Crate Factory & Stack'em Up Sneak Peaks [Commercial]

TotteTotte Posts: 13,965

I'm working a product consisting of a script and a bunch of props and a load of textures, to create stacks of crates of different types and materials, everything from Medieval through Western, Modern, Postapocapytic onto Future and Scifi.

It will have two user scripts, one to create a single crate and one to create different warehouse setups with multiple crates. It uses logic to put high resolution crates closest to origo and then lower detail and resolution the farther away from the origo the crate is, using instances for the most distant crates.

The single crate GUI

The crate factory crate selection tab

The crate factory layout designer (still not finished)

Single row with Scifi or post apocapyptic crates
 


 

Dual row with modern wooden crates
 

And finally a single row "clump" of medieval or western crates



I hope you like it - will come to the store when it's done, no timeframe yet.

singlecrate.jpg
792 x 654 - 121K
factorysetup.jpg
1012 x 756 - 126K
factorylayout.jpg
1012 x 756 - 121K
creates_scifi.jpg
2000 x 1500 - 2M
crates modeen.jpg
2000 x 1500 - 1M
crates_wood.jpg
2000 x 1500 - 1M
Post edited by Totte on
«134

Comments

  • BeeMKayBeeMKay Posts: 7,019

    Looks interesting!

    You could also use it for stacking containers. 

  • JonnyRayJonnyRay Posts: 1,744

    This looks very useful for quickly filling a scene with the details that make it look more real.

  • TotteTotte Posts: 13,965
    BeeMKay said:

    Looks interesting!

    You could also use it for stacking containers. 

    Maybe, but I don't have any modular containers, yet. The idea is that the crates consists of several different parts, frame, sides, beams, bolts, skids, feet etc, then there are several different of each, and several textures (about between six and 10 of each type and color), so the crates are randomly put together (accordning to description fles which describe which part goes where, which materials options each part has, probabilites for different options within the same type of crate.

    But just stacking containers could probbaly be easily done with some of the instance scripts that exists in the store already.
    Btw, working on bars (for cages), so the crates can be cages as well, both iron and wood. Also planning to add a new option, centred, so you can have like a tank inside a metal frame.

     

  • vwranglervwrangler Posts: 4,888

    Is "origo" the 0-0-0 point in the workspace, or is it a specific camera or null or some such?

  • TotteTotte Posts: 13,965
    vwrangler said:

    Is "origo" the 0-0-0 point in the workspace, or is it a specific camera or null or some such?

    It's the 0-0-0 point in the WS, but the whole thing is wrapped in a Group so it can easily be moved or oriented.

  • MarkHMarkH Posts: 79

    This is very innovative and looks to be highly useful - well done.

  • XenomorphineXenomorphine Posts: 2,421
    edited May 2018

    This looks astoundingly useful!

    Extra points if it has pre-existing options for universal symbols, such as medical, biohazard, skull and crossbones, nuclear and so on (the latter would seem to be there), but already impressive enough as it is.

    Post edited by Xenomorphine on
  • SigurdSigurd Posts: 1,086

    I could see myself now making crates hour after hour after hour.

     

  • TotteTotte Posts: 13,965

    This looks astoundingly useful!

    Extra points if it has pre-existing options for universal symbols, such as medical, biohazard, skull and crossbones, nuclear and so on (the latter would seem to be there), but already impressive enough as it is.

    I will add a bunch of different ones, haven't decided yet which, a little depending och which color sets I will make. Each color option, or example yellow on the steel crates consists of 6-8 different frame textures, 8-12 different side textures plus 6-8 different beam textures and 4-6 different feet textures, and each in high res and lowres versions so it's a load of  work to add a new color, but at the same time it's boring if all crates with signs are yellow.

     

  • TotteTotte Posts: 13,965
    Sigurd said:

    I could see myself now making crates hour after hour after hour.

     

    That sounds like crate pun, or fun ;-)

  • DoctorJellybeanDoctorJellybean Posts: 8,465

    This will be very useful!

    We need boxes, e.g. shoe boxes, packing boxes, etc.

  • TotteTotte Posts: 13,965

    This will be very useful!

    We need boxes, e.g. shoe boxes, packing boxes, etc.

    Can probably make expansion packs for that once I've got this one out the door!

  • FirstBastionFirstBastion Posts: 7,760

    Great idea!  Can never have too many crates.  Could so see one of the promos as  "Raiders of the Lost Ark" inspired.

  • TotteTotte Posts: 13,965

    Great idea!  Can never have too many crates.  Could so see one of the promos as  "Raiders of the Lost Ark" inspired.

    The whole set is Raiders of the lost Ark inspired ;-)
     

  • TotteTotte Posts: 13,965
    edited May 2018

    I was inspired and derailed by the idea of a script to just do stacking and using multiple materials and smart instancing, so I took a break from Crate Facrtory and started coding "Stack'em up".

    First successful stacking, using Shipping Containers (but I made some manual Iray Mat conversions). I plan to grab the Predatron Shipping Containers just to show how this script works with mixing different objects of about the same size, but not exactly the same size.

    I will make a render of stacked shoeboxes if @DoctorJellyBean can point me to some.

    This is a 12x2 with a stacking limit of 4

     

    Containers.jpg
    1200 x 900 - 353K
    Post edited by Totte on
  • TotteTotte Posts: 13,965
    edited May 2018

    I made a big 16x4 with min stack 2 and max 5, and margins and untidyness implemented.

    I think we have Shanghai port here ;-)

     

    largercontainerstack.jpg
    1600 x 900 - 595K
    Post edited by Totte on
  • UthgardUthgard Posts: 863

    Outstanding! How untidy can things get? Because this would seem great for making piles of books and scattering them all over a room.

  • TotteTotte Posts: 13,965
    Uthgard said:

    Outstanding! How untidy can things get? Because this would seem great for making piles of books and scattering them all over a room.

    The issue with untidy and stacks is that you cannot be more untidy that the margin to the next stack or you will collide items.
    But that sounds like another script though, or a diffrent stacking option, create piles of items that are scattered randomly but at a safe distance from each other, and random items from a list piled in single item piles. Books though needs to be rotated to be in piles, but I put that on my "might do list" ;-)


     

     

  • TotteTotte Posts: 13,965
    edited May 2018

    And some boxes from the Bazaar set ( closest to shoeboxes I could find).

     

    boxes.jpg
    1200 x 675 - 403K
    Post edited by Totte on
  • TotteTotte Posts: 13,965
    edited May 2018

    And I've added some more different signs on the crates in Crate Factory...

    More Logos.jpg
    2000 x 1125 - 427K
    Post edited by Totte on
  • TotteTotte Posts: 13,965
    edited May 2018

    And for @DoctorJellyBean : Some more boxes, different sizes,

    more boxes.jpg
    1200 x 900 - 238K
    Post edited by Totte on
  • FirstBastionFirstBastion Posts: 7,760
    Totte said:

    And I've added some more different signs on the crates in Crate Factory...

    That is so cool.  That could be a video game skirmish level just set up as it is.  So many nook and crannies to hide in.  Totally useful.

  • TotteTotte Posts: 13,965

    Thanks FirstBastion! 
    I really try to avoid one trick ponies when I make my products. I myself love when a product is versatile and can be used waty beyond the PAs original idea, like when you ran your very fun bash it up contest, really showed that with some good ideas they have limitless use.

  • TotteTotte Posts: 13,965
    edited May 2018

    Opps, it can now create walls, with adjustable rowshift too... how things can happen when you code a little...

    Used brick from Stonemason's modular ruins.

    wall.jpg
    1200 x 900 - 214K
    Post edited by Totte on
  • ArtsyDragonArtsyDragon Posts: 682

    That brick wall looks amazing!

  • V3DigitimesV3Digitimes Posts: 3,150

    This looks really fun!

  • TotteTotte Posts: 13,965

    Thanks!

    Brickwall just happened (I've had that in mind before, but now all it took was a few extra controls and a little code and it was there ;-)

  • DoctorJellybeanDoctorJellybean Posts: 8,465

    Totte said:

    I will make a render of stacked shoeboxes if @DoctorJellyBean can point me to some.

    Well, shoeboxes appear to have the same shape.

    Totte said:

    And some boxes from the Bazaar set ( closest to shoeboxes I could find).

     

    And for @DoctorJellyBean : Some more boxes, different sizes,


    Perfect!

  • TotteTotte Posts: 13,965
    edited May 2018

    I hade to tweak it a little more, now rows of book can be done too, and I also tweaked the untidyness in the wall mode a little.

    Books.jpg
    1200 x 900 - 122K
    untidyStonewall.jpg
    1200 x 900 - 167K
    Post edited by Totte on
  • UthgardUthgard Posts: 863
    Outstanding! Really increasing our DIY capabilities.
Sign In or Register to comment.