Predatron's Lorenzo LoRez and African skin
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When I apply the African !Mat Skin Base, the figure darkens a bit, but not to a particularly African hue. Then when I apply a MAT for facial hair, the skin of the face becomes a dark African brown, but the hands stay the paler color. Any idea what I'm doing wrong?
Post edited by will shetterly on
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Poser or DAZ|Studio? I just tried it, and using the Skin Base changed the whole skin to the proper shade. Adding the hair settings changed only the hair, as I expected. Have you tried redownloading and reinstalling? Glitched or corrupt installers are rare, but they do happen, sometimes in very weird ways. Does it look any different when you render?
I forgot how versatile these guys were
L to R: Indian, Oriental, Zombie, African, Caucasian, Hispanic
SpottedKitty, thanks for checking. I tried downloading again, and it didn't change things. I'm on a Mac, running Poser 10, and I only downloaded the Poser files for the pack. Here's a pic showing the stock Lorenzo, and one to which I added the skin mat and facial hair:
Also, I did a quick render, and it looks the same. I suppose reinstalling the program is the next step, but I'll wait and see if anyone has a better idea before I try that.
It kinda looks like the wrong base map was applied. Most the hair/beard shaders only change the head. It looks like you've got the Hispanic/Indian shader on the body. Check the Shader tab and see which base shader you have appied to the body parts. I see the same line at the neck on this test.
I might be wrong on this, the only other body base with red underwear is the oriental and that's too light. Maybe missing specularity map?
MarcCCTx, I double-checked, and I'm definitely clicking African. Loretta seems to be fine, so I'm pretty sure this is a Lorenzo issue. I tried some of the other races for him, and I'm having the same problem with their bodies too; I'm attaching the white guy with the skin map and the head/hair map. How do I check on the specularity map?
Well, if it's a corruption issue check the files in "Runtime\Textures\P3DA\LoRezII_Male" the specularity map seems to be "P3DA_LRM_Base_S.jpg" just see if you can open it at all, if the file is corrupt, reinstall, if it seems to be ok, make sure that your using it and not one of the other's.jpg files, I notice that all the head specularity maps have a Caucasian background instead of the grayscale bump map look.
If it's not that maybe look at the other files for some corruption, other than that, I'm not sure.
I found that file, and it appears to be fine; it opened in Preview anyway. I'm wondering if this is a Mac issue somehow. Anyway, thanks for the help so far! I'm learning more about 3d, even if it's not the way I'd like to be learning. :)
I always learn more from problems.
Here's an idea, in the Surfaces tab, Copy Selected Surface(s) of the Head, then select all the other flesh parts (Feet, Forearms, Hands, Hip, Knees, Shins, Shldrs, Thighs, UpperArms, UpperBody, Waist) and Paste to Selected Surfaces, then while they're still selected replace the Diffuse Color, Specular Strength and Bump maps with their originals (they all share the same 3 maps _Base.jpg, _Base_S.jpg, and _Base_B.jpg) which should still be in the drop down menu. That way they will share all other settings.
MarcCCTx, I'm such a noob that that I'm having trouble following that. I'm using Poser 10. Are you referring to the Advanced section of the Material tab?
Sorry, I'm using Studio, I suspect there's an equivalent, but I don't know what it is.
I'm afraid I can't help either, I use Studio as well. Although I did check the Poser-format MAT file for the skin base, and the parts I checked are applying the proper skin diffuse texture in both the basic and Shader Tree settings. Try re-downloading and re-installing.
Note that this means the Lorenzo installer only — reinstalling the program will do absolutely nothing except take up time.
In Poser you go to the material room, make sure you're in the advanced part where you can see all the node spaghetti.. eyedropper on the material zone you want to select in the veiwport, right click by the node spaghetti (but not on a node) chose select all, then right click and copy. Select the material zone you want to paste to and right click - select all, right click - delete, right click - paste in the spaghetti. (if you don't delete first it will paste the new stuff on top of the old stuff.. it'll still work but it will look like more of mess than it already is.
My thanks to all of you for the suggestions, because they're helping me learn this program. I finally found the solution by taking Lorenzo and Loretta into the Material Room and comparing them. Somehow, Lorenzo was set for "Custom Gamma value". I clicked him over to "Use Gamma Value from Render Settings" and all seems good. Whew! And thanks again.
I spoke too soon. This is only a work-around. I tried changed the gamma values and saved a new version of Lorenzo, but when I reloaded him, he came in set for "Custom Gamma value". Well, this may be a good enough fix, or I may try reloading the program to see if that fixes it.
ETA: And I reloaded the program, and that fixed the problem. Would've saved time if I'd done that at the beginning, but I wouldn't have learned as much.