[SOLVED] Eyes morph - Morph Loader - Scaling is right but it moves wrongly

arthenicsarthenics Posts: 143

Hello,

The first time I've tried to create a eyes morph fix, it worked properly but I have a bothering problem with the current morph I try to apply :

The eyes are fine when placed as object. But when I apply as morph, as scale changes from 0 to 100%, the eyes move up and back.

Any idea?

Post edited by arthenics on

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,888

    That sounds like a scaling mis-match between export and import, or as if there was a morph applied to the exported geometry and not reversed out of the imported morph (the reverse deformations option, assuming the morph was still applied on import).

  • arthenicsarthenics Posts: 143

    It works now. I've changed the geometry orgine and applied the "visual" geometry in blender. With the reverse in Tranfer Utility it seems fine.

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