Can anyone HELP me. Character Morph flips inside out
So a couple of years ago I had worked on a sculpt/morph and unfortunately, I had a pc problem and had to reinstall Windows. I did however save the obj file for the sculpt so I could apply it through morph loader pro. My problem is that when it loads, successfully I may add or so it tells me, there's a problem. I go in and crank the dial and my model does take the shape of the morph but as I am dialing it in it gets very narrow but as I get closer to the 100 percent mark it stretches back out to normal. And as it stands it looks good until I try to pose it the arms, legs, and hands turn into string. The little bit of info I could find online is telling me that my morph has turned my Genesis 8 model inside out. Is there no way to turn it right side out again but still keep my morph. Some said somewhere that the normals had been flipped. I do not know if that's true but when I try to flip them back in the geometry editor and save as a new obj file to use as a morph file it's still turning my genesis model inside out. Any help would be appreciated. Thanks
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Simply try: with the morph 100% dialed, export to obj again then import by Morph Loader Pro with : Reverse Deformations: Yes, Overwrite Existing: Delta Only, see if it's ok when sliding the dial..
As for 'into string when posing the figure', switch to Joint Editor and do Adjust Rigging to Shape, then ERC Freeze...
It's going to be an axis issue - either the OBJ for making the morph was exported with the axis along which it shrinks inverted and it is being imported with that axis normal or vice versa. It shrinks because the morph moves the vertices along a straight line from start point to end point, and it bends weirdly because the joints no longer line up with the geometry. Redo the morph import and check the setting fro inverting the axis along which it shrinks - if the invert option is checked, clear it; if it is clear, check it.
Thank you both VERY MUCH. I tried your method crosswind to no avail. But Thank you for the info you provided. Richard I did not need to do your method simply because I took your info and along with Corsswind I understood more and so I simply imported the obj file as an object and dialed the x-scale -100.00 then I saved it as a new obj and THEN I imported it as a morph and that fixed everything. Didn't even need to worry about the ERCfreeze. As soon as you started explaining that it was an axis issue I immediately figured I knew what the issue could be. You guys are awesome and a well of knowledge. Again Thank you.