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Age of Armour

Joined: 27 May 2007
Posts: 391
Location: Southern California
DAZ Brokered Artist


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Posted:Sun Nov 01, 2009 12:23 pm |
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There are only 3 of them but spin a few dials, drop in a couple very simple image masks and you have a million possibilities.
Each stripe color is definable separately in the plaid flannel shader and the pattern is fully scalable.
The checker and stripe shaders become fun when you add a black and white shape as the mask You can add any image you like but simple black and white images work the best.
These were originally for a striped Halloween stocking shader but I started playing around and got carried away hehe.
Download:
http://www.ageofarmour.com/3d/free/daz-studio-cloth-shaders.html
If you find any problems with them please let me know. I would love to see what variations and masks you all come up with.
William
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mattymanx

Joined: 14 Apr 2004
Posts: 2222
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Age of Armour

Joined: 27 May 2007
Posts: 391
Location: Southern California
DAZ Brokered Artist


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Posted:Sun Nov 01, 2009 12:40 pm |
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Your most welcome
Please do let me know if they have any problems. I am fairly inexperienced with the D|S shadrer mixer and only tested them on one machine so I'm a little worried hehe.
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nakamuram
Joined: 09 Oct 2003
Posts: 180
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Posted:Sun Nov 01, 2009 5:09 pm |
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Thanks Age of Armour!!
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nakamuram
Joined: 09 Oct 2003
Posts: 180
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Posted:Sun Nov 01, 2009 5:16 pm |
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William,
I think your link points to the wrong file -- "carrara-torch.zip". This file has steel plate textures and no shaders.
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Age of Armour

Joined: 27 May 2007
Posts: 391
Location: Southern California
DAZ Brokered Artist


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Posted:Sun Nov 01, 2009 5:23 pm |
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| nakamuram wrote: |
William,
I think your link points to the wrong file -- "carrara-torch.zip". This file has steel plate textures and no shaders. |
Doh! Your correct the text download link on the page was to one of my Carrara scene freebies hehe. Clicking the icon went to the shaders.
Anyway, fixed now
Thank you very much for pointing that out,
William
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JimmyC_2009

Joined: 15 Aug 2005
Posts: 2850
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Posted:Sun Nov 01, 2009 5:26 pm |
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Super stuff, must have a play with them now. Thank you.
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adamr001

Joined: 14 Mar 2006
Posts: 6758
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nakamuram
Joined: 09 Oct 2003
Posts: 180
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Posted:Sun Nov 01, 2009 7:59 pm |
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Thanks William!!
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Syndaryl

Joined: 07 Jul 2008
Posts: 1486
Location: Canada
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Posted:Mon Nov 02, 2009 7:05 am |
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Fabulous William, thanks much!
I'll snag these when I get home and play with them I love procedural fabric, it solves so many problems when mixing clothing sets.
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SSAfam1

Joined: 09 Mar 2007
Posts: 773
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Posted:Mon Nov 02, 2009 5:26 pm |
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Good for Kiddie bedding^-^
Thanks.
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_________________ "Sing for the Moment"
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Syndaryl

Joined: 07 Jul 2008
Posts: 1486
Location: Canada
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Posted:Mon Nov 02, 2009 8:38 pm |
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I am going to have a LOT of fun with this. And I haven't even touched the masking yet.
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Niniri

Joined: 16 Jul 2006
Posts: 2167
Location: Phoenix, AZ
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Posted:Mon Nov 02, 2009 8:56 pm |
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Thanks! These look useful.
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_________________ IronButterflyAZ
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The_Momster

Joined: 13 Jul 2005
Posts: 321
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Posted:Tue Nov 03, 2009 7:54 am |
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Lordy, thank you! Took me a while to figure out the masking (old brain is going), but this is the greatest!
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ChesterM

Joined: 31 Oct 2008
Posts: 147
Location: Bayport, NY
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Posted:Tue Nov 03, 2009 1:50 pm |
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These look very nice. I love me some flannel, and L.L. Bean loves me because I love me some flannel, so this is right up my alley. Seriously though, the example images look great!
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Last edited by ChesterM on Tue Nov 03, 2009 1:53 pm; edited 1 time in total
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Age of Armour

Joined: 27 May 2007
Posts: 391
Location: Southern California
DAZ Brokered Artist


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Posted:Tue Nov 03, 2009 3:42 pm |
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| ChesterM wrote: |
| ...I love me some flannel, and L.L. Bean loves me because I love me some flannel, .. |
LOL! That reminds me of my best friend Seth from back in highschool. He looked exactly like Sid Vicious from the Sex Pistols. Seth was a much nicer guy than Sidney though he had a very sarcastic, punk rocker sense of humor.
One day I stopped by his house and Seth had a stack of letters that he was getting ready to put in the mail. One of them was to L.L. Bean. The envelope included a clipping from a magazine advertisement which stated "This adventure shirt makes a reasonably priced gift!"
Seth's letter simply said
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Dear Mr. Bean,
I don't feel your adventure shirt makes a reasonably priced gift.
Please see to this,
Seth |
He had written probably a hundred letters of this sort. 20 years later I still laugh when I think of CEOs opening these things and thinking "What the...?"
I am glad to see that everyone is getting some use out of these I have never shared D|S 3 shaders before and was kinda worried they wouldn't work.
Here are a few things that I intended to add to the help page this weekend but I got wrapped up in work. Hopefully these will give a few ideas of the crazy things that can be achieved by using different masks.
Below are renders using the masked checkers shader. The checker image strength controls the effect of the white channel of the mask. Shapes per tile squared replicates the masks that many times in each checker. It works best at 0.5 or round numbers but some interesting effects, like the ugly 60's pattern below, can be achieved using fractions.
To get numbers below 0.5 you will need to double click "Shapes per tile squared" and turn off or change the limits in the pop up.
Thanks for sharing the great renders and reminding me of Seth's antics
William
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nakamuram
Joined: 09 Oct 2003
Posts: 180
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Posted:Tue Nov 03, 2009 6:46 pm |
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I have to figure out how to turn Plaid into Argyle...
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ChesterM

Joined: 31 Oct 2008
Posts: 147
Location: Bayport, NY
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Posted:Wed Nov 04, 2009 2:39 pm |
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| nakamuram wrote: |
| I have to figure out how to turn Plaid into Argyle... |
Let us know how it turns out, Argyle would be awesome.
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AlmightyQUEST

Joined: 20 Jul 2005
Posts: 10138
Location: Seattle
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Posted:Wed Nov 04, 2009 8:47 pm |
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Thanks very much, the plaid will be very helpful.
I wasn't sure what I would use the checkered ones for at first, but seeing your renders with the offset maps gives me some ideas, so I'm glad you posted those! I mightn't have even checked into all the features you put in otherwise.
And... if anyone _does_ find a way to get argyle out of these, please let us know! I took a quick look earlier and wasn't having luck, but variable argyle patterns would be very cool.
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Node Based Material Room for Studio: Eilir
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nakamuram
Joined: 09 Oct 2003
Posts: 180
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Posted:Thu Nov 05, 2009 6:25 pm |
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I think I can take AoA's Plaid Shader and rotate it 45 degrees to get Argyle. Since I don't know anything about DS Shaders, making Argyle out of Plaid would be a good beginner's endeavour.
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