OR3D 90's audio products
Cybersox
Posts: 9,059
Sigh... I was excited about these until I looked at them and saw that neither the Cassette player or the CD player have wires on the headphones, and that they instead have an antenna on the headphones. While there were "wireless headphones" in the 90s, they were either full AM/FM radios that were built into the headphones, or slave units that had to be paired with much larger base transmitters that ran off house AC/DC or car DC output, and converted the audio to FM or banded InfraRed. The WIfi and Blutooth standards were created in the late 90s, but consumer devices using them didn't begin to hit until the 2000s.
Post edited by Cybersox on
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Noticed that, too. But from the so-called 90s products today, nothing really fits. So they fit into that, at least ;-)
Hide the antenna and do the wires in post - Making those with a wire would have been difficult and posing the character and the devices connected by a wire even more so.
It's still 90-ish, as all the depicted parts are period reconstructions :).
What I did noticed was the tape heads and spools inside the cassette player that's a nice bit of detail.
So it's so difficult that another DAZ vendor couldn't have done it two years ago https://www.daz3d.com/headset-for-genesis-8 ? Or maybe TEN years ago https://www.daz3d.com/headphones ? And both of those give the options of hiding the wires or showing them should one want to take the postwork option, without even exploring the possibility of making the wires dynamic.
I wonder if you could use dForce to drape the wires. Take a long cylinder with a lot of segments, set the dForce strength to zero at the fixed ends and drape the rest. Also I bought a plugin a while ago that lets you create a rope, chain or similar with fixed points and makes the rest hang under gravity. It's one of the many things I've bought and haven't got around to using, can't even remember what it's called, I'll have to find it and give it a go.
The problem is the wire being connected to two separate items, which is a problem for DS (up to current versions).
A person walking a dog is similar problem, one cannot have the leash connected to the collar and the persons hand at the same time, or one can but every movement of the leash would then throw the person around.
This is a simple modelled wire with inner structure to keep it from collapsing.
And I am using 2 spheres to guide the wire (dForce helpers)
After simulation I have added a subD else the wire would be square.
The images show the wire at the start and the end of the simulation and rendered.
...there is a separate plugin that can be used for this. Unfortunately it's not inexpensive. It also requires the wire to have multiple segments.
https://www.daz3d.com/stickychain-plugin
That's the plugin I was thinking about. I've had a go using a rope from one of Sicklyield's tied up sets, resized to fit. Once you've set it up if you move the stickychain it moves one end but the other end stays where it is. If you move the rope the other end moves and the end controlled by the stickychain stays where it is. I parented the rope to the cassette player and the stickychain to the headphones. When I moved either of these the rope stayed fixed to the player and headphones and the plugin posed it as if it was hanging under gravity.
Stickychain doesn't do collision detection so the cable will pass through any object that gets in it's way. I tried setting up the pose with stickychain then using activepose, pinning the segments each side of the intersection and dragging the bit between out of the object and this works reasonably well.