So I G9ed my G8 Character, but(t)....

Since I now got a G8->G9 converter I wanted to join the G9 club and started working on one of my characters. I am pretty happy how she came out, but as you can see, she has glowing eyes, and getting them to glow on G9 really was a pain in the butt. With G8 you had different layers of textures, so I just could pick the pupil, made it glow, and boom, all done. Now I have to create a fresh texture every time because you can only pick the eyeball as a whole? Am I missing something, or did the eyes get a downgrade complexity wise?

Comments

  • EboshijaanaEboshijaana Posts: 505

    THe easiest thing to do is to make a black and white texture map with only the glowy areas white. Put that as a emissive image and it should work.

    And yes, it is weird that once we get eyeballs separate they only have 2 texture zones per eye.

  • FSMCDesignsFSMCDesigns Posts: 12,755

    Apparently, the lack of seperate material zones now is because it is the industry standard. Surely when DAZ was making these changes they had to think that most that use DS are not industry professionals and are used to the way things work already, yet chose to change things anyway, LOL

  • felisfelis Posts: 4,344

    FSMCDesigns said:

    Apparently, the lack of seperate material zones now is because it is the industry standard. Surely when DAZ was making these changes they had to think that most that use DS are not industry professionals and are used to the way things work already, yet chose to change things anyway, LOL

    Daz could have made som mask and made these available, so users more easily could keep a similar workflow. 

  • xyer0xyer0 Posts: 5,947
    edited July 2023

    felis said:

    FSMCDesigns said:

    Apparently, the lack of seperate material zones now is because it is the industry standard. Surely when DAZ was making these changes they had to think that most that use DS are not industry professionals and are used to the way things work already, yet chose to change things anyway, LOL

    Daz could have made som mask and made these available, so users more easily could keep a similar workflow. 

    They left that task for the PAs. But I must say: G9 eyes are the most consistently photorealistic eyes a Daz figure has ever had. I was wondering why they hadn't solved the wonky eye issue after all this time. But now they have. And the separate surfaces/material zones were a major culprit in the wonkiness.

    Post edited by xyer0 on
Sign In or Register to comment.