Let's say that there are figures A, B, C in front of a mirror and I just want figure B to be reflected. How can I do that in DAZ thus not to bother Photoshop? Thank you!
Only way I know would be to make sure all the surfaces on the characters and clothes of those characters you don't want to reflect are using Uber Surface shader, and you turn raytracing off for all those surfaces. Converting all those surfaces, especially if the characters aren't already using Uber surface, is no small task if you want them to look really good. It usually takes me at least an hour of test renders and fiddling to get a good looking character skin and I'm very practiced with Uber surface.
So it's possible to do.. but unless you're entering a contest where post-work is forbidden it would be much less hassle to just do the two renders and composite in PS.
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Only way I know would be to make sure all the surfaces on the characters and clothes of those characters you don't want to reflect are using Uber Surface shader, and you turn raytracing off for all those surfaces. Converting all those surfaces, especially if the characters aren't already using Uber surface, is no small task if you want them to look really good. It usually takes me at least an hour of test renders and fiddling to get a good looking character skin and I'm very practiced with Uber surface.
So it's possible to do.. but unless you're entering a contest where post-work is forbidden it would be much less hassle to just do the two renders and composite in PS.
So now I've got the answer. Thank you Fisty. Your two minutes save my two days!