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...I agree that the future is not carved in stone. Daz always touted their core programme was free, but again there were the cases I mentioned of 3.0 Advanced and 4.0 Pro which you had to pay cash money for. At the time those were released the "free" versions were rather hamstrung (if I'm not correct, I believe the 4.0 free release was only 32 bit which was pretty much useless as even simple scenes tended to crash when rendering).
Thank you.
I've always thought that the smartest thing DAZ ever did was to make the posing software free as a gateway to their real business model which is selling content. There is a steady stream of content constantly recycled by introducing updated figures and characters which ensure an ongoing income stream. This is why software developers who only sell the application are having to switch to subscriptions in order to maintain that income stream. It seems to me that DAZ has been more successful with their approach than the various owners of (the expensive) Poser who have gradually lost ground to the free DAZ Studio, Even the latest owner, I'd wager, sells more DAZ content than that exclusively designed to be used in Poser.
So I hope that DAZ will not mess with that business model too much. I can pick and choose what I spend money on with content but if I had to start paying for the application, I'd back out quickly. I already object to paying for "add-ons" and "plugins" which, to my mind, should be part of the standard application and are even, sometimes, sold in order to fix problems with that application.
Well someone predicted the future. Nintendo just held closed-door showings of the Switch 2.
An artist at another site, making a model for DAZ Studio, wrote about a question I had:
I mention using Daz Studio 4.20.1.19 or higher because that will allow you to use Daz Studio's new iray fibers for the SBH hair. This iray fiber system allows the the hair to render very fast compared to geometry/fiber mesh.
You can still use the hair in this product without 4.20.1.19, but you have to convert the hair to geometry first. To do that, you would select all the hairs in the Scene tab and then, under the Parameters tab, change 'Render Tessellation Sides' from a value of 1 to a value of 3. To get the hair to show up in the NVIDIA iray preview renderer, you also have to turn view PR hairs to 'ON'.
So if using an older version of Daz Studio, everything should still work, but you just might need to tweak the hair settings on the Parameters tab and it might take more resources to render.
Now, I'm using DS 4.21.0.5. I don't see in the DIM a DS 4.
Public Build (beta) is up to 4.21.1.80 now and has the Iray fiber hair capability.
I have much more interests in SW2.
Great to know. Thank you.
So, I assume there will be no new version in the foreseeable future, otherwise there would be some previews of it already. I want to use this to make a feature request then : Please add a bit more cusomizability into the content library. Stuff like favorites, proper preview images you can associate to each product and size of it that you can set yourself. The ability to move things around would be great too, aswell as being able to have more than one instance of the content library browser open, so you can better work with the whole thing and keep a folder open, but search for something else in a different folder without having to go back and forth in one library all the time.
Considering there has been no preview for most of earlier versions of DS, there's no actual reason to think we'd get one for DS5.
Yeah, it just drops out of the sky one day, but there has been some hints.
it could also never drop.
just remain in the cloud.
Web based apps and selling cloud based rendering is how many companies are heading
it might just save scenes from your cloud based library you can optionally render on your on GPU or export via bridges to other apps
This is suggested from tiem-to-time, but it has absolutely no evidence to support it - and I would think would be a massive bandwidth hog, to say nothing of the issue with assigning revenes between Daz and PAs.
No direct evidence but the industry trends do point that way (likewise for subscription models). I'd never go for a cloud-based library or rendering option so if DAZ did go that way I (and I think many others) would abandon ship. Still, it;s all speculation which DAZ could easily dismiss even without - or before - announcing DS5. They just choose to keep us in the dark.
Absence of evidence against is not proof for.
Whilst a lot of software is switching to subscription models, these tend to be packages where they make the bulk of their money from the sales of the software, rather than add ons. Since DAZ makes all of its money on sales of content, then making DS subscription would make little sense.
In theory they could make content access subscription based, but that opens up a whole can of worms I imagine they would not want to deal with, like how to deal with existing content already sold, or how to divide revenue between themselves and the PAs.
Exactly. That's why in an earlier comment (see above) I said that I hope they don't change the model of a free DAZ Studio and paid-for content. The speculation (I never claimed proof, Richard) has been about DS5 changing that model in some way (subscription, cloud, etc.).
But why raise the idea again? It simply doesn't look plausible, and hasn't the other times people have expressed the concern.
well I used to agree with you
but
a lot has changed since
things I never thought would go subscription have and cloud rendering has really taken off thanks to machine learning apps
just to be clear, I don't want it, utterly hate the idea
but
that won't mean it cannot happen
..yeah I dropped any notion of getting back on board with Marvelous Designer after they went subscription. Sad because MD's approach to creating clothing far more intuitive to me (having done theatrical costume work) than trying to do it with standard modelling software.
Same with Photoshop and Octane Render.
Octane for Daz is free by the way if doing the prime version. You only pay a sub if you want studio+.
...I looked at the free Octane Render Kit page and am wondering if it is compatible with all Daz skins, shaders, lighting sets, and plugins or do you need the Studio+ version for that?
Also I'm not keen on having to be online to use Octane as I have older hardware and work offline to minimise the load on system resources. To work offline, I would need to purchase a dongle (at extra cost) which has to be renewed three times a year at a total of 156USD per year in addition to the 250 USD annual subscription cost bringing the total cost to over 400USD per year, that's a big expense on my income.
Granted the one advantage with octane is I can remain on Windows 7 and don't have to upgrade my system to support W11 (the cost of which would cover 3 years without the offline dongle). That way I would also be able update to newer versions of the Daz software as I don't have to worry about rendering in Iray.
Just because it is an ongoing concern. Like others have mentioned, time after time there have been popular applications which have adopted those wholly unpopular schemes (cloud/subscription) so those of us who are repeating our strong objection to that direction want to try to get the message across. Your reassurances are, if we believe you have no inside information, just your opinion too. DAZ should talk to their customers because a mention of DS5 development and then not another word for two years is hardly good customer relations.
The Octane render engine messes up Ultrascenery for some reason. I don't, unfortunately, known the precise reasons why.
Cheers,
Alex.
...thanks for the information, I have the base, a couple of the add on envirnments and extras for it. Wonder if it's the instancing it doesn't like.
I dare say it is because Filament cannot cope with it either, it's the collapsed instancing that's the problem, Octane certainly copes with scattering, Carrara replicators export as Octane scatters so it's something on the coding level as Carrara and other apps see the instancing nulls so you could in fact populate them, in both Carrara and iClone I can infact duplicate stuff and send it to those nulls, this could be automated by someone who cared.
However just having Octane enabled apparently causes Ultrascatter issues too.
Where exactly is the indication that the "direction" they are going even comes close to even a thought of going to a subscription service? Pulling at straws doesn't make things so or even a consideration. Conspiracy theories do nothing but cause angst and confusion and can be a dangerous road to go down for everyone.
Lack of communication and information is what is causing angst, and what follows with that.
a roadmap would be nice
lots of companies have them
Even a simple note if it's still in developement would be nice.
It's been 2 years now without official communication.