Wireframe and Hologram Shaders for Iray •Commercial•

MarshianMarshian Posts: 1,462

Wireframe and Hologram Shaders for Iray

I've had several requests for this update to the set for 3Delight. Here they are! This is a new product, the previous version is not needed.

Illuminate your scenes with A wide spectrum of color, light, and pattern. In this set are 6 light presets and 50 light emitting shaders including glowing grids, holograms, alien glyphs, hexagon hives, binary code, and crystal.

All shaders from the 3Delight version have been converted to Iray Uber, the lights have been converted to photometric mode, and 4 new shader groups have been added for this Iray set. The previous version for 3Delight is not needed for this set to work. Unlike the set for 3Delight, these shaders are emissive so the lights are not needed to cast light into your scene.

  • Use the color-matched pointlights to add an extra level of realism and extend the glow onto surrounding objects. 
  • The wire-frame shaders do not show the actual mesh, they apply image maps which allow tiling to be adjusted.
  • Most of the image maps are grayscale allowing you to change surfaces to any color, whether it is light-emitting or not.

I'm looking forward to your renders, comments, and questions. Here is the ReadMe

Post edited by Marshian on

Comments

  • AtiAti Posts: 9,130
    edited July 2017

    I loved the 3Delight version, and already grabbed this one as well. :) It will be perfect for my current project. :)

    Thank you! :)

    Post edited by Ati on
  • LinwellyLinwelly Posts: 5,947

    Congrats on the new version, it looks really good and your promos a very well done again, I love the one with the van kind of being fill with all the goodies. The one with the future city took ahead an idea I had for my story thing... ;)

  • Sfariah DSfariah D Posts: 26,273

    Wow!!!! Hopefully I can get it after I one day get a new 64 bit computer.  Maybe.

    Do the 3Delight shaders still work great in 3Delight?

  • MarshianMarshian Posts: 1,462

    Thanks so much Linwelly. You provided some valuable inspiration for this shader set.

    Linwelly said:

    Congrats on the new version, it looks really good and your promos a very well done again, I love the one with the van kind of being fill with all the goodies. The one with the future city took ahead an idea I had for my story thing... ;)

     

  • MarshianMarshian Posts: 1,462

    Yes they do, very well. I wouldn't change a thing about them. Until you get your 64 bit system, fingers crosssed...If you use my recent light set Reflective Radiance for 3Delight you'll find the Wireframe/Hologram shader set for 3DL will emit light light much like the one for Iray. 

    Wow!!!! Hopefully I can get it after I one day get a new 64 bit computer.  Maybe.

    Do the 3Delight shaders still work great in 3Delight?

     

  • IceDragonArtIceDragonArt Posts: 12,548

    Just gorgeous! Have to wait til til payday but they look amazing!

  • LinwellyLinwelly Posts: 5,947

    Wow!!!! Hopefully I can get it after I one day get a new 64 bit computer.  Maybe.

    Do the 3Delight shaders still work great in 3Delight?

    I have them and I love them and with the reflective radiance they are glowing! Without them they have a brilliant ambiance and there are light sets provided to support the lighting of the environment

  • Joe WebbJoe Webb Posts: 837
    edited July 2017

    Here is a quick test, using a G3 (Eva?) and Antfarm's VR Helmet, with included environment. I applied the shaders to the entire figure, hid her teeth, applied a geoshell to the environment and applied two different shaders to the shell and the original. I loaded in AtmoCam for Iray, used the spectrum material for the atmosphere.

    I really like how the shader interactts with the AtmoCam, lots of potential there. The figure obviously needs work, but you can get a good idea of what the set is capable of. Just so you know this took all of five minutes, if that, to set up. That's including changing the scale of the shaders (tiling anyway).

     

    Hologramatic.jpg
    1020 x 1650 - 2M
    Post edited by Joe Webb on
  • MarshianMarshian Posts: 1,462

    Thanks Joe. Even though the scene took 5 minutes to set up your render has some interesting things going on. Now I'm also curious about using the Atmocam with these shaders. I used it in one of the promos but it was for the non-glowing blueprint shader. I'm glad you included G3. I knew that artists would be using these shaders on figures, and there are a few adjustments to be made, so I included the information below in the ReadMe. 

    Additional Details

    • Applying the shaders to a figure or figure geoshell: 

      • Since these textures are seamless they are not made specifically for figures and the seams for a few body parts (UVs) will not match up. Here are some tips to help match tiling and hide areas you might not want to glow.

      • The face will need 1/4 the tiling of the rest of the body/skin. For example, if the body is tiled 2×2 the face will need to be .50x.50. For the eyes- apply the shader to the cornea and irises only. Make sure that refraction is off for all eye surfaces, and you may also want to hide:

        • Eyelashes

        • Eye Reflection

        • Gums

        • InnerMouth

        • Lacrimals

        • Pupils

        • Sclera

        • Tear

        • Teeth

        • Tongue

  • NovicaNovica Posts: 23,887

    The product looks like a lot of fun, and thanks for providing tips in the ReadMe. While I don't need this at the moment, it's definitely wishlisted. Love your creativity!

  • Joe WebbJoe Webb Posts: 837
    edited July 2017

    I really love these shaders. I put together this, using a spacesuit helmet and gloves to give the effect of an augmented agent of some sort. I love the effect of the red lattice over Priya's face, like a veil. I wonder if I can set that lattice to black (or negative lum?) so its more like a film noir veil along the lines of Lauren Bacal in The Big Sleep?

     

    Sushi and Assassin.jpg
    1112 x 1800 - 2M
    Post edited by Joe Webb on
  • MarshianMarshian Posts: 1,462

    Yes, it will work to turn the lumins down. Here are a couple examples:

     

  • Joe WebbJoe Webb Posts: 837
    edited July 2017

    I hadn't noticed those promo images had 0 luminance.

    In this I set the veil piece to Hive blue, with a negative 20 luminance. I like the way it turned out but I'm unhappy with the placement of the veil itself - I'll have to find a better headgear than the Galactic helmet I'm using.

    Veil2.jpg
    1112 x 1800 - 988K
    Post edited by Joe Webb on
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