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Tanithis



Joined: 26 Dec 2004
Posts: 381

PostPosted:Thu Nov 23, 2006 8:23 pm Report Post to ModeratorsReply with quoteBack to top

I looked around and could not find an answer for this.
I am trying to export the freebie XK-119 "BUG" but it will not give me the 'E' that the read me says that should show up to export it. Any help would be great.
Thanks

Using Bryce 6 btw

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Last edited by Tanithis on Thu Nov 23, 2006 8:23 pm; edited 1 time in total
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wawadave



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PostPosted:Thu Nov 23, 2006 11:20 pm Report Post to ModeratorsReply with quoteBack to top

ok through create and the bug,s folder did you try exporting it from there?

or are you trying to export it as an .obj file or 3ds?
i don,t seem to have that option for it.

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Tanithis



Joined: 26 Dec 2004
Posts: 381

PostPosted:Fri Nov 24, 2006 6:39 am Report Post to ModeratorsReply with quoteBack to top

Trying to export it as an .obj. According to the read me, it is possible but I don't see the option.

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dan whiteside



Joined: 09 Oct 2003
Posts: 1633
Location: Birmingham, AL


PostPosted:Fri Nov 24, 2006 6:43 am Report Post to ModeratorsReply with quoteBack to top

See if this works:
If Grouped - Ungroup,
select all the parts,
click the little "A" gadget next to the objects,
set them to Positive and OK it,
regroup,
convert with the little "C",
Export Object from File menu.
In the file selector popup select .OBJ.
HTH;
Dan
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Tanithis



Joined: 26 Dec 2004
Posts: 381

PostPosted:Fri Nov 24, 2006 6:50 am Report Post to ModeratorsReply with quoteBack to top

tried that but there is no convert option.

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dan whiteside



Joined: 09 Oct 2003
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PostPosted:Fri Nov 24, 2006 7:05 am Report Post to ModeratorsReply with quoteBack to top

Could you point me to the model?
If it's not too big a D/L (I'm home till monday with just dail-up) I'll see if I can figure it out.


Last edited by dan whiteside on Fri Nov 24, 2006 7:06 am; edited 1 time in total
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Tanithis



Joined: 26 Dec 2004
Posts: 381

PostPosted:Fri Nov 24, 2006 7:13 am Report Post to ModeratorsReply with quoteBack to top

http://freebackend.daz3d.com/free_weekly/detail.php?free_id=233

Thanks

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Last edited by Tanithis on Fri Nov 24, 2006 7:16 am; edited 1 time in total
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dan whiteside



Joined: 09 Oct 2003
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PostPosted:Fri Nov 24, 2006 1:04 pm Report Post to ModeratorsReply with quoteBack to top

Ah, thanks for the link.
I should have said Ungroup until there are no groups left (no "U" gadget).
For this model I think it took 3 upgroups.
Now set the Positive and regroup and you'll get the "C". On my 2.8GHz PC the conversion of this model took maybe 7 or 8 minutes, so don't think it's hung (there's no progress bar).
While the Bryce Conversion had no groups, exporting to .OBJ will.
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Tanithis



Joined: 26 Dec 2004
Posts: 381

PostPosted:Sat Nov 25, 2006 10:58 pm Report Post to ModeratorsReply with quoteBack to top

Thanks. Will have to give that a shot. I tried ungrouping just once last time.

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LiliG



Joined: 02 Nov 2005
Posts: 17

PostPosted:Sun Nov 26, 2006 5:42 am Report Post to ModeratorsReply with quoteBack to top

Hello
I don't want to start a new topic, so I use this one. I can't export an object from Bryce 6 either Sad

I tried the ungroup, cmd-D ...The result is, if I don't forget to add the.obj extension, the objects open (in Vue6), but not the materials, all "transparent", the files are not recognised.
In the "export from Bryce"folder created on Mac desktop, there are : .obj, .mat and several strange files like ".obj_ambicol, _mtl1_bumpamt...(the "real"ones with informations about color, bump...etc, I guess?) all with black preview and with no extension. Any idea? Thanks in advance.


Last edited by LiliG on Sun Nov 26, 2006 5:44 am; edited 1 time in total
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dan whiteside



Joined: 09 Oct 2003
Posts: 1633
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PostPosted:Sun Nov 26, 2006 7:25 am Report Post to ModeratorsReply with quoteBack to top

That's why I suggested using the new Export feature and not the Smooth Dialog Easter Egg. On both the Mac and PC it exports black image textures and a limited .MTL (which stores the texture info).

The new Export function exports the correct images, as well as the .MTL reference to the Bump Maps but not to the Transparency or Reflect maps (although these texture maps are exported).

On the Mac, all texture image files are exported as .PCT files (ick) and you have to enter the correct export format extension.

diffcol = diffuse color map
ambicol = ambient color map
bumpamt = bump amount (based on grayscale)
transamt = transparency amount
etc

HTH;
Dan
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LiliG



Joined: 02 Nov 2005
Posts: 17

PostPosted:Sun Nov 26, 2006 8:14 am Report Post to ModeratorsReply with quoteBack to top

First, thank's for aswering so fast Smile
BUT...I'm not sure I understood everything (english is not my first language Confused ), especially the "new export" function (do you mean from the main / "file"menu?).
Here is what I tried, according to your advices upper in the topic :

"- Grouped - Ungroup,
select all the parts,
click the little "A" gadget next to the objects,
set them to Positive and OK it,
regroup,
convert with the little "C",
Export Object from File menu.
In the file selector popup select .OBJ. "


OK, that's what I did ; then I tried to

- Import it in Vue6i : still nothing Sad (transparent obj. and black previews)
- Add manually the .pct extension to all the files (for a palm tree...a lot! Evil or Very Mad )
- Re-import it : received "missing files info" so had to indicate to Vue the files... with no better result.
- Tried to import the .obj in Bryce6 (without the .pct extension) : the palm tree turned grey (so no mat. information) Evil or Very Mad

What went wrong? It's the first time I have to do all this (and with no result) with an "export.obj" function in a 3D software!!! I hope there will be an upgrade to Bryce 6 soon.

PS : I also tried .lwo export : nothing. I bought those palm trees in DAZ, because I could export them... Confused
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dan whiteside



Joined: 09 Oct 2003
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PostPosted:Mon Nov 27, 2006 6:19 pm Report Post to ModeratorsReply with quoteBack to top

I don't use Vue so I can't help you there but I've done a number of exports on the Mac and I've yet to get the black image files (except with the Smooth Easter Egg). I wonder if you've tried some other object exports to see if they work - may be something specific to the palm trees.
Sorry I can't be of more help;
Dan
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LiliG



Joined: 02 Nov 2005
Posts: 17

PostPosted:Tue Nov 28, 2006 5:03 am Report Post to ModeratorsReply with quoteBack to top

In Vue, everything is transparent (palm tree, idem for other objects) as mentioned above.

- When I click on "convert (c)" in Bryce, it shows "booleans" on the bottom left (under "convert"). Is there another choice? Or the source of the problem?

I also tried to open the exported files :
- in Maya LE : nothing happens (except a crash...)
- In Carrara3: material is "correctly opened"in the right channels, but the image mapped file is black so the tree turns black with green shades on some places. I can export it as .obj from there to Vue, but with the same result, of course, if I don't create myself the new textures, so not the original ones Confused .
- In Bryce 6 itself...the palm tree turns grey, that means it export files it can't even read ! Shocked

In Vue, the problem seems to be linked to .pct format. Not for the Mac that recognize them even without extension (but black...).
I'll try other 3D applications, but .obj is supposed to be universaly recognized, and has never been a problem before. Not mentioning the missing alpha information quite embarassing for leaves mat.
I will also try to export the material files separately from Bryce, convert them as .jpg in 2D software, but not the easiest way to export something! And I hope it will export pictures/ color informations, not only shades, bump...

Thank's for your answers, it helps to understand Bryce anyway (I used it but the 2.0, a looooong time ago) Smile


Last edited by LiliG on Tue Nov 28, 2006 5:04 am; edited 1 time in total
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castro2001



Joined: 05 Nov 2007
Posts: 2

PostPosted:Thu May 15, 2008 1:11 am Report Post to ModeratorsReply with quoteBack to top

save your files to obj in bryce 6 ( Ctrl , Alt + D ). Very Happy


Last edited by castro2001 on Thu May 15, 2008 1:16 am; edited 1 time in total
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JackGerber



Joined: 13 Jun 2007
Posts: 195

PostPosted:Sun Nov 16, 2008 2:31 pm Report Post to ModeratorsReply with quoteBack to top

I'm having the same problem. I want to just export the mesh. I tried upgrouping everything but still can't find any way to save any of the parts. Do any of the conversion programs work on obp files?
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goshtac



Joined: 28 Aug 2005
Posts: 614
Location: Yooper Country - Michigan


PostPosted:Wed Nov 19, 2008 4:21 am Report Post to ModeratorsReply with quoteBack to top

JackGerber wrote:
I'm having the same problem. I want to just export the mesh. I tried upgrouping everything but still can't find any way to save any of the parts. Do any of the conversion programs work on obp files?


Hi Jack;

To my knowledge, (And I may be wrong) There is no way to convert an OBP file directly to another format. That being said, you should be able to open an OBP file in Bryce and then export it as an OBJ file if the file was made into a boolean prior to saving as an OBP. Or it may work if the OBP file was just grouped. If you ungroup it, make sure all the attributes are set properly, then regroup it and convert to a boolean in order to export it. DAZ Studio and some other programs will then allow you to create the textures within those programs. NOTE: You may run into some issues depending on what materials you used in bryce upon export and then import. Your safest bet would be to set the entire model in some cases to default gray and then add your textures in the other programs when possible.

Just as a side note to this, transparency maps in Bryce will usually not work in the other programs. In other words, if you created as an example a building with your windows as a transparency (ALPHA) map, the windows will be missing if exported out to some other programs as a general rule. Your best bet for creating openings like this in Bryce if you are going to export the model to another program is to use negative attributes to create windows rather than use a transparency map. Some programs handle these negative attributes differently as well. A negative on an object imported to DAZ Studio will frequently work as intended. But if you import the model to a program such as VUE, the negative will show up as a solid and you will need to set it as transparent within that program.

EDITED NOTE: I see in this thread someone asked about Trees. I don't know if the following pertains to the tree issue as I read the thread earlier, but if speaking of trees from Bryce being exported, this cannot be done. The trees and objects made from metaballs cannot be converted to a boolean mesh to best of my knowledge and making a model into a boolean first is the only way to export this model out as an object file. My apologies if I misread the thread where trees were mentioned - just too many forum threads to keep up with... (Plus at my age, the memory just isn't what it used to be... lol )

VUE will also work with booleans from Bryce, but once imported into VUE as an object file, you will need to ungroup the object to have access to the various material portions so you can add textures and colors as you see fit.

Bruce

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Last edited by goshtac on Wed Nov 19, 2008 11:07 am; edited 6 times in total
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