g8 skin shaders

I have had a few sets before that i could not figure out how to use, does anyone kjnow a good set that you simply click one icon for new good looking skin?

i just tried IDG Iray Essentials for Genesis 8 but im getting error messsages , unfortunately cause that one seems nice and easy to use wit hgood results, when i search for g8 skin shaders it is hard t olocate one in the many options the search coems uop with, most are for single characters, so if anyone can recommend a good one please do, thanks

Comments

  • Willy2Willy2 Posts: 165

    You can go to the Renderosity website.

    I don't know if these skins have been optimized for Iray

    https://www.renderosity.com/rr/mod/bcs/exnem-skin-type-1-for-genesis-8-1-female/150999/

    https://www.renderosity.com/rr/mod/bcs/exnem-skin-type-2-for-genesis-8-1-female/151417/

    You can also take the skin of a character, then modify these textures with Photoshop using filters, to have several tones.

    In addition to this, I have never heard of shaders for texturing a Genesis character.
    The skin shader would apply an uniform texture, but since the skin isn't the same everywhere the result would not be realistic (the skin of the face, for example, does not have the same structure as the skin of the body)

  • VicSVicS Posts: 1,156

    OK THANKS, DO YOU HAVE ANY RENDERS YOU CAN SHOW ME THAAT YOU MODIFIED IN PHOTO WIT HFILTERS?

  • Willy2Willy2 Posts: 165

    I don't use Photoshop to create tones with the textures of a character, although this solution is possible.
    I prefer to apply the textures of certain characters (as I have several, I have the choice)

    But the use of filters allows to obtain very good results.
    On this video, we see the color filters of GIMP
    https://www.youtube.com/watch?v=Mv6VX7e94Vw

    With Photosop or GIMP, you can also very easily change the brightness and contrast of the texture (which is as important as color)

    You can also use the color of the light, which in some cases allows you to obtain the same results (the downside is that this applies to the whole scene)

     

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