Atve FireBrand [Commercial]

RaneRane Posts: 146

We are proud to present to you, the Firebrand Racer!  Designed using the very latest in multi-geometry gravimetrics, the Firebrand is the futuristic racer for YOU!  With twin booms and variable geometry wings and control surfaces, this craft is as nimble as can be, turning on a dime fast enough to make the head spin.  Using the same time-tested cockpit module as the AECO submersible pleasure craft, the Firebrand comes standard with the same basic safety measures.
But wait, that is not all.  With an on-board hyper-drive with a tame-ish singularity, this craft truly is interstellar in what those spacers call "long-leggedness."  This frame also utilizes several interesting techniques and technologies in its construction, with a dynamic duo of weapons systems.  From its under-slung heavy cannon to the light plasma bolt launchers, this racer can become a true interceptor for all of those military minded folk.

(We here at Haille Valley are not responsible for lost limbs or planets due to tampered hyper-drives.  Attempting repairs on a hyper-drive without a certified mechanic voids product warranty and may...break the fourth wall.)

Post edited by Chohole on

Comments

  • dragotxdragotx Posts: 1,138
    Oh that's pretty! Do you mind if I ask what utility you used to model it? I would really like to get into designing my own starships, and power armors, and fantasy armors, and fantasy weapons
  • RaneRane Posts: 146

    I used 3ds Max.

  • dragotxdragotx Posts: 1,138
    Rane said:

    I used 3ds Max.

    Cool, thanks for the info
  • IceDragonArtIceDragonArt Posts: 12,548

    Very cool!

  • dragotxdragotx Posts: 1,138
    I picked her up this morning, already have a few shots in mind using her
  • RaneRane Posts: 146

    I look forward to seeing them!

  • dragotxdragotx Posts: 1,138
    Rane said:

    I look forward to seeing them!

    I've got 2 cooking right now, but I probably won't be able to post them until I get home from work tomorrow night
  • dragotxdragotx Posts: 1,138
    Rane said:

    I look forward to seeing them!

    And here they are!  Love this little ship

  • FirePro9FirePro9 Posts: 456

    Picked up this model and it is really well modeled, bones provide great posing flexibility and the ability to turn on and off visibility of most parts means you can create lots of different shapes.  My only complaint is that the hinges/joints between many of the parts are missing, so the various control/flying surfaces are "floating in air".  You can move most of the parts to eleiminate the floating but it would be nice if appropriate hinges/joints were provided.

  • RaneRane Posts: 146

    It's DESIGNED to be floating in the air, so they aren't missing.  They were never there to begin with.

  • FirePro9FirePro9 Posts: 456

    Sorry, did not intend to imply that you forgot something.  I was just trying to express my opinion that as an end user of the model that I would prefer to have my aircraft/spacecraft parts all connected and not floating.  Must be the engineer in me!  Still a great model with lots of flexibility for kit bashing, I definetly recommend it.  I will just assume the parts of the spacecraft are held together by strong magnetic forces and hope any ailen forces it meets doesn't have an anti-magnatism ray.

  • RaneRane Posts: 146

    Well, it states in the description that its designed with multi-geometry gravimetrics.  Basically scifi jargen speak for "It floats, its held in place by space magic."

  • dragotxdragotx Posts: 1,138

    Another render with it

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