Daz Studio 5 development update

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Comments

  • IvyIvy Posts: 7,165

    I have given up on wishing for physics and particles effect engines which I can do now in film editing.

    But here are a few new changes I hope to see in the daz 5

     I really hope they fixed the UI and gave us the ability to change font size for us blinde folks . daz small default font size is making me see cross eyed by the end of the day.

     I really hope they have changed or added ports that would give the users the ability to connect to a network server for file sharing between project team members which would bring daz up to the big boys market.

    I know This is wishful thinking but it be great to have a connection port or some kind of plugin API for 3rd party render engines for conformity with other 3d software  it be 10x better than using fxb if we could go from daz studio directly to the render engine in a 3rd party app. without having to match file requirements. like UE & unity is doing..

    lastly & I am hopeful, but I have doubts that it has been added .I have menetioned before that I would love to see the ability to add video as background files, as poser , blender or Unity can , this would make adding daz 3d characters to real life films much easier than  doing it 1 frame at a time using the environment tab. and porting over to a film editor

     

  • Leonides02Leonides02 Posts: 1,379

    This new is both exciting and frightening all at once!

  • Subtropic PixelSubtropic Pixel Posts: 2,388

    Richard Haseltine said:

    PerttiA said:

    Mystiara said:

    CARRARA NINE??

    If you look back... They have bought Carrara, Bryce, Hexagon, without doing much updating to them - Why, as those were not competitors of DS?...

    When was the last time any of those programs received any attention? Did they buy those programs to incorporate some parts/ideas in them into DS?

    Daz bought Bryce 5 and released Bryce 5.5, 6, and 7

    Bryce 7 was 2010, ELEVEN YEARS AGO

    Bryce 7.1 was 2012 or 2013, EIGHT OR NINE YEARS AGO, STILL CRASHES, AND IS STILL 32 BIT!

    Daz bought Carrara, I think, just as 5 was about to release and then added 6, 7, 8, and 8.5

    CARRARA 8.5 WAS EIGHT YEARS AGO AND STILL IS TOO HARD TO READ THE UI!

    Daz didn't release a major version of hexagon, but it did go through several 2.x releases.

    Hexagon 2.5 was EIGHT YEARS AGO, IS STILL 32 BIT, AND IS A CRASHY MCRASHY CRASHFEST!

    Poor examples of things to defend DAZ 3D's honor on, don't you think?  And you couldn't have been expecting that EVERYBODY HERE would just let this slip on by without adding some context, right? wink

    And yes, I'm still upset about everything above...just a little, yep.  It's a shameful record, having so many tools in various states of disrepair and outright abandonment.  You'll get no epic poems or folk songs from my quill. angry

    At least we're maintaining Studio.  I'll take it, but it's quite shy of "good enough" in my feeling.  You're welcome!

    - Mr. S. Pixel, carnivorous gardener of tomatoes, peppers, and ideas, advocate of devils, and standing up for truth, justice, and small furry woodland creatures.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,213

    same here, I couldn't do much at all in D|S3 on my old Dell Inspiron laptop without it crashing so used Carrara and Poser, was very surprised when 4 actually worked albeit slow.

  • IceCrMnIceCrMn Posts: 2,129

    64bit hexagon from 2017

    https://www.daz3d.com/hexagon-beta

     

  • Richard HaseltineRichard Haseltine Posts: 100,899

    Subtropic Pixel said:

    Richard Haseltine said:

    PerttiA said:

    Mystiara said:

    CARRARA NINE??

    If you look back... They have bought Carrara, Bryce, Hexagon, without doing much updating to them - Why, as those were not competitors of DS?...

    When was the last time any of those programs received any attention? Did they buy those programs to incorporate some parts/ideas in them into DS?

    Daz bought Bryce 5 and released Bryce 5.5, 6, and 7

    Bryce 7 was 2010, ELEVEN YEARS AGO

    Bryce 7.1 was 2012 or 2013, EIGHT OR NINE YEARS AGO, STILL CRASHES, AND IS STILL 32 BIT!

    Daz bought Carrara, I think, just as 5 was about to release and then added 6, 7, 8, and 8.5

    CARRARA 8.5 WAS EIGHT YEARS AGO AND STILL IS TOO HARD TO READ THE UI!

    Daz didn't release a major version of hexagon, but it did go through several 2.x releases.

    Hexagon 2.5 was EIGHT YEARS AGO, IS STILL 32 BIT, AND IS A CRASHY MCRASHY CRASHFEST!

    Poor examples of things to defend DAZ 3D's honor on, don't you think?  And you couldn't have been expecting that EVERYBODY HERE would just let this slip on by without adding some context, right? wink

    And yes, I'm still upset about everything above...just a little, yep.  It's a shameful record, having so many tools in various states of disrepair and outright abandonment.  You'll get no epic poems or folk songs from my quill. angry

    At least we're maintaining Studio.  I'll take it, but it's quite shy of "good enough" in my feeling.  You're welcome!

    - Mr. S. Pixel, carnivorous gardener of tomatoes, peppers, and ideas, advocate of devils, and standing up for truth, justice, and small furry woodland creatures.

    I wasn't claiming that work was ongoing, I was saying that - contrary to the quote - Daz had done work on the applications and released new versions after their purchase. Both can be true.

  • 3Don3Don Posts: 690
    edited July 2021

    Starkdog said:

    Hello Don,

    x86 is a type of Intel chip that were in Macs until recently.  Apple now has their M1 processer chip, and they are moving the Apple platform back to their own chip.

    Filament is a "lighter-weight" PBR(Physically-Based Renderer) rendering engine.  I really haven't looked into it much, as I mostly use Iray.

    Qt libraries are a set of "building blocks" and compiler used to build applications in C++.  DAZ Studio is built in C++, and thus needs a way to compile all the different functions and subroutines into one cohesive program.  Qt is one such platform to compile C++ for both PC, MAC, and I also believe Linux as well.

    Thanx for the info, Starkdog.

    Post edited by Richard Haseltine on
  • AllenArtAllenArt Posts: 7,169

    kyoto kid said:

    shadowhawk1 said:

    I never even used Studio until Genesis 2 came out. Damn that seems like a lifetime ago!

    ...first started with Aiko 3 and Vicky 4, seems like several lifetimes.

    For those who have been here since the Zygote days, probably more like an eternity. 

    Here since the Zygote days, but didn't use DS until 4.7. Went thru all the permutations (and/or mutations, as the case may be) of Vicky and Mike tho ;). 

  • wsterdanwsterdan Posts: 2,346

    Leana said:

    I still have my copy of the very first DS public beta (0.9.something) on a backup drive. And yes, that was looong ago ;)

    Indeed; I still have my beta diskette for the Poser 1.0, and a few Zygote CDs from before that. Times they do march on...

    -- Walt Sterdan 

  • Subtropic PixelSubtropic Pixel Posts: 2,388

    IceCrMn said:

    64bit hexagon from 2017

    https://www.daz3d.com/hexagon-beta

    I stand (slightly) corrected.  But it's still a beta, so what's up with that?

    Richard Haseltine said:

    Subtropic Pixel said:

    Richard Haseltine said:

    PerttiA said:

    Mystiara said:

    CARRARA NINE??

    If you look back... They have bought Carrara, Bryce, Hexagon, without doing much updating to them - Why, as those were not competitors of DS?...

    When was the last time any of those programs received any attention? Did they buy those programs to incorporate some parts/ideas in them into DS?

    Daz bought Bryce 5 and released Bryce 5.5, 6, and 7

    Bryce 7 was 2010, ELEVEN YEARS AGO

    Bryce 7.1 was 2012 or 2013, EIGHT OR NINE YEARS AGO, STILL CRASHES, AND IS STILL 32 BIT!

    Daz bought Carrara, I think, just as 5 was about to release and then added 6, 7, 8, and 8.5

    CARRARA 8.5 WAS EIGHT YEARS AGO AND STILL IS TOO HARD TO READ THE UI!

    Daz didn't release a major version of hexagon, but it did go through several 2.x releases.

    Hexagon 2.5 was EIGHT YEARS AGO, IS STILL 32 BIT, AND IS A CRASHY MCRASHY CRASHFEST!

    Poor examples of things to defend DAZ 3D's honor on, don't you think?  And you couldn't have been expecting that EVERYBODY HERE would just let this slip on by without adding some context, right? wink

    And yes, I'm still upset about everything above...just a little, yep.  It's a shameful record, having so many tools in various states of disrepair and outright abandonment.  You'll get no epic poems or folk songs from my quill. angry

    At least we're maintaining Studio.  I'll take it, but it's quite shy of "good enough" in my feeling.  You're welcome!

    - Mr. S. Pixel, carnivorous gardener of tomatoes, peppers, and ideas, advocate of devils, and standing up for truth, justice, and small furry woodland creatures.

    I wasn't claiming that work was ongoing, I was saying that - contrary to the quote - Daz had done work on the applications and released new versions after their purchase. Both can be true.

    Yeah, but it feels like you were giving way too much credit for lukewarm efforts.

    Here's my "grouchy IT guy's" opinion on old products:

    Maintain it and upgrade it, or at least put it in your backlog of work to do. 

    Or, if convinced that it REALLY IS at end of life, then announce that you're letting it go, and then either sell the assets, license out the IP, dispose of it, or let the source code go FOSS (Free and Open Source Software).  At least if you send it down the FOSS route, it might get converted to 64 bit (a beta doesn't count), and maybe it will even receive some TLC by some loving developer(s) volunteering to give the top 2 or 3 crash-causing bugs the "Rid-a-Bug" treatment.

    I beg you DAZ, from the bottom of my heart, please please please give these old products some dignity; that's all I'm asking for.  DAZ's house is very cluttered right now, and I find it difficult for me to get excited about the newly announced products such as Studio 5.  Will they actually get FINISHED?  Or will we just see one or two betas before they get put on the back burner...or left outside to rust in the rain like Bryce?

  • alexhcowleyalexhcowley Posts: 2,386

    Ivy said:

     I really hope they fixed the UI and gave us the ability to change font size for us blinde folks . daz small default font size is making me see cross eyed by the end of the day.

     

    Ivy,

    I couldn't agree more. I'm several decades north of the age of consent myself and I get eyestrain from trying to read small text.

    Another positive step forwards for those of us with less than perfect eyesight would be to ban the use of the darkside style in tutorial videos. The combination of darkside and small fonts make most of these unreadable for old folks. 

    Cheers,

    Alex. 

  • nicsttnicstt Posts: 11,715

    Personally, I'll only upgrade if all plugins I bought and use work.

  • HoroHoro Posts: 10,643

    Instead of investing in products Daz 3D already owns like Bryce, Carrara and Hexagon, they invested in Morph3D - meanwhile forgotten, and now Tafi and NFT.

    If Studio 5 will be (mostly) without bugs and can use other render engines than just the one a single company supports for one operating system and constantly needs new expensive hardware, it may turn out to be a good investment.
     
    It is Daz 3D's company, they make profit with what they do or they do not.

  • hacsarthacsart Posts: 2,025

    heh - i remember paper tape from those days - still have a bit saved... the old days were fun! (although not always ata the time..) First system I was alowed to run- IBM 360/40 (Although we had a 1401, I never got to seriously work with it..)

    Artini said:

    bytescapes said:

    Artini said:

    If Daz Studio will run natively on Apple M1 or higher CPUs, than I will be considering getting Apple computer (first time in my life).

    Just to see rendering on Apple M1 GPU is worth to wait for...

     You might not see dramatic rendering improvements on M1 (although I'd bet the interface will be a bit zippier).

    Apple and Nvidia have fallen out, so you won't find any Nvidia GPUs in future Macs, or even OS support for the Nvidia GPUs found in older Macs. So for Iray renders, you'll be forced to fall back on CPU rendering.

    When Iray uses the CPU to render, it seems to create some of the code it needs to do the render 'on the fly'. The code is designed to run on processors using the x86 architecture (i.e. Intel and AMD chips).

    To run x86 code on Apple Silicon such as the M1, the code has to be translated into instructions that the Apple chip can execute. Wherever possible, Apple pre-translates the code when the application is first installed. But because the Iray rendering code is generated dynamically when you start the render, they can't do that. Instead, Apple's Rosetta 2 translation engine has to translate it all then and there. I'm simplifying a bit, but the upshot is that Apple has to do a bunch of work to get the rendering code into a form that their chips can work with. That work takes time and the end result is that everything they have to do slows down the rendering process (and CPU rendering is already much slower than GPU rendering).

    It's possible that the Apple chips (the M1, and its likely successors the M1X and M2) have so much power to spare that they can do all this extra work and still beat the performance of the old Intel chips. But I think it's more likely that rendering on Apple Silicon will work out a little slower than rendering on an Intel or AMD CPU, and certainly slower than rendering on an Nvidia GPU. Another factor is that the Apple M1 systems we've seen so far have limited memory -- 8GB or 16GB -- which will make things still slower when handling larger scenes.

    Note that this all applies to Iray renders. I don't know if 3Delight will be optimized for Apple Silicon, but I think that Octane already has been, and I believe that Filament could be. And Blender has an Apple Silicon version, although I don't know if their renderers have yet been optimized for Apple chips. So anything other than Iray could eventually enjoy some remarkable speed-ups on Apple Silicon (especially if the renderer can make use of Apple's own GPUs rather than the CPU). But Iray probably won't.

    I may be very wrong about this, but this is how things stand now, as I understand them.

    You have not made a tests with Apple M1 hardware, apparently.

    From my own experiments I see 5 to 50 times speed increase in 3D graphics applications on MacBook Pro 13 inches with Apple M1 hardware

    while comparing with older Macs, even with Nvidia graphics card.

    I know, that iray does not support Apple M1 natively yet, but hopefully Apple will find another solution.

    Right now I am amazed by Apple M1 performance and believe me I have started my journey with the computers

    like mainframes that were using paper tape as a program and data input, Timex TS1000 with 8 bit CPU and 2 KB RAM

    and continue with all possible hardware including the latest ones.

  • MasterstrokeMasterstroke Posts: 1,984

    Subtropic Pixel said:

    IceCrMn said:

    64bit hexagon from 2017

    https://www.daz3d.com/hexagon-beta

    I stand (slightly) corrected.  But it's still a beta, so what's up with that?

    Richard Haseltine said:

    Subtropic Pixel said:

    Richard Haseltine said:

    PerttiA said:

    Mystiara said:

    CARRARA NINE??

    If you look back... They have bought Carrara, Bryce, Hexagon, without doing much updating to them - Why, as those were not competitors of DS?...

    When was the last time any of those programs received any attention? Did they buy those programs to incorporate some parts/ideas in them into DS?

    Daz bought Bryce 5 and released Bryce 5.5, 6, and 7

    Bryce 7 was 2010, ELEVEN YEARS AGO

    Bryce 7.1 was 2012 or 2013, EIGHT OR NINE YEARS AGO, STILL CRASHES, AND IS STILL 32 BIT!

    Daz bought Carrara, I think, just as 5 was about to release and then added 6, 7, 8, and 8.5

    CARRARA 8.5 WAS EIGHT YEARS AGO AND STILL IS TOO HARD TO READ THE UI!

    Daz didn't release a major version of hexagon, but it did go through several 2.x releases.

    Hexagon 2.5 was EIGHT YEARS AGO, IS STILL 32 BIT, AND IS A CRASHY MCRASHY CRASHFEST!

    Poor examples of things to defend DAZ 3D's honor on, don't you think?  And you couldn't have been expecting that EVERYBODY HERE would just let this slip on by without adding some context, right? wink

    And yes, I'm still upset about everything above...just a little, yep.  It's a shameful record, having so many tools in various states of disrepair and outright abandonment.  You'll get no epic poems or folk songs from my quill. angry

    At least we're maintaining Studio.  I'll take it, but it's quite shy of "good enough" in my feeling.  You're welcome!

    - Mr. S. Pixel, carnivorous gardener of tomatoes, peppers, and ideas, advocate of devils, and standing up for truth, justice, and small furry woodland creatures.

    I wasn't claiming that work was ongoing, I was saying that - contrary to the quote - Daz had done work on the applications and released new versions after their purchase. Both can be true.

    Yeah, but it feels like you were giving way too much credit for lukewarm efforts.

    Here's my "grouchy IT guy's" opinion on old products:

    Maintain it and upgrade it, or at least put it in your backlog of work to do. 

    Or, if convinced that it REALLY IS at end of life, then announce that you're letting it go, and then either sell the assets, license out the IP, dispose of it, or let the source code go FOSS (Free and Open Source Software).  At least if you send it down the FOSS route, it might get converted to 64 bit (a beta doesn't count), and maybe it will even receive some TLC by some loving developer(s) volunteering to give the top 2 or 3 crash-causing bugs the "Rid-a-Bug" treatment.

    I beg you DAZ, from the bottom of my heart, please please please give these old products some dignity; that's all I'm asking for.  DAZ's house is very cluttered right now, and I find it difficult for me to get excited about the newly announced products such as Studio 5.  Will they actually get FINISHED?  Or will we just see one or two betas before they get put on the back burner...or left outside to rust in the rain like Bryce?

    As hard as it is. Consider it dead, and be happily surprised, when - against all expectations- otherwise.

  • As 3D artist I love to define the sex (male/female) of my characters my self, I hate predefined characters . so I hope to see unisex figures with hairless body textures ( there are good body hair systemes ) in a unisex figure you decide the role by applying anatomical elements and morphes like "more female" or " more masculine" like what we see in "August 8.1"

  • margravemargrave Posts: 1,822

    anahita347 said:

    As 3D artist I love to define the sex (male/female) of my characters my self, I hate predefined characters . so I hope to see unisex figures with hairless body textures ( there are good body hair systemes ) in a unisex figure you decide the role by applying anatomical elements and morphes like "more female" or " more masculine" like what we see in "August 8.1"

    From what I heard, that's how Genesis 1 worked, and it was a disaster. 

  • shadowhawk1shadowhawk1 Posts: 2,195

    kyoto kid said:

    shadowhawk1 said:

    I never even used Studio until Genesis 2 came out. Damn that seems like a lifetime ago!

    ...first started with Aiko 3 and Vicky 4, seems like several lifetimes.

    For those who have been here since the Zygote days, probably more like an eternity. 

    Yeah I started with Poser 6 and V3 about 6 - 8 months before V4 dropped

  • scorpioscorpio Posts: 8,418

    margrave said:

    anahita347 said:

    As 3D artist I love to define the sex (male/female) of my characters my self, I hate predefined characters . so I hope to see unisex figures with hairless body textures ( there are good body hair systemes ) in a unisex figure you decide the role by applying anatomical elements and morphes like "more female" or " more masculine" like what we see in "August 8.1"

    From what I heard, that's how Genesis 1 worked, and it was a disaster. 

    I wouldn't say it was a disaster by any means. 

  • DafaDafa Posts: 97

    so uh... can we have a roadmap of what features Daz plans to bring to DAZ Studio? 

  • Ron KnightsRon Knights Posts: 1,785

    This is so confusing. Are we talking about a pre-beta version of DAZ Studio 5, for  Macintosh only? If that's the case, why not post that info in the subject name? You could save many of us some reading time.

  • inquireinquire Posts: 2,195

    bytescapes said:

    I am wryly amused that @DAZ_Rawb's announcement has reversed the usual order of things: the Mac users are happy, and the PC users are complaining.

    Reading between the lines, the PC users should also be pleased by this announcement. The "major foundation change" probably refers to upgrading from an ancient version of the Qt toolkit (I think DS4 is based on one that shipped in 2015) to a more modern one, and possibly other changes as well. While the immediate obvious benefit is that the Mac version will go from "does not work properly on recent Mac OS's" to "works on recent Mac OS's", having a PC build based on a newer Qt should also pay off for PC users as well. The short-term impact will be smaller, but in the longer term this move may bring benefits such as greater stability, a more responsive interface, and faster development cycles. And given that DAZ are probably also making other changes to support their long-term plans, the foundational change could be good news for everyone.

    I don't work for DAZ and don't have insider knowledge of what exactly they're doing. But based on my interpretation of what they have disclosed, it sounds as if this is good news for PC users too, even if the payoff isn't quite as immediate as it is for Mac users.

    +1 Yes, that's the way I see it.

  • inquireinquire Posts: 2,195
    edited July 2021

    kyoto kid said:

    PerttiA said:

    RemiliaSutton said:

    What will the minimum and recommend specs for hardware be? Will maxwell gpus be supported? Because some of us (like me) aren't rich and can't afford that RTX nonsense 

    Maxwell support has already been announced to be ending, when it happens depends on Nvidia (as in Nvidia Iray)

    https://www.daz3d.com/forums/discussion/comment/6200861/#Comment_6200861

    4.14.0.8 (November 10, 2020)

    • NVIDIA Iray
      • Integrated Iray 2020.1.1 (334300.4226); see this thread for more detail
        • REQUIRES: NVIDIA Driver 451.48 (or newer) on Windows; see NVIDIA Driver Downloads
          • NVIDIA recommends installing Studio Drivers
        • Adds support for Ampere GPUs (SM 8.0 / GA100)
        • Support for SM 3.X/Kepler generation GPUs has been removed - due to CUDA 11
        • Support for SM 5.0/"Small" Maxwell generation GPUs are marked as deprecated - matching CUDA 11

     

    ...so what does "small Maxwell generation GPUs" and "depreciated" mean?

     As I mentioned above, I have a Titan-X and if that loses support, I do not look forward to going back to glacial CPU rendering as I cannot afford an RTX card at the ludicrous prices being asked today.. Even a 3060 (MSRP 329$) is going for nearly as much as a new Titian-X did back in 2015.

    Deprecated usually means it will not be developed further, and probably will eventually be dropped by whoever makes it.

    Post edited by inquire on
  • DoctorJellybeanDoctorJellybean Posts: 8,465

    Ron Knights said:

    This is so confusing. Are we talking about a pre-beta version of DAZ Studio 5, for  Macintosh only? If that's the case, why not post that info in the subject name? You could save many of us some reading time.

    No, it's not Mac only.

  • kyoto kidkyoto kid Posts: 41,054

    scorpio said:

    margrave said:

    anahita347 said:

    As 3D artist I love to define the sex (male/female) of my characters my self, I hate predefined characters . so I hope to see unisex figures with hairless body textures ( there are good body hair systemes ) in a unisex figure you decide the role by applying anatomical elements and morphes like "more female" or " more masculine" like what we see in "August 8.1"

    From what I heard, that's how Genesis 1 worked, and it was a disaster. 

    I wouldn't say it was a disaster by any means. 

    ...I still use Genesis because of all the 3DU toon figures which came out for it.,  FInally more clothing options for Sadie and Sam. 

  • Mustakettu85Mustakettu85 Posts: 2,933

    margrave said:

    anahita347 said:

    As 3D artist I love to define the sex (male/female) of my characters my self, I hate predefined characters . so I hope to see unisex figures with hairless body textures ( there are good body hair systemes ) in a unisex figure you decide the role by applying anatomical elements and morphes like "more female" or " more masculine" like what we see in "August 8.1"

    From what I heard, that's how Genesis 1 worked, and it was a disaster. 

    Far from a disaster actually. Digital clay is digital clay :) A unisex figure gives the user lots of possibilities.

    But of course, there was more pressure on the PAs because naturally people then expected any outfit (and most textures) to work perfectly with any body shape. And there were fewer opportunities to generate income for DAZ - because you'd need half as many body morphs, creature creator kits etc than with two separate base figures.

  • kyoto kidkyoto kid Posts: 41,054

    inquire said:

    kyoto kid said:

    PerttiA said:

    RemiliaSutton said:

    What will the minimum and recommend specs for hardware be? Will maxwell gpus be supported? Because some of us (like me) aren't rich and can't afford that RTX nonsense 

    Maxwell support has already been announced to be ending, when it happens depends on Nvidia (as in Nvidia Iray)

    https://www.daz3d.com/forums/discussion/comment/6200861/#Comment_6200861

    4.14.0.8 (November 10, 2020)

    • NVIDIA Iray
      • Integrated Iray 2020.1.1 (334300.4226); see this thread for more detail
        • REQUIRES: NVIDIA Driver 451.48 (or newer) on Windows; see NVIDIA Driver Downloads
          • NVIDIA recommends installing Studio Drivers
        • Adds support for Ampere GPUs (SM 8.0 / GA100)
        • Support for SM 3.X/Kepler generation GPUs has been removed - due to CUDA 11
        • Support for SM 5.0/"Small" Maxwell generation GPUs are marked as deprecated - matching CUDA 11

     

    ...so what does "small Maxwell generation GPUs" and "depreciated" mean?

     As I mentioned above, I have a Titan-X and if that loses support, I do not look forward to going back to glacial CPU rendering as I cannot afford an RTX card at the ludicrous prices being asked today.. Even a 3060 (MSRP 329$) is going for nearly as much as a new Titian-X did back in 2015.

    Deprecated usually means it will not be developed further, and probably will eventually be dropped by whoever makes it.

    ...yeah that is sort of what I gathered after digging around a bit more. So that means Maxwell's next on the chopping block.  Wonder if the general release Daz 5 will be when it happens as most likely it will include a new update of Iray.  Nvida already will be dropping driver support for W7 and 8.1 this fall and already has done so for their Ampere pro version cards (formerly the Quadrro series). 

    Some software has also abandoned Windows 7 for 10 like Marvelous Designer, Adobe Creative suite, and Blender (as of ver 2.93). Hopefully Daz will not be going that route with teh general release of .5.

  • PlatnumkPlatnumk Posts: 669
    edited July 2021

    IceCrMn said:

    64bit hexagon from 2017

    https://www.daz3d.com/hexagon-beta

     

    They have never released a 64bit version of Hexagon for MacOS (not even a beta version) even tho they made a lot of promises that a Mac version was coming

    Post edited by Platnumk on
  • PerttiAPerttiA Posts: 10,024

    kyoto kid said:

    inquire said:

    kyoto kid said:

    PerttiA said:

    RemiliaSutton said:

    What will the minimum and recommend specs for hardware be? Will maxwell gpus be supported? Because some of us (like me) aren't rich and can't afford that RTX nonsense 

    Maxwell support has already been announced to be ending, when it happens depends on Nvidia (as in Nvidia Iray)

    https://www.daz3d.com/forums/discussion/comment/6200861/#Comment_6200861

    4.14.0.8 (November 10, 2020)

    • NVIDIA Iray
      • Integrated Iray 2020.1.1 (334300.4226); see this thread for more detail
        • REQUIRES: NVIDIA Driver 451.48 (or newer) on Windows; see NVIDIA Driver Downloads
          • NVIDIA recommends installing Studio Drivers
        • Adds support for Ampere GPUs (SM 8.0 / GA100)
        • Support for SM 3.X/Kepler generation GPUs has been removed - due to CUDA 11
        • Support for SM 5.0/"Small" Maxwell generation GPUs are marked as deprecated - matching CUDA 11

    ...so what does "small Maxwell generation GPUs" and "depreciated" mean?

     As I mentioned above, I have a Titan-X and if that loses support, I do not look forward to going back to glacial CPU rendering as I cannot afford an RTX card at the ludicrous prices being asked today.. Even a 3060 (MSRP 329$) is going for nearly as much as a new Titian-X did back in 2015.

    Deprecated usually means it will not be developed further, and probably will eventually be dropped by whoever makes it.

    ...yeah that is sort of what I gathered after digging around a bit more. So that means Maxwell's next on the chopping block.  Wonder if the general release Daz 5 will be when it happens as most likely it will include a new update of Iray.  Nvida already will be dropping driver support for W7 and 8.1 this fall and already has done so for their Ampere pro version cards (formerly the Quadrro series). 

    Some software has also abandoned Windows 7 for 10 like Marvelous Designer, Adobe Creative suite, and Blender (as of ver 2.93). Hopefully Daz will not be going that route with teh general release of .5.

    Apparently your card is not "small" Maxwell, but SM 5.2 

    https://www.daz3d.com/forums/discussion/comment/5892371/#Comment_5892371
    https://en.wikipedia.org/wiki/CUDA#GPUs_supported

  • RAMWolffRAMWolff Posts: 10,212

    DoctorJellybean said:

    Ron Knights said:

    This is so confusing. Are we talking about a pre-beta version of DAZ Studio 5, for  Macintosh only? If that's the case, why not post that info in the subject name? You could save many of us some reading time.

    No, it's not Mac only.

    Thanks for clarifying.  I agree with Ron.  Seems very confusing when reading through all these posts that it SEEMS like it's all about MAC and no mention of Windows!   

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