Joints go Rubbery?

DekeDeke Posts: 1,631

What could cause joints to go rubbery. A wrist or an elbow will have volume, but as some point in a bending movement will go flat like a strip of taffy. I welcome any solutions.

Comments

  • CHWTCHWT Posts: 1,179
    Which figure?
  • Catherine3678abCatherine3678ab Posts: 8,344

    If it's G9, try loading a fresh figure and do not use the zero all shapes/morphs/poses/whatever on the parameters tab.

  • FirstBastionFirstBastion Posts: 7,762

    identify wihich figure you are talking about,  and if you can post an image that would help.

  • DekeDeke Posts: 1,631

    Thanks. Not sure how to post an image, but this is Fig 8.  Some testing last night indicates this has something to do with the exaggerated morphs I've applied to the figure.  This character has much larger hands, for example, and exagerating a part like a hand may be why the wrist goes wonky when I bend the hand.

  • MasterstrokeMasterstroke Posts: 1,985
    edited July 2023

    Deke said:

    Thanks. Not sure how to post an image, but this is Fig 8.  Some testing last night indicates this has something to do with the exaggerated morphs I've applied to the figure.  This character has much larger hands, for example, and exagerating a part like a hand may be why the wrist goes wonky when I bend the hand.

    That means, that the joints no longer match the characters geometry.
    Go to:
    Menue >Edit >Figure >Rigging >Adjust rigging to Shape

    For future issues like that, look for the "Shape Rigging Plus" script in the DAZ store.

    Post edited by Masterstroke on
  • DekeDeke Posts: 1,631

    Thanks so much. That did the trick. Really appreciate the help.

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