I am told that the scripting documentation for the geometry pipeline is still being worked on, but that if you use the for x in DzWhateverObject route to get the members you can then use QMetaObject::invokeMethod() to access API members that are not in the current SDK but are script accessible. The Github FBX Importer from Daz demonstrates the application this.
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I am told that the scripting documentation for the geometry pipeline is still being worked on, but that if you use the for x in DzWhateverObject route to get the members you can then use QMetaObject::invokeMethod() to access API members that are not in the current SDK but are script accessible. The Github FBX Importer from Daz demonstrates the application this.
Aha! Thank you, this is very useful information!
There have been several updates since this exchange, with more to come, so keep checking.
What has been updated?
The scripting documentation (meta-objects made available to the scripting engine, which can be called from the SDK with QMetaObject::invokeMethod()).
Oh, I see! Thank you!