Joints go Rubbery?
Deke
Posts: 1,631
in The Commons
What could cause joints to go rubbery. A wrist or an elbow will have volume, but as some point in a bending movement will go flat like a strip of taffy. I welcome any solutions.
Comments
If it's G9, try loading a fresh figure and do not use the zero all shapes/morphs/poses/whatever on the parameters tab.
identify wihich figure you are talking about, and if you can post an image that would help.
Thanks. Not sure how to post an image, but this is Fig 8. Some testing last night indicates this has something to do with the exaggerated morphs I've applied to the figure. This character has much larger hands, for example, and exagerating a part like a hand may be why the wrist goes wonky when I bend the hand.
That means, that the joints no longer match the characters geometry.
Go to:
Menue >Edit >Figure >Rigging >Adjust rigging to Shape
For future issues like that, look for the "Shape Rigging Plus" script in the DAZ store.
Thanks so much. That did the trick. Really appreciate the help.