Issue with Dynamic clothing
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The scene is a woman wear a robe "Nightwear Preignoir for V4" sit on edge of a bed.
The robe collide with the woman, the bed and the floor.
As you can see on the images (attached), the blue robe does not fall naturally. What control should I work? I tried changing gravity dial but the result is almost the same.
I have Dynamic Clothing Control installed.
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dynside.jpg
1024 x 768 - 221K
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dynfront.jpg
1024 x 768 - 237K
Comments
The floor is probably just a big rectangle -- the clothing can only collide with the vertices, not with the faces, so there's nothing for it to catch on. Create a plane primitive with finer subdivisions (say, 25x25), place it in the position of the floor where the robe falls, make it invisible in render, and let the clothing collide with that instead of the floor.
It works!
Thank you, fixmypcmike! :)
One small gotcha — it is possible to overload the dynamic "collide with" setup, so any parts of the figure that won't come anywhere near the cloth, e.g. head, hands, fingers, toes, should be deselected in the Collide list. Naturally, this also applies to objects in the scene that are nowhere near the cloth, e.g. other pieces of furniture, lights hanging from the ceiling, and so on. Doing this will also help the dynamic cloth drape faster and reduce the chance of a crashed drape calculation.
In my case, I've noticed that 'overloading' the collision options can sometimes cause them to be ignored. I had several instances where a dress ignored the torso and rested on her hips instead. It looked odd to say the very least, and this is with both the paid and free plugins.
Did you have the figure root ticked in the collide list as well as the "non-clashing" body parts unticked? This is one of the big differences in the way the dynamics plugin works between D|S3 and D|S4 — in the 3 plugin, you can have only the draping body parts ticked, but in the 4 plugin, you must have the body root ticked as well, otherwise Weird Stuff™ happens. I have no idea why the change was made, but it took me a long time to realise the plugin wasn't actually hopelessly broken.