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Daz 3D Forums > 3rd Party Software > Maya Discussion

OFFICIAL DazToMaya Bridge 2022 (JULY UPDATE): What's New and How To Use It

danielbui78danielbui78 Posts: 326
June 19 edited July 21 in Maya Discussion

The July Update for the DazToMaya Bridge is now available on Daz Central and Daz Install Manager.  It has some changes to the UI which may take users familiar with the old version time to get used to.  Here's what's new:

  1. Support for OneDrive backup compatibility and custom Documents path.
  2. Improved UI, better GUI help text with built-in links to YouTube videos and Daz Forums, and better console output.
  3. Bugfixes and improved support for Maya 2020 and below, Python 2.

New Menu Location:

You will need to install the Maya Plugin using the new integrated Maya Plugin Installer.  Access this from the Advanced Settings box of the new DazToMaya Bridge UI.

 

How to Install the Maya Plugin

  1. The Daz Studio Plugin comes embedded with an installer for the Maya Bridge module. From the Daz To Maya Bridge dialog, there is now section in the Advanced Settings section for Installing the Maya module.
  2. Click the “Install Plugin” button. You will see a window popup to choose a folder to install the Maya module. The starting folder should be the default location for maya plugins and modules.
  3. On Windows, the path to install modules should be “Documents\maya\modules”. On Mac, the path should be “/Users//Library/Preferences/Autodesk/maya/modules”.
  4. For most Maya setups, you should be able to just click “Select Folder”. You will then see a confirmation dialog stating if the plugin installation was successful.
  5. If Maya is running, you will need to restart for the Daz To Maya Bridge module to load.
  6. In Maya, you should now see a “DazToMaya” tab in the Maya Shelf toolbar. Click this tab to find the DazToMaya options.
  7. If you have tabs disabled in the Maya Shelf, you may need to click the “cog” icon and select “Shelf Tabs” to find and select the “DazToMaya” tab.
  8. From the DazToMaya tab of the Shelf, you should now see an icon for “DAZ IMPORT”. You are done installing Daz To Maya Bridge!
  9. If you recieve an error when trying to click the "DAZ IMPORT" icon, make sure you have PyMEL installed.

 

You can find more information about the updated DazToMaya Bridge with these resources:

  • DazToMaya Bridge on Github
  • Installation Instructions for DazToMaya Bridge (Githhub)
  • How to use the DazToMaya Bridge (Github)
  • Download the latest updates and bugfixes (Github Release Page)
  • DazToMaya FAQ (daz3d.com)

 

How to Install DazToMaya Bridge v2022.1 (July Update)

 

More tutorials coming soon...

 

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Post edited by danielbui78 on July 21

Comments

  • AsariAsari Posts: 699
    June 21
    Thank you for the update!

    Does this mean you can export a figure in subdiv1 or higher to Maya and all morphs that you choose to export are exported in subdiv1 or higher as well - meaning you could export HD morphs?

    If yes - wow. It's very well possible to do all of this already but not with a one click solution and you need to setup a couple of things yourself. If the DtoM script has all these steps scripted - that's a gamechanger for sure.

  • videoninja719videoninja719 Posts: 318
    June 22

    in maya 2023, daztomaya plugin is not appearing

  • mgr0704mgr0704 Posts: 37
    June 26

    Trying to get Daz to Maya Bridge working in Maya 2022. It says to install it to this directory “\Users<username>\Documents\maya\modules” from DAZ Studio. There is no "modules" directory there. Any clue as to what I am missing?

  • autodolorautodolor Posts: 65
    June 28

    mgr0704 said:

    Trying to get Daz to Maya Bridge working in Maya 2022. It says to install it to this directory “\Users<username>\Documents\maya\modules” from DAZ Studio. There is no "modules" directory there. Any clue as to what I am missing?

    Just put in Documents\maya\mayaVersion\modules, or create the folder...

  • autodolorautodolor Posts: 65
    June 28

    By the way, I have installed the new plugin from about 3 days ago, and when I pass it to Maya, and then to MotionBuilder, to filter it better, the fbx generated from "python tools" in MOBU version 2013 of fbx, Daz gives me a garbage of geometry! :D

  • mgr0704mgr0704 Posts: 37
    June 28

    Thanks, autodolor, that worked!

  • danielbui78danielbui78 Posts: 326
    July 6 edited July 6

    autodolor said:

    mgr0704 said:

    Trying to get Daz to Maya Bridge working in Maya 2022. It says to install it to this directory “\Users<username>\Documents\maya\modules” from DAZ Studio. There is no "modules" directory there. Any clue as to what I am missing?

    Just put in Documents\maya\mayaVersion\modules, or create the folder...

    Thanks very much, I will try to update my video and instructions to incorporate this tip!

    Regarding motion builder, there may be conflicts with the bone rotation conversion process used by the DazToMaya bridge.  Currently, for animations to work, animations are disabled.  I am looking into a complete bone rotation solution for animations.

    Post edited by danielbui78 on July 6
  • danielbui78danielbui78 Posts: 326
    July 21

    The July Update for the Daz to Maya Bridge is now available on Daz Central and Daz Install Manager!  Please refer to the main post for more information about this update.

  • Venomacid88Venomacid88 Posts: 18
    July 24

    So I installed the July update. I chose the module folder in the specified area; which is also the default area that pops up when installing the bridge in Maya from Daz. I ran Maya and the plugin manager didn't find it. I created module folders in 2022 and 2023 as someone suggested, "Just put in Documents\maya\mayaVersion\modules, or create the folder..."  That didn't work either when restarting Maya and checking the plugin manager. Any ideas?

  • Venomacid88Venomacid88 Posts: 18
    July 26
    Btw, This is how my character looks in Daz after I use the bridge to export to Maya.
    IMG_20220725_203420.jpg
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  • danielbui78danielbui78 Posts: 326
    July 26 edited July 26

    Venomacid88 said:

    So I installed the July update. I chose the module folder in the specified area; which is also the default area that pops up when installing the bridge in Maya from Daz. I ran Maya and the plugin manager didn't find it. I created module folders in 2022 and 2023 as someone suggested, "Just put in Documents\maya\mayaVersion\modules, or create the folder..."  That didn't work either when restarting Maya and checking the plugin manager. Any ideas?

    Maya modules are not managed by the plugin manager and will not show up there.  Please post a screenshot of your maya window and the script console area and any error messages that may be there.  Thanks.

    Regarding the post-export character issues, please report the following:

    1. Daz Assets with links to daz store when possible
    2. Applied morphs and morph strengths
    3. Morphs selected from Morph Selection Window
    Post edited by danielbui78 on July 26
  • Venomacid88Venomacid88 Posts: 18
    July 27

    danielbui78 said:

    Venomacid88 said:

    So I installed the July update. I chose the module folder in the specified area; which is also the default area that pops up when installing the bridge in Maya from Daz. I ran Maya and the plugin manager didn't find it. I created module folders in 2022 and 2023 as someone suggested, "Just put in Documents\maya\mayaVersion\modules, or create the folder..."  That didn't work either when restarting Maya and checking the plugin manager. Any ideas?

    Maya modules are not managed by the plugin manager and will not show up there.  Please post a screenshot of your maya window and the script console area and any error messages that may be there.  Thanks.

    Regarding the post-export character issues, please report the following:

    1. Daz Assets with links to daz store when possible
    2. Applied morphs and morph strengths
    3. Morphs selected from Morph Selection Window

    Here's the Screenshot from startup on Maya. The DaztoMaya shelf is blank. The Script console doesn't show Daz having any sort of presents in the startup.   

    ScreenShot Maya.png
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  • danielbui78danielbui78 Posts: 326
    July 27

    Venomacid88 said:

    Here's the Screenshot from startup on Maya. The DaztoMaya shelf is blank. The Script console doesn't show Daz having any sort of presents in the startup.   

     

    1. Open Daz Studio to blank scene
    2. Click File -> Send To -> Daz to Maya
    3. Click "Install Plugin", you should get a popup showing the path to where the Maya module was installed.  Please take and post screenshot.  It should look like image 1.
    4. Open Explorer window to the path listed in the popup.  Take a screenshot.  It should look like image 2.
    5. Double-click the DazToMaya subfolder.  Take a screenshot.  It should look like image 3.
    6. Open Maya 2022.  Open Script Window.  Start a Python tab.  Type:

    import sys

    print(sys.version_info)

    and press "CTRL+ENTER".  Take a screenshot.  It should look like image 4.

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  • Venomacid88Venomacid88 Posts: 18
    July 28

    danielbui78 said:

    Venomacid88 said:

    Here's the Screenshot from startup on Maya. The DaztoMaya shelf is blank. The Script console doesn't show Daz having any sort of presents in the startup.   

     

    1. Open Daz Studio to blank scene
    2. Click File -> Send To -> Daz to Maya
    3. Click "Install Plugin", you should get a popup showing the path to where the Maya module was installed.  Please take and post screenshot.  It should look like image 1.
    4. Open Explorer window to the path listed in the popup.  Take a screenshot.  It should look like image 2.
    5. Double-click the DazToMaya subfolder.  Take a screenshot.  It should look like image 3.
    6. Open Maya 2022.  Open Script Window.  Start a Python tab.  Type:

    import sys

    print(sys.version_info)

    and press "CTRL+ENTER".  Take a screenshot.  It should look like image 4.

    Done. The only difference I see is in the 4th image. 

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  • danielbui78danielbui78 Posts: 326
    July 28

    Venomacid88 said:

    Done. The only difference I see is in the 4th image. 

    Everything seems to be in the correct spot.  Try adding a custom shelf script:

    1. Open Script Editor and copy and paste the following into a new Python tab:

    import sys
    sys.dont_write_bytecode = True  # don't write PYCs

    import maya.cmds as cmds
    import DazToMaya
    if int(cmds.about(v=True)) > 2020:
        import importlib
        importlib.reload(DazToMaya)
    else:
        reload(DazToMaya)
    DazToMaya.run()

    2. Then click on the Script Editor Menu: File -> Save Script to Shelf...

    3. Type in "Daz Import" and hit Enter

    4. A new custom script should appear in the Shelf

    5. Click the new custom icon and Daz To Maya Bridge dialog should open

    6. In the Script Editor, you should now have output with Python Version, DazToMaya version and Intermediate folder location

     

     

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  • Venomacid88Venomacid88 Posts: 18
    July 28

    danielbui78 said:

    Venomacid88 said:

    Done. The only difference I see is in the 4th image. 

    Everything seems to be in the correct spot.  Try adding a custom shelf script:

    1. Open Script Editor and copy and paste the following into a new Python tab:

    import sys
    sys.dont_write_bytecode = True  # don't write PYCs

    import maya.cmds as cmds
    import DazToMaya
    if int(cmds.about(v=True)) > 2020:
        import importlib
        importlib.reload(DazToMaya)
    else:
        reload(DazToMaya)
    DazToMaya.run()

    2. Then click on the Script Editor Menu: File -> Save Script to Shelf...

    3. Type in "Daz Import" and hit Enter

    4. A new custom script should appear in the Shelf

    5. Click the new custom icon and Daz To Maya Bridge dialog should open

    6. In the Script Editor, you should now have output with Python Version, DazToMaya version and Intermediate folder location

     

     

    Yes, Pasting the script in the python tab worked. Thank you so much!!

  • Venomacid88Venomacid88 Posts: 18
    July 28

    No luck with adding Redshift to be part of the converting materials drop down menu?

  • danielbui78danielbui78 Posts: 326
    July 28

    Sorry, Redshift material conversion is not currently supported in the Daz to Maya Bridge.  You may be able to find some scripts to convert Arnold to Redshift online.

  • ekajuan_9f765a669bekajuan_9f765a669b Posts: 141
    July 30 edited July 30

    Daz to Maya menu / module doesn't appear on my MAYA 2023.

    I have install the plugin to modules folder from DAZ Studio.

    Edited:
    Never mind I look at the wrong place.

    Post edited by ekajuan_9f765a669b on July 30
  • linoge8888linoge8888 Posts: 40
    August 1

    I'm confused. I've installed the bridge with DIM and when I click on it in DAZ (script menu), nothing happens/opens up. I reinstalled the bridge twice, in vain. And the bridge tab in Maya magically vanished and is yet to be found. That update basically destroyed everything. I just don't understand.

  • danielbui78danielbui78 Posts: 326
    August 3

    linoge8888 said:

    I'm confused. I've installed the bridge with DIM and when I click on it in DAZ (script menu), nothing happens/opens up. I reinstalled the bridge twice, in vain. And the bridge tab in Maya magically vanished and is yet to be found. That update basically destroyed everything. I just don't understand.

    The menu options and install steps have changed, so long-time users may get lost.  Please try reading through the first post and watching the video: https://www.daz3d.com/forums/discussion/574846/official-daztomaya-bridge-2022-july-update-what-s-new-and-how-to-use-it/p1. ; Hopefully that will fix your problems.

  • peterpeterpeterpeter Posts: 30
    August 4

    Thanks so much for your work danielbui78!

    Do you have an ETA for the upcoming update? You said on Github that you were working on adding JCM support, and I honestly can't wait for that to be implemented! smiley

    Thanks.

  • Krys KryngleKrys Kryngle Posts: 241
    August 5

    peterpeter said:

    Thanks so much for your work danielbui78!

    Do you have an ETA for the upcoming update? You said on Github that you were working on adding JCM support, and I honestly can't wait for that to be implemented! smiley

    Thanks.

    Ditto on that.  I'm still using Laylo's script until the update.  Looking forward to the next release!  :)

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