Mr. Duckie you're still the one... [commercial]

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Comments

  • Oso3DOso3D Posts: 15,014

    It's in my DA gallery. 

    Though maybe they'll block that from my sig since it's not behind mature lock.

  • nonesuch00nonesuch00 Posts: 18,131

    LOL, those looked like hard shiney plastic kewpie dolls I'm very surprised they were deemed ob

    JoeQuick said:

    I really want to know what I missed.

    *cough*

     

    Mod Edit  Please can you put swimming trunks on your rubber people, or turn them more obviously rubber colour, like green or prurple.

     

    Your duck in the tub with 'rubber duckie kewpie dolls' if you have heard of those.

  • glenncuneoglenncuneo Posts: 11
    edited June 2017

    How on earth do I get the upper eyelids to open all the way?  I just don't really care for the half open / stoner look.....

     

     

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    Post edited by glenncuneo on
  • glenncuneoglenncuneo Posts: 11

    I fugured it out:  load the gen3 male character.  adjust the duck morph to the gen3 character.  Under the posing tab choose the gen3 male head, not the duck head.  Yup, turns out it is that simple!

  • azoohouseazoohouse Posts: 664

    There's an awesome image of the duckie in the gallery   https://www.daz3d.com/gallery/#images/366126

    Thanks so much FirstBastion! :)

  • I fugured it out:  load the gen3 male character.  adjust the duck morph to the gen3 character.  Under the posing tab choose the gen3 male head, not the duck head.  Yup, turns out it is that simple!

    Hey I tried like you did but I still not getting the upper eyelids all the way open. Can you please help me this little problem? Thanks

  • spearcarrierspearcarrier Posts: 686

    I want a new duck, one that doesn't quack all night. :-)

    Love the new rendition!!

  • RobbyBobbyRobbyBobby Posts: 325

    Our niece is getting married in October, with an Alice in Wonderland theme.  Of course, I had to design a special card for her.  

     

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  • RAMWolffRAMWolff Posts: 10,212

    That's just so sweet! 

  • RobbyBobbyRobbyBobby Posts: 325

    Thanks!

  • Just got this in the hopes of creating a CGI version of Count Duckula, but capes/cloaks autofit really weirdly and can't get fangs (or teeth, in general) to show, at all.

    Still should be good for Daffy, though! Having those colour and beak options is very useful. Really impressive in general.

  • Just got this in the hopes of creating a CGI version of Count Duckula, but capes/cloaks autofit really weirdly and can't get fangs (or teeth, in general) to show, at all.

    Still should be good for Daffy, though! Having those colour and beak options is very useful. Really impressive in general.

    Instead of conforming the cape/cloak, just scale it, parent it to the neck area and pose independently.  For fangs, use a separate prop.

  • JoeQuickJoeQuick Posts: 1,704

     under Pose Controls/Head/Eyes there are Duckie Eyes Open Left and Duckie Eyes Open Right dials.

    How on earth do I get the upper eyelids to open all the way?  I just don't really care for the half open / stoner look.....

     

     

     

  • Not sure I have any suitably relevant fang-like props. Plus, the equal distancing placement on the bill would be frustrating to try gauging!

  • Not sure I have any suitably relevant fang-like props. Plus, the equal distancing placement on the bill would be frustrating to try gauging!

    Hmm, - do you have any fang morphs for G3M/F? (or another figure) - use geometry editor to remove all but the teeth/fangs, then they'll keep their relative distance.  Parent to the upper bill.

    There used to be a great 'Toon Teeth' product in store but I can't find it now.

    There's still https://www.daz3d.com/millennium-teeth but it's a bit old now (V3 era)

  • nomad-ads_8ecd56922enomad-ads_8ecd56922e Posts: 1,954
    edited September 2017

    Will there be a G3F toon duck, too?  What about ducklings?

    Post edited by nomad-ads_8ecd56922e on
  • XenomorphineXenomorphine Posts: 2,421

    Not sure I have any suitably relevant fang-like props. Plus, the equal distancing placement on the bill would be frustrating to try gauging!

    Hmm, - do you have any fang morphs for G3M/F? (or another figure) - use geometry editor to remove all but the teeth/fangs, then they'll keep their relative distance.  Parent to the upper bill.

    There used to be a great 'Toon Teeth' product in store but I can't find it now.

    There's still https://www.daz3d.com/millennium-teeth but it's a bit old now (V3 era)

    The usual method would just put Gensesis 3 fangs at the typical distance apart from one another on a human mouth. The bill for this product would require them far wider apart (and a lot furher away from the head):

    http://images4.fanpop.com/image/photos/15500000/Opening-Titles-count-duckula-15565633-352-264.jpg

  • PetraPetra Posts: 1,154
    JoeQuick said:

    I went back and redid a character for the first time.  Updating my old Genesis Duckie for Genesis 3.  I'm calling him a "Classic Toon Duckie" now, in case I shoud want to make a more realistic or modernly stylized Duck in the future.

    I was nervous about the project at first, afraid that I'd finish and not really see any notable improvements.  But when I look at the forms and proportions of the two characters side by side, I do feel like I've grown as an artist over the years.

    Yes, I can see a difference and how you have grown as an Artist and creator.

    I just wish I had the funds to buy the G3 one.

    Maybe one day.

    Awesome work though, really love  your renders.

    Pet

  • Silent WinterSilent Winter Posts: 3,722
    edited October 2017

    Not sure I have any suitably relevant fang-like props. Plus, the equal distancing placement on the bill would be frustrating to try gauging!

    Hmm, - do you have any fang morphs for G3M/F? (or another figure) - use geometry editor to remove all but the teeth/fangs, then they'll keep their relative distance.  Parent to the upper bill.

    There used to be a great 'Toon Teeth' product in store but I can't find it now.

    There's still https://www.daz3d.com/millennium-teeth but it's a bit old now (V3 era)

    The usual method would just put Gensesis 3 fangs at the typical distance apart from one another on a human mouth. The bill for this product would require them far wider apart (and a lot furher away from the head):

    http://images4.fanpop.com/image/photos/15500000/Opening-Titles-count-duckula-15565633-352-264.jpg

    Show hidden properties:

    scale-x (so they get further apart and wider (as in the pic) and scale-y/z as needed.

    x/y/z-translate as needed.

    Post edited by Silent Winter on
  • CriosCrios Posts: 2,761

    Sorry for necroposting this thread, but finally i've purchased it. Now the question is there, by any chance, a hat and a sailor jacket around for him? laugh

  • nonesuch00nonesuch00 Posts: 18,131
    edited July 2023

    Crios said:

    Sorry for necroposting this thread, but finally i've purchased it. Now the question is there, by any chance, a hat and a sailor jacket around for him? laugh

    I think the Genesis 2 Male Naval Outfit (Slosh) will work reasonably well with autofit.

    Naval Uniform for Genesis 2 Male(s) | Daz 3D

    Post edited by nonesuch00 on
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