Merge map

I need to merge the main textures into one. I've already done tests. The texture atlas comes with the software. It doesn't work with the G3 I want to operate.


Well, I'd like to ask if there is a proper procedure for merging all the maps into one


For example, can UV Tailor do it?


Or can blender do it?


Your answer will save me a lot of time!

Comments

  • UV Tailor is not an editing tool, but Blender could do it. If you just want to merge the maps you could export the Genesis 3 figure as OBJ, selecting the option to cocllapse UDIMs, then I think texture Atlas would run on that (and you could re-export the OBJ and load it as a new UV set, then apply the Texture Atlas maps in place of the current maps).

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