Head Morphs from G8F to G8.1F doesnt transfer correct (or do they?)

Rev2019Rev2019 Posts: 167
edited January 2021 in The Commons

Or is it that the new 8.1 starts from another 0 morph or 0 expression?

Anyway these models have the exact same head morphs but still the 8.1 version look different.

The one to the right has that "Mona Lisa" smile on her but that smile isnt there on the 8.1 model

There are also differences with the nose and lips if you look close.

 

Any solution to transfer G8 morphs to G 8.1 so that they show up correct?

 

 

Nancy X2.png
2160 x 1854 - 5M
Post edited by Rev2019 on

Comments

  • Matt_CastleMatt_Castle Posts: 2,333

    G8.1 has a new morph to improve the shaping inside of the mouth, and has default SubD levels one higher, but I don't believe there are other changes.

    Those two both look very similar to me, but the difference in the angle and distance to the camera makes it hard to tell for certain. If you want to be certain about the differences, you'll have better luck comparing them if they're in exactly the same position. (Colour one red and the other blue so you can tell them apart)

  • Rev2019Rev2019 Posts: 167

    I will make a new comparision with the same pose and position for both.

    the differences are more clear in the texture preview than they are on the final renderer.

  • KeryaKerya Posts: 10,943

    And use the same lighting - because that can be a reason for them looking different too.

  • Rev2019Rev2019 Posts: 167
    edited January 2021

    its probably in my head then ;)

    Same poses same Scale this time (The 8.1 was smaller on the renderer above) and the same Lighting.

     

    I post the first

    Second one is rendering right now

    Nancy V1.png
    2160 x 2160 - 3M
    Nancy V2.png
    2160 x 2160 - 3M
    Post edited by Rev2019 on
  • MelissaGTMelissaGT Posts: 2,609

    They look the same to me...the only difference I'm seeing is with the lips and that looks like it's a UV mismatch.

  • Rev2019Rev2019 Posts: 167

    melissastjames said:

    They look the same to me...the only difference I'm seeing is with the lips and that looks like it's a UV mismatch.

    i have corrected the textures and the lips now. 

  • Rev2019Rev2019 Posts: 167
    edited January 2021

    i forgot about the second renderer

    35K iray iterations later :)  (RTX3090)

    The differences are in the eye area if you flip between those to images

    the hair seems to fit different also.

    Post edited by Rev2019 on
  • nicsttnicstt Posts: 11,714

    Rev2019 said:

    i forgot about the second renderer

    35K iray iterations later :)  (RTX3090)

    The differences are in the eye area if you flip between those to images

    the hair seems to fit different also.

    I also have a 3090 and i don't let it run anywhere near that long; a few hundred at most is usually plenty.

  • SevrinSevrin Posts: 6,301

    There are differences.  That's the point of 8.1.

    Also, it's hard to compare morphs when the texture is different.  You'd need to use a neutral shader for that.

  • Rev2019Rev2019 Posts: 167
    edited January 2021

    nicstt said:

    Rev2019 said:

    i forgot about the second renderer

    35K iray iterations later :)  (RTX3090)

    The differences are in the eye area if you flip between those to images

    the hair seems to fit different also.

    I also have a 3090 and i don't let it run anywhere near that long; a few hundred at most is usually plenty.

    it depends

    this is HDRI lighting and its much faster.

    you get 10K iterations in like 20 minutes. 

    i also use rendering quality set at 100 so that takes a while longer

    Post edited by Rev2019 on
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