Does anyone make fully articulating hair anymore?

takezo_3001takezo_3001 Posts: 1,987

Does anyone make fully articulating hair anymore?

And by that I mean ponytails, pigtails, etc, with fully articulating bones, not just partial bones, as they do not move from the base, only from the middle/end. a perfect example is Hr-046 By ali, or anything from the oft-changing name of awful soul, unfortunately, the HR-series is for my most hated DAZ character; V4, over at that poor excuse for an online shop, plus it's unavailable to boot.

It seems that 90% of trans-mapped hair are pretty much skull caps as they're mostly meant for standing and sitting upright, and not for any other action/dynamic poses... sure they look amazing when the character is just standing/sitting there, but all realism falls apart when in a dynamic pose, and yes dforce hair exists, but it's a lot slower, but if I'm forced to, then...

Thanks in advance to everyone with any insight or places to get them I'd be in your debt!

NOTE, yes there are wind morphs, but they are limited in comparison.

Comments

  • kyoto kidkyoto kid Posts: 41,062

    ...two hairs that had a reasonable number of posing bones which immediately come to mind were April YSH's Vayne Braid (V4) and Out of Touch's Rochelle Ponytail (G3).  Another is Twin Fair (dual braids) by FK designs over at Rendo (V4. K4,.and Mavka [original]).  

    I have noticed since the introduction of dForce, that transmapped hair seems to have less posing bones which with long hairstyles is a pain to deal with.   dForce hair eats up serious system resources particularly if you have older hardware (I've had Primavera Hair crash Daz during sims with nothing else running) so I primarily I try to stick with transmapped hair.  

    Sometimes dForce also doesn't drape hair correctly for some poses (I first found this out with the Hula Skirt which is set up like dForce hair).

    Thankfully I have become rather skilled at manually fitting hair between generations so I can use older hair content that was easier to pose.

  • takezo_3001takezo_3001 Posts: 1,987

    kyoto kid said:

    ...two hairs that had a reasonable number of posing bones which immediately come to mind were April YSH's Vayne Braid (V4) and Out of Touch's Rochelle Ponytail (G3).  Another is Twin Fair (dual braids) by FK designs over at Rendo (V4. K4,.and Mavka [original]).  

    I have noticed since the introduction of dForce, that transmapped hair seems to have less posing bones which with long hairstyles is a pain to deal with.   dForce hair eats up serious system resources particularly if you have older hardware (I've had Primavera Hair crash Daz during sims with nothing else running) so I primarily I try to stick with transmapped hair.  

    Sometimes dForce also doesn't drape hair correctly for some poses (I first found this out with the Hula Skirt which is set up like dForce hair).

    Thankfully I have become rather skilled at manually fitting hair between generations so I can use older hair content that was easier to pose.

    Thanks for the info, I'll definitely give most of them a go, I say most as I refuse to shop at rendo as that shop is **** the only way to change your personal info is through their idiotic shopping cart system, I don't know if they changed it or not as I avoid that crappy shop like the plague as the idiotic morons don't even accept direct express cards!

    So yeah, I have seen this trend of lego hair ever since strand-based hair became a thing, they're pretty much worthless to me as I create dynamic poses, and you can't have any realisism in your work if the hair is little more than non-moving lego hair!

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