How to transfer everything to Genesis...?

UpiriumUpirium Posts: 706
edited December 1969 in The Commons

I am thinking of moving over to Genesis.
I use Poser and am thinking mainly of Genesis 2 since it has the most content
but I have characters I've made on m4 and v4 that have taken me ages and I can't remake them.
I already have headmorphs for two of them as I've done some sculpting
but I know that sometimes it will give me this thing about not having hte right paremeters and won't inject
so I'm sure Genesis will have the same problem
also, they have skins that I need to use on them, and then they have hair...
what am I supposed to do about this?
also I'm using Poser.
I don't have DAZ.

Comments

  • wizwiz Posts: 1,100
    edited December 1969

    iDiru said:
    I am thinking of moving over to Genesis.
    I use Poser and am thinking mainly of Genesis 2 since it has the most content
    but I have characters I've made on m4 and v4 that have taken me ages and I can't remake them.
    I already have headmorphs for two of them as I've done some sculpting
    but I know that sometimes it will give me this thing about not having hte right paremeters and won't inject
    so I'm sure Genesis will have the same problem
    also, they have skins that I need to use on them, and then they have hair...
    what am I supposed to do about this?
    also I'm using Poser.
    I don't have DAZ.

    You will have to set up DAZ to do your conversions, but after you've converted a figure, you can use it in Poser. You could actually uninstall DAZ at that point.

    You need three things, all of which are sold in the DAZ store. There's a couple of other things that you don't technically "need", but will make life a little easier.
    1) V4 UV maps for Genesis 2. That properly "wraps" Genesis 2 in the V4 character's skin.
    1a) V4 to gen 2 auto converter script. That makes it easier by automating a few annoying steps like changing surface names.
    2) A "Classic v4" morph target for Genesis 2. That gives G2 the correct basic shape to accept your morphs.
    3) A program called GenX 2, that takes your morph targets for V4 and transforms them to the Genesis 2 mesh, which has a different number and placement of verticies.

  • UpiriumUpirium Posts: 706
    edited December 1969

    wiz said:
    iDiru said:
    I am thinking of moving over to Genesis.
    I use Poser and am thinking mainly of Genesis 2 since it has the most content
    but I have characters I've made on m4 and v4 that have taken me ages and I can't remake them.
    I already have headmorphs for two of them as I've done some sculpting
    but I know that sometimes it will give me this thing about not having hte right paremeters and won't inject
    so I'm sure Genesis will have the same problem
    also, they have skins that I need to use on them, and then they have hair...
    what am I supposed to do about this?
    also I'm using Poser.
    I don't have DAZ.

    You will have to set up DAZ to do your conversions, but after you've converted a figure, you can use it in Poser. You could actually uninstall DAZ at that point.

    You need three things, all of which are sold in the DAZ store. There's a couple of other things that you don't technically "need", but will make life a little easier.
    1) V4 UV maps for Genesis 2. That properly "wraps" Genesis 2 in the V4 character's skin.
    1a) V4 to gen 2 auto converter script. That makes it easier by automating a few annoying steps like changing surface names.
    2) A "Classic v4" morph target for Genesis 2. That gives G2 the correct basic shape to accept your morphs.
    3) A program called GenX 2, that takes your morph targets for V4 and transforms them to the Genesis 2 mesh, which has a different number and placement of verticies.
    can you give me a link to these things? and m4? i'm not even sure how to look for them.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited June 2015

    It's not a cheap undertaking, and there are still more tools and utilities to fix issues with fitting clothing and such, but here are the basics.


    Mallenlane's Victoria 4 for Genesis 2 Female: http://www.daz3d.com/victoria-4-for-genesis-2-female
    This includes both the morph and the UV.

    Slosh's Michael 4 for Genesis 2 Male: http://www.daz3d.com/michael-4-for-genesis-2-male
    This includes the morph, UV, and genital UV.

    Draagonstorm's V4 Skins Batch Converter: http://www.daz3d.com/v4-skins-batch-converter-to-genesis-2-female-s
    Draagonstorm's M4 Skins Batch Converter: http://www.daz3d.com/m4-skins-batch-converter-to-genesis-2-male-s

    Dimension3D's Genesis GenerationX2: http://www.daz3d.com/genesis-generation-x2
    This is the script that will transfer characters to Genesis.

    GenX2 Addon for Genesis2: http://www.daz3d.com/genx2-addon-for-genesis-2
    This is an addon for GenX2 to extent compatibility to the Genesis2 figures.

    As far as GenX2, for me personally, I bought the G2F head/body/other morphs, and only transfer the heads of my Gen4 characters and dial in a body. Unless it's a completely stylized body from a toon or something, then I'll transfer that as well.

    Post edited by Lissa_xyz on
  • UpiriumUpirium Posts: 706
    edited December 1969

    Vaskania said:
    It's not a cheap undertaking, and there are still more tools and utilities to fix issues with fitting clothing and such, but here are the basics.


    Mallenlane's Victoria 4 for Genesis 2 Female: http://www.daz3d.com/victoria-4-for-genesis-2-female
    This includes both the morph and the UV.

    Slosh's Michael 4 for Genesis 2 Male: http://www.daz3d.com/michael-4-for-genesis-2-male
    This includes the morph, UV, and genital UV.

    Draagonstorm's V4 Skins Batch Converter: http://www.daz3d.com/v4-skins-batch-converter-to-genesis-2-female-s
    Draagonstorm's M4 Skins Batch Converter: http://www.daz3d.com/m4-skins-batch-converter-to-genesis-2-male-s

    Dimension3D's Genesis GenerationX2: http://www.daz3d.com/genesis-generation-x2
    This is the script that will transfer characters to Genesis.

    GenX2 Addon for Genesis2: http://www.daz3d.com/genx2-addon-for-genesis-2
    This is an addon for GenX2 to extent compatibility to the Genesis2 figures.

    As far as GenX2, for me personally, I bought the G2F head/body/other morphs, and only transfer the heads of my Gen4 characters and dial in a body. Unless it's a completely stylized body from a toon or something, then I'll transfer that as well.


    It worries me because my character was made not with just morphs + and regular but also with another thing called M4 Ultra Morphs which seems to be for m4 and v4 but not genesis...
    Would this not transfer over?
    I don't mind redoing the body but the head took me years to perfect.
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    In that instance, you have a couple options.

    1. Transfer the morph over as one single dial, meaning all morphs, ultra and others, are merged into 1 dial on Genesis.
    2. Transfer over the individual morphs with a controller dial, so when you adjust that controller, all of the linked morphs adjust with it.

    I tend to prefer option 2 so I can still adjust the individual dials if need be, or if they're causing issues after transfer.

  • UpiriumUpirium Posts: 706
    edited December 1969

    Vaskania said:
    In that instance, you have a couple options.

    1. Transfer the morph over as one single dial, meaning all morphs, ultra and others, are merged into 1 dial on Genesis.
    2. Transfer over the individual morphs with a controller dial, so when you adjust that controller, all of the linked morphs adjust with it.

    I tend to prefer option 2 so I can still adjust the individual dials if need be, or if they're causing issues after transfer.


    well like I said my morphs are saved as a morph target already because I sculpted them to refine it in another program
    but if I tried to inj this one morph target onto Genesis, what would happen?
  • HavosHavos Posts: 5,364
    edited December 1969

    iDiru said:
    Vaskania said:
    In that instance, you have a couple options.

    1. Transfer the morph over as one single dial, meaning all morphs, ultra and others, are merged into 1 dial on Genesis.
    2. Transfer over the individual morphs with a controller dial, so when you adjust that controller, all of the linked morphs adjust with it.

    I tend to prefer option 2 so I can still adjust the individual dials if need be, or if they're causing issues after transfer.


    well like I said my morphs are saved as a morph target already because I sculpted them to refine it in another program
    but if I tried to inj this one morph target onto Genesis, what would happen?

    So long as the morphs can be injected into M4 you should be okay, your injection file does not have to work on Genesis. Basically Gen X works by you first injecting your shape into M4 inside DS and then transfering the whole thing as a morph for M4 in Genesis. This creates a new morph in Genesis. You load in a new Genesis figure, dial in M4, then dial in your converted morph, apply your M4 texture, and it should look near identical to your M4 character. There maybe some very minor differences, but nothing too significant.

    After that start Poser, load up Genesis, dial in M4 and your morph, and your ready to go. You will not need DS again until you want to convert another character.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited June 2015

    iDiru said:
    Vaskania said:
    In that instance, you have a couple options.

    1. Transfer the morph over as one single dial, meaning all morphs, ultra and others, are merged into 1 dial on Genesis.
    2. Transfer over the individual morphs with a controller dial, so when you adjust that controller, all of the linked morphs adjust with it.

    I tend to prefer option 2 so I can still adjust the individual dials if need be, or if they're causing issues after transfer.


    well like I said my morphs are saved as a morph target already because I sculpted them to refine it in another program
    but if I tried to inj this one morph target onto Genesis, what would happen?

    You can't inject into TriAx characters. You use the morph injection in GenX2 to setup the transfer, which brings you to the options above.

    Mind you, all of the conversions are going to require Daz. Once things are converted, they can be used in Poser.

    The materials are a bit different, you could use the converters I linked above (DS required), or use D3D's free script to create copies and rename the material zones to Genesis2 (DS and Poser versions available). It's not a pretty script, by any means. The new files are appended with _G2 and the thumbnails are not transferred over.

    Download is in my sig.

    Post edited by Lissa_xyz on
  • UpiriumUpirium Posts: 706
    edited December 1969

    Vaskania said:
    iDiru said:
    Vaskania said:
    In that instance, you have a couple options.

    1. Transfer the morph over as one single dial, meaning all morphs, ultra and others, are merged into 1 dial on Genesis.
    2. Transfer over the individual morphs with a controller dial, so when you adjust that controller, all of the linked morphs adjust with it.

    I tend to prefer option 2 so I can still adjust the individual dials if need be, or if they're causing issues after transfer.


    well like I said my morphs are saved as a morph target already because I sculpted them to refine it in another program
    but if I tried to inj this one morph target onto Genesis, what would happen?

    You can't inject into TriAx characters. You use the morph injection in GenX2 to setup the transfer, which brings you to the options above.

    Mind you, all of the conversions are going to require Daz. Once things are converted, they can be used in Poser.

    The materials are a bit different, you could use the converters I linked above (DS required), or use D3D's free script to create copies and rename the material zones to Genesis2 (DS and Poser versions available). It's not a pretty script, by any means. The new files are appended with _G2 and the thumbnails are not transferred over.

    Download is in my sig.
    What I'm also worried about is that with some characters I have I have edited the skins on photoshop and load in those material zones on M4.
    But for some reason when I've been in Poser and tried editing the material zones for pieces like daz dragon 3, and big cat 2, if I edit the file externally and then reimport it, it does not load the new file, and shows nothing new. will that also happen here?

  • HavosHavos Posts: 5,364
    edited December 1969

    The only time I have seen new texture files loaded that does not change is when you choose the same filename as the original. I have seen this in both Poser and DS and is due to caching. Quit the programs and then restart and the new texture files can be seen. For this reason if I am editing textures files and then reviewing them in Poser or DS I always append a number at the end, and increment this each time I have a new one to test.

    Are you saying your new textures never appeared, even after restarting?

  • UpiriumUpirium Posts: 706
    edited December 1969

    Havos said:
    The only time I have seen new texture files loaded that does not change is when you choose the same filename as the original. I have seen this in both Poser and DS and is due to caching. Quit the programs and then restart and the new texture files can be seen. For this reason if I am editing textures files and then reviewing them in Poser or DS I always append a number at the end, and increment this each time I have a new one to test.

    Are you saying your new textures never appeared, even after restarting?


    Quite honest,y I can't recall....
    it's been a while now but I remember those two figures giving me trouble.
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited June 2015

    An edited material still showing the original is a Poser thing (I'm saying that because I know you use Poser and not DS). It's happened to me a few times before and it's annoying. I either give up, or redo things with a different method. Clearing my cache/relaunching/etc never helped.

    Post edited by Lissa_xyz on
  • UpiriumUpirium Posts: 706
    edited December 1969

    Vaskania said:
    An edited material still showing the original is a Poser thing (I'm saying that because I know you use Poser and not DS). It's happened to me a few times before and it's annoying. I either give up, or redo things with a different method. Clearing my cache/relaunching/etc never helped.

    Okay I seem to be having a problem...
    I can't seem to use it.
    When I try to load a source or change a source figure it crashes immediately...
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    You might need to post in this thread http://www.daz3d.com/forums/discussion/24079/ so D3D can debug it.

  • HavosHavos Posts: 5,364
    edited December 1969

    Can you at least load M4 and inject your morph into that inside DS? If that also crashes DS, I suspect the issue is with your installation of DS rather than GenX

  • icprncssicprncss Posts: 3,694
    edited December 1969

    How did you save your characters in Poser? To the figures library or as a mor pose file?

    Do you have use external binary morph targets checked or unchecked in the general prefs?

    By default, Poser uses pmd's.

    The Ultra morphs you used at part of your Gen4 characters are in pmd format. Open up the folder where the cr2 is stored. Check to see if a pmd file is being generated. The script that was used to allow DS to handle pmd's in older versions of DS may have issue with the current version of DS.

    If you saved the morphed figure to the figures library, you might want to edit the cr2 for the figure. Poser has an intermittent bug when it generates obj files. You might want to edit the cr2 to point it at the original obj file for your figure rather than the one Poser generated.

    Also keep in mind that face morphs for Gen4 figures are generated with a mesh that is a much higher poly count that Genesis or G2. I have found that some morphs when compared side by side are close but there are differences.

  • UpiriumUpirium Posts: 706
    edited June 2015

    Vaskania said:
    You might need to post in this thread http://www.daz3d.com/forums/discussion/24079/ so D3D can debug it.

    Sorry
    I fixed it
    but I still don't get what I'm supposed to do
    is there any way you can help me?
    I tried reading the readme but it just confuses me.
    edit:
    I dont' know hwat's going on.
    I try loading the figure I want to transfer and it just does nothing.
    And so I loaded all the runtimes into DAZ but there's no option to choose the 'shape' like it shows in the readme
    and when I tried to drag the character I want to transfer into the source, it crashed.
    Post edited by Upirium on
  • well i try to convert or make a morph from La Femme to Genesis 1-9, well i know vertices between figures are different, but the only way to make a morph it's with face transfer to G8F.

    but it seems there's a division between both developers y mean Daz an Renderosity, and no way to exist pluguins to do that.

  • FSMCDesignsFSMCDesigns Posts: 12,755

    jgalvand_825f237aee said:

    well i try to convert or make a morph from La Femme to Genesis 1-9, well i know vertices between figures are different, but the only way to make a morph it's with face transfer to G8F.

    but it seems there's a division between both developers y mean Daz an Renderosity, and no way to exist pluguins to do that.

    the split, or division happened years ago with genesis 1. After that users had to choose which app they really wanted to use, poser or Daz Studio

  • Catherine3678abCatherine3678ab Posts: 8,344

    I don't know how but somebody in the Blender section might. In Blender there's supposed to be a way to wrap one head to another so one can make morphs of any character to a Genesis figure.

  • richardandtracyrichardandtracy Posts: 5,693
    I think the term to search for in Blender is 'shrink wrap', however given my success in finding any useable guidance for that program, I'd say don't bother looking - it's less infuriating. Regards, Richard.
  • FSMCDesignsFSMCDesigns Posts: 12,755

    richardandtracy said:

    I think the term to search for in Blender is 'shrink wrap', however given my success in finding any useable guidance for that program, I'd say don't bother looking - it's less infuriating. Regards, Richard.

    and that process can only be used for personal use, not creating or sharing since it is considered a derivitive work

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