FG Rundown Mobile

Got a strange issue whenever I try to render this scene, even with default settings 'out of the box'...

Cannot get it to render in any way whatsoever, just get a solid black screen?  Any ideas?

Comments

  • felisfelis Posts: 3,577

    Have you checked that your camera isn't inside an object?

  • TATSU 3DTATSU 3D Posts: 224

    Yeah, double checked all the usual suspect causes. I've tried cameras from different sets, at different angles, inside the building and outside, all just renders solid black in a matter of seconds.

  • BeeMKayBeeMKay Posts: 6,982

    Is your envirinment set to "Scene only"? If yes, it could be dark due to lack of light.

  • TATSU 3DTATSU 3D Posts: 224

    Nope, checked that one too. It's set to scene and dome

  • PerttiAPerttiA Posts: 9,296

    What does your log say?

  • margravemargrave Posts: 1,822

    John Alexander Hopper said:

    Nope, checked that one too. It's set to scene and dome

    Set it to Sun-Sky and see what happens.

  • TATSU 3DTATSU 3D Posts: 224

    margrave said:

    John Alexander Hopper said:

    Nope, checked that one too. It's set to scene and dome

    Set it to Sun-Sky and see what happens.

    Alright, if I set it to 'Dome & Sky' - black render.

    If I set it to 'Scene only' - black render

    If I choose 'Sun/Sky only' - blank/transparent render

     

    It's just not wanting to render with any settings. Strange as I'm not having any issues with any other scenes.  Saying that, I have been having trouble with more recent Fugazi scenes really ramping up the RAM usage for some reason, then failing to render.

    I'm running Win10 64bit with 64GB RAM, with 2x MSI GTX 2080ti's so memory really shouldn't be that big of a problem for me!

  • TATSU 3DTATSU 3D Posts: 224

    PerttiA said:

    What does your log say?

    Hope this means something to you, I don't understand it all that much...

    2021-07-24 17:17:59.233 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating geometry.
    2021-07-24 17:17:59.233 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating motion transforms.
    2021-07-24 17:17:59.233 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Importing scene graph.
    2021-07-24 17:17:59.309 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Auto instancing compression ratio 1.00 (Full instancing compression ratio 1.00)
    2021-07-24 17:17:59.310 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Importing geometry for motion time 0
    2021-07-24 17:17:59.530 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Geometry import (1 triangle object with 2203k triangles, 0 fiber objects with 0 fibers (0 segments), 1 triangle instance yielding 2203k triangles, 0 fiber instances yielding 0 segments) took 0.220s
    2021-07-24 17:17:59.530 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating materials.
    2021-07-24 17:17:59.551 Iray [INFO] - MATCNV:RENDER ::   1.0   MATCNV rend info : found 629 textures, 0 lambdas (0 unique)
    2021-07-24 17:17:59.567 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Emitter geometry import (2 light sources with 1128 triangles, 1 instance) took 0.000s
    2021-07-24 17:17:59.567 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating environment.
    2021-07-24 17:17:59.567 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating backplate.
    2021-07-24 17:17:59.569 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lens.
    2021-07-24 17:17:59.569 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lights.
    2021-07-24 17:17:59.570 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating object flags.
    2021-07-24 17:17:59.570 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating caustic portals.
    2021-07-24 17:17:59.570 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating decals.
    2021-07-24 17:17:59.587 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using iray core convergence estimate.
    2021-07-24 17:17:59.587 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Allocating 1-layer frame buffer
    2021-07-24 17:17:59.607 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using batch scheduling, caustic sampler disabled
    2021-07-24 17:17:59.607 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Initializing local rendering.
    2021-07-24 17:17:59.620 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [ERROR] - IRAY:RENDER ::   1.0   IRAY   rend error: No device specified or usable
    2021-07-24 17:17:59.620 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering with 0 device(s):
    2021-07-24 17:17:59.621 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering...
    2021-07-24 17:17:59.621 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [ERROR] - IRAY:RENDER ::   1.0   IRAY   rend error: No worker to render with: aborting render
    2021-07-24 17:18:00.788 Iray Render error: Internal rendering error.
    2021-07-24 17:18:01.317 Saved image: C:\Users\johnh\AppData\Roaming\DAZ 3D\Studio4\temp\render\r.png
    2021-07-24 17:18:01.318 Finished Rendering
    2021-07-24 17:18:01.391 Total Rendering Time: 5.22 seconds

  • TATSU 3DTATSU 3D Posts: 224

    One thing I did pick up on there is that it said no device specified or usable, and no worker to work with?  Is this relating to the GPU's?  Checked in render settings ant they're both checked, as they always are...

  • PerttiAPerttiA Posts: 9,296

    If you had attached the log file to your post instead of copying a part of it in textbox, we could tell you more, but the part you copied tells us that you have no devices that meet the criterias for DS to render in IRAY.

    Your cards may be the wrong type, too old or the drivers are not supported.

  • TATSU 3DTATSU 3D Posts: 224

    PerttiA said:

    If you had attached the log file to your post instead of copying a part of it in textbox, we could tell you more, but the part you copied tells us that you have no devices that meet the criterias for DS to render in IRAY.

    Your cards may be the wrong type, too old or the drivers are not supported.

    That doesn't explain why I can render any other scene without the same error.

  • PerttiAPerttiA Posts: 9,296

    John Alexander Hopper said:

    PerttiA said:

    If you had attached the log file to your post instead of copying a part of it in textbox, we could tell you more, but the part you copied tells us that you have no devices that meet the criterias for DS to render in IRAY.

    Your cards may be the wrong type, too old or the drivers are not supported.

    That doesn't explain why I can render any other scene without the same error.

    Can't explain without more information on your system, hence the request for the logfile. 

  • vagansvagans Posts: 422
    See if any of the components of the scene has an RSL shader instead of an MDL, that can cause it.
  • maikdeckermaikdecker Posts: 2,750

    John Alexander Hopper said:

    PerttiA said:

    If you had attached the log file to your post instead of copying a part of it in textbox, we could tell you more, but the part you copied tells us that you have no devices that meet the criterias for DS to render in IRAY.

    Your cards may be the wrong type, too old or the drivers are not supported.

    That doesn't explain why I can render any other scene without the same error.

    Save the scene, restart DAZ and try again... when I get that error this would usually help. If not restart the computer and then try again.

  • margravemargrave Posts: 1,822
    edited July 2021

    John Alexander Hopper said:

    PerttiA said:

    What does your log say?

    Hope this means something to you, I don't understand it all that much...

    2021-07-24 17:17:59.233 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating geometry.
    2021-07-24 17:17:59.233 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating motion transforms.
    2021-07-24 17:17:59.233 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Importing scene graph.
    2021-07-24 17:17:59.309 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Auto instancing compression ratio 1.00 (Full instancing compression ratio 1.00)
    2021-07-24 17:17:59.310 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Importing geometry for motion time 0
    2021-07-24 17:17:59.530 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Geometry import (1 triangle object with 2203k triangles, 0 fiber objects with 0 fibers (0 segments), 1 triangle instance yielding 2203k triangles, 0 fiber instances yielding 0 segments) took 0.220s
    2021-07-24 17:17:59.530 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating materials.
    2021-07-24 17:17:59.551 Iray [INFO] - MATCNV:RENDER ::   1.0   MATCNV rend info : found 629 textures, 0 lambdas (0 unique)
    2021-07-24 17:17:59.567 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Emitter geometry import (2 light sources with 1128 triangles, 1 instance) took 0.000s
    2021-07-24 17:17:59.567 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating environment.
    2021-07-24 17:17:59.567 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating backplate.
    2021-07-24 17:17:59.569 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lens.
    2021-07-24 17:17:59.569 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lights.
    2021-07-24 17:17:59.570 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating object flags.
    2021-07-24 17:17:59.570 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating caustic portals.
    2021-07-24 17:17:59.570 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating decals.
    2021-07-24 17:17:59.587 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using iray core convergence estimate.
    2021-07-24 17:17:59.587 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Allocating 1-layer frame buffer
    2021-07-24 17:17:59.607 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using batch scheduling, caustic sampler disabled
    2021-07-24 17:17:59.607 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Initializing local rendering.
    2021-07-24 17:17:59.620 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [ERROR] - IRAY:RENDER ::   1.0   IRAY   rend error: No device specified or usable
    2021-07-24 17:17:59.620 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering with 0 device(s):
    2021-07-24 17:17:59.621 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering...
    2021-07-24 17:17:59.621 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [ERROR] - IRAY:RENDER ::   1.0   IRAY   rend error: No worker to render with: aborting render
    2021-07-24 17:18:00.788 Iray Render error: Internal rendering error.
    2021-07-24 17:18:01.317 Saved image: C:\Users\johnh\AppData\Roaming\DAZ 3D\Studio4\temp\render\r.png
    2021-07-24 17:18:01.318 Finished Rendering
    2021-07-24 17:18:01.391 Total Rendering Time: 5.22 seconds

    I'm not that well-versed in the log file, but using 2.2 million triangles and 629 textures seems like a lot.

    What products are you trying to render, specifically? (Per the forum rules, you're supposed to explain your issue in your first post, not just leave important info in the title.)

    Doing some quick math, 629 JPGs at 4K resolution is almost 32 gigabytes of memory, and that's not even including the geometry. If you exceeded the VRAM and have CPU fallback disabled, I believe that would also produce a blank render.

    Post edited by margrave on
  • Phoenix1966Phoenix1966 Posts: 1,554
    edited July 2021

    margrave said:

     

    Doing some quick math, 629 JPGs at 4K resolution is almost 32 gigabytes of memory, and that's not even including the geometry. If you exceeded the VRAM and have CPU fallback disabled, I believe that would also produce a blank render.

    This was my first thought as well. 

    Post edited by Phoenix1966 on
  • FrinkkyFrinkky Posts: 388
    edited July 2021

    This scene is pretty unoptimised out of the box and uses nearly 5gb of vram (dependent on texture compression) so you need at least an 8gb card if you want any hopes to render it with a single character. Splitting the scene out in to exterior/interior groups that can be hidden depending on shot requirements, hiding unseen clutter, replacing some textures with tiling textures (all interior walls have their own unique maps despite not being different enough to warrant it), removing some generally unnecessary metallicity and rougness maps can bring that overhead down.

    Post edited by Frinkky on
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