Parent hair to head imported from Diffeomorphic Daz importer in Blender
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I have imported a Daz character into blender using diffeomorphic tool. Merged all the armatures.
Imported all morphs.
Now I want to add an object as hair. When I parent it to the characters mesh and I turn the head it wont turn with the head.
If I move the character mesh it follows. It just wont follow when I rotate the head
I created an armature on the hair object. But then I need to parent it as a child to the armature of the head. But I can't see which bone in the armature is used for the head.
When I move the mesh to see the armature it doesn't show a bone. Yet I can still pose the head in pose mode.
I have converted the rig to Rigify in Blender.
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Knipsel1.PNG
470 x 508 - 239K
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Knipsel2.PNG
482 x 509 - 261K
Post edited by gilbertneyens on