How to make an HDRI background?

Leo ChenLeo Chen Posts: 697
edited December 1969 in New Users

How to import an HDRI image files as background for DAZ Studio?

How to make a shadow catcher for the HDRI background?

Comments

  • SzarkSzark Posts: 10,634
    edited December 1969

    HDRI Background will needs to be applied to the Uber Environment skydome sphere as well to Uber Environment so the light and background match. But at default the Sphere will be hidden from render so you need to A; Make the Sphere selectable and B; make it Visible in Render both done in the Parameters Pane with the Sphere selected in the Scene Pane. You will also need to rescale the Sphere to suit your scene. But remember Uber Envi HDRI won't give you realistic directional shadows even for a quality HDRI, shame but true so you will need an additional Distant Light to act as the main light source ie the Sun.

    (for anyone looking at this DS can render native HDRI as a background so no need for a JPG but using a JPG will take less resources)

    Shadow Catcher will need to be done via the Shader Mixer. These might help in the regard http://www.daz3d.com/forums/discussion/25448/ and http://www.daz3d.com/forums/discussion/30173/

  • Leo ChenLeo Chen Posts: 697
    edited December 1969

    Szark said:
    HDRI Background will needs to be applied to the Uber Environment skydome sphere as well to Uber Environment so the light and background match. But at default the Sphere will be hidden from render so you need to A; Make the Sphere selectable and B; make it Visible in Render both done in the Parameters Pane with the Sphere selected in the Scene Pane. You will also need to rescale the Sphere to suit your scene. But remember Uber Envi HDRI won't give you realistic directional shadows even for a quality HDRI, shame but true so you will need an additional Distant Light to act as the main light source ie the Sun.

    (for anyone looking at this DS can render native HDRI as a background so no need for a JPG but using a JPG will take less resources)

    Shadow Catcher will need to be done via the Shader Mixer. These might help in the regard http://www.daz3d.com/forums/discussion/25448/ and http://www.daz3d.com/forums/discussion/30173/

    Thank you, Szark.

    Is there any product which provide a drop-zone for HDRI image to create a 3D background(with Shadow Catcher).
    Something like mObject for FCPX, but for DAZ Studio.

  • SzarkSzark Posts: 10,634
    edited December 1969

    I am only a hobbyist so I am unclear on the phrase "drop-zone" and unfamiliar with mObject for FCPX

  • Leo ChenLeo Chen Posts: 697
    edited December 1969

    Szark said:
    I am only a hobbyist so I am unclear on the phrase "drop-zone" and unfamiliar with mObject for FCPX

    I know you are very a GOOD one...

  • SzarkSzark Posts: 10,634
    edited December 1969

    LOL thanks for the vote of confidence though I don't consider myself that good. I just like what I do and that suits me. I do look at others images and yearn to do better.

  • Cris PalominoCris Palomino Posts: 11,682
    edited December 1969

    Are you talking about loading an HDRI onto a skydome? Many products at DAZ come with skydomes, some are specifically all different ones. These are great because they have a variety of HDRIs which come pre-set-up for use. Most will accept a spherical HDRI. Flipmode, one of the vendors here, even has a free one available on his site.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Thanks for the link Cris

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