Villainous Lair [commercial] {HERE!}

ForbiddenWhispersForbiddenWhispers Posts: 1,434
edited October 2017 in Daz PA Commercial Products

A stunning, high detailed Lair for your Runtime Villains. Complete with emissive lights that use custom made IES profiles for that extra customization. (Iray only).The set features a fully rigged rocket launch pad, rocket cradle and launch hatch. A fully rigged monorail and car have also been included.
A additional Rocket/Nuke prop is included.
4 Additional Lighting options are included for the Iray emissive Lights, as a bonus.
Full DAZ Studio Iray & 3DL support, as well as basic Poser 11 support with light emissives that use the 'indirect light' feature.

https://www.daz3d.com/villainous-lair

Anna & David

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1300 x 813 - 1M
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Post edited by ForbiddenWhispers on

Comments

  • RCTSpankyRCTSpanky Posts: 850

    Hope you don't get any touble, when you post this pictures from Uncle Kim's secret cave :) Looks awsome.

  • Griffin AvidGriffin Avid Posts: 3,764

    Wow, I just watched James Bond, You Only Live Twice last week.

    The theme song got stuck in my head so I ended up watching it- or at least letting it play in the background while I rendered away.

    Looks awesome.

  • AllenArtAllenArt Posts: 7,169

    que James Bond theme....

    Laurie

  • Now if only somone could make some rappelling gear and poses for G8 :D 

  • Is the rocket gantry individually hideable / deletable?  I'm getting ideas for other things I could put in the center of the room.

  • Is the rocket gantry individually hideable / deletable?  I'm getting ideas for other things I could put in the center of the room.

    You can in the material zones, but not the mesh. 

  • tj_1ca9500btj_1ca9500b Posts: 2,057
    edited October 2017

    This looks like a place that Mechagodzilla would hang out in...

    I suppose if you wanted a more modern looking missile, that the one from the Secret Underground Base would do.  Heck, you might even figure out a way to combine the two bases/lairs into one mega base!

    Post edited by tj_1ca9500b on
  • Griffin AvidGriffin Avid Posts: 3,764

    Next time, you could consider making everything separate props so that users could get to all the individual items.

    That lighting rigs in the walls looks crazy and so does the central rocket platform.

    I can imagine those kitbashed into an outside setting.

    If I may ask, what's the Pros and Cons of making everything 1 thing?

    Some of the sets here are done like that and it's all one big figure.

  • xyer0xyer0 Posts: 5,934

    Now if only somone could make some rappelling gear and poses for G8 :D 

    I needed rappelling gear recently, and I used the rope from Old Village Wishing Well and some action poses.

  • avxp said:

    Next time, you could consider making everything separate props so that users could get to all the individual items.

    That lighting rigs in the walls looks crazy and so does the central rocket platform.

    I can imagine those kitbashed into an outside setting.

    If I may ask, what's the Pros and Cons of making everything 1 thing?

    Some of the sets here are done like that and it's all one big figure.

    It really depends on the set, as each is unique. This set is so large in scale, that upclose smaller props are of less detail than usually provided by us. Such as the control pannels, tanks, monorail  and so forth....(so we can get a useable poly count etc.). So the smaller props aren't as detailed as usual, and lower poly. So it didn't make sense to really offer them up separately. The rocket itself is offered separately as an exception.

    As you know from all our other sets we usually offer a plethora of additional props, but in this case it wasn't appropriate. 

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