Do you have to use Kitbash3D to Kitbash?
Sal
Posts: 12
Hello,
When I first starting looking at Daz assets I immediately imagined myself blending mulitple assets together to make custom pieces. As it turns out, that is actually a thing and you call it 'kitbashing?'
I found a post that someone blended bangs from MEGA Updo Hair with 3-in1 Low Ponytails as the base, but they did it in Kitbash.
I found Kitbash3D software online. My question is - do you have to use Kitbash3D to do that or can you do it in Daz?
Forgive my 'newbie' question. I posted something similar in the new to Daz section but didn't receive a response yet. I'm just trying to educate myself a bit and plan ahead, so I make smart purchases.
Thank you kindly
Post edited by Sal on
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I'd never heard of the "kitbash3d" software before. I always just use the term casually to describe the concept.
The oldest example I am familiar with predates 3D. I remember hearing that the designers for the original 1977 Star Wars film would buy actual toy model kits of stuff like WW2 aircraft and splice together differenct elements to create the unique yet subtly familiar designs we see in those movies. As an example, Han Solo's iconic sidearm is clearly a broom-handled German Mauser pistol with various sci-fi attachements altering the profile. Unless I am mistaken, the only computer used in the production of that film was a camera arm that could mathematically execute movements exactly and repetatively, which allowed for many of the illusionary special effects. Everything else was done physically (obviously not including the many later 3D "upgrades"). I would imagine it goes back far farther than that.
In regards to Daz Studio's capabilities, I'll defer to anyone else more experienced. I assume you've already perused it, but if you have not, here is an active thread of users sharing and discussing their kitbashes:
https://www.daz3d.com/forums/discussion/639231/what-s-your-proudest-kit-bash#latest
Kitbash3D is a model vendor. As far as I know, the only software they produce is an asset manager called Cargo, which (as I understand it) is used to simplify the process of adding content that they make to programs such as Blender. I've not heard of any software called Kitbash3D (and apparently neither has Google)
'kitbashing' is a general term that means putting together pieces from different sets. For example, if you bought two clothing sets and used the shirt from one and the pants from another, that could be described as 'kitbashing'. It's something that's very easy to do in DAZ Studio (which has its own asset manager in the form of the Content and Smart Content panes in Studio). You just choose the bits you want to use, throw them into your scene and, voila, you've kitbashed! (Well, depending on what you're combining, sometimes you'll need to do some tweaking and texturing to get them to look good together, but that's all part of the fun).
it's like any term, somewhere exists another thing or product using that name
DAZ is a laundry powder and a rap artist for example
the Game model vendor Kitbash3D actually has very little to do with the term kitbashing which is simply using stuff you have handy to make other things
their stuff is not even DAZ friendly needing other software like Blender to even use it
They do offer OBJ downloads, so models can be imported into DAZ.
I have no idea how their models import in DAZ, since I use their stuff in Blender.
not well
I use Blender to export it as individual props with textures myself
D|S obj import it's one obj and no textures last time I tried with Mission to Minerva
Good to know, saves me trying! Better to go the other way if necessary and use Diffeomorphic.
You don't need to use kitbash dot com at all unless there is something specific that they offer and you can't find it anywhere else. Many of their sets are target for the game making markets and Unreal and Unity in particular. Separate from them using the name, "kitbashing" is more of a methodology that existed for years even before that company started selling. You can kitbash any number of items available at Daz3d or at Renderosity or any of the the other stores that sell content for DazStudio. Some sets group things in weird ways, but generally there are many Dazstudio compatible sets that can be disassemble and mix and matched together in unique and interesting ways. Bash them together and make more unique environment and props sets, and outfits. All doable in DazStudio.
https://en.wikipedia.org/wiki/Kitbashing
Technically the Death Star in Starwars The New Hope was built using kitbash priniciples.
Kitbash 3D models work best for Daz if they are prepared wwith Blender first, then imported from Blender as .obj.
Oh, I think these days models and textures for their sets are separate dowloads.
Kitbash offers several format types so you only download what version you want for the program you use. Their textures are a seperate download as they have several sizes, from 2k to 8k, so you can choose the size of the textures you want. Both can be imported to Daz, just keep in mind a full scene is a large file, they do have the objects seperated so you only import the one's you want from each set.
As for importing to Daz and not having textures, it's easy to apply by going thru the surface tab and applying them manually. They don't offer one click solutions for their products.
Once you have an item in Daz and textures applied, you can save it in a number of ways so you won't have to do it again.
The term Kitbash dates back to the middle of the 20th century and refers originally to the old world of plastic model kits and model railroading, where a modeller would buy a commercially made kit or kits and then use the pieces to produce a unique new item. It really has nothing to do with any specific software or company, other than KItbash3D deciding to borrow the term... in fact, since K3D specifically makes their products to be rearranged used in multiple configurations, it can be argued that the majority of K3D's products aren't really being kitbashed at all when they're used as intended.
LOL yeah 2 conversations going on here
half answering the OPs questions and the rest discussing the 3D asset company Kitbash3D's products
I admit to doing both
I hope that's not too confusing to the OP
Not just the Death Star, but most if not all of the ships.
Kitbash3D stuff is pretty nice. I bought a few sets to push into DS, but it was such a slog to make it happen I dropped it. This week at work I had to suddenly dive back into 3DS Max and Vray after 10 years, and man, Vray has matured a lot since V3.0. That Vray frame buffer is sweet. Thinking I may work on setting up mat trees in VRay to export figures to Max for rendering.
I use Kitbash3D items in Daz with no issues, though I have to use Poser Pro 11 to import FBX, save, then import into Daz. ["Import" is just like "load;" you just click a different word]. After that, I merely scale to Genesis, do a quick Uber Iray conversion of surfaces, and they're ready. I save the lot, then geometry edit out each building and save. It's neither difficult nor challenging, and I'm not that technically proficient.
If you catch them on 50% sale, the kits are competitively priced for what you get. The background buildings in this render are all KB3D.
A good example of traditional kitbashing is the Gerry Anderson 1960's 'Thunderbirds' series. For example if you watch the Thunderbird 1 launch sequence you can then spend a few minutes comparing the components of the ramp and silo to the Airfix/Dapol 'Girder Bridge' kit. They must have used dozens of the kits. It's an interesting example since the girder bridge kit is still available, also it illustrates how big the Thunderbird 1 launch silo model set was.
Thank you - no worries though. I definitely got some helpful information from everyones responses - and some added extra little tid bits to boot, so I'll take it LOL
Thanks all :)