Transfer Utility is not transferring bone rotations
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Hi all
I'm trying to use the Transfer Utility to transfer the skeleton from an older version of a model I'm making to a new mesh, but when it transfers the rigging, it doesn't transfer the rotations/orientation of the bones.
I imagine I'm missing something simple with this.
Suggestions? Thanks
Comments
Figured it out; it was general weight maps and needed to be triax