Zbrush help
TY3DArt
Posts: 154
in The Commons
I been exporting my Daz figure to Zbrush with GOZ. However, the figure (tool) is coming out very odd, like low resolution. I tried multiple ways and settings to get a better result but not able to get it right. I seen tutorials on YouTube and they everyone's figure comes in looking a lot better and something that is workable to morph. I changed the resolution to Base in Daz, checked and unchecked "Export at current resolution" and "Export with Deformations" , I tried all combinations and nothing is working. Maybe I am missing something simple. Would appreciate any help. I attached a sample of what I am looking at when imported to Zbrush.
Comments
Well poop!! Daz couldn't upload a simple jpg
For a morph you must use the abse resolution, if you use a highe resolution you will get a new object when yiu send it back to DS. Only PAs have the special tools for importing HD morphs, for use only in content for the Daz store.
You can divide the mesh in ZBrush, sculpt it, and then bake the high ressolution details to a normal or displacement map to be used in conjunction with the base resolution menh.