bvh import save map no facial bones ticked save

click to see video, it shows better what I want

everytime I import a bvh I have to retick all the face bones on G3M and F

for me it is using iClone export with facial animation but it would apply to those using facial mocap stuff like faceshft etc too so a needed option

Comments

  • FirePro9FirePro9 Posts: 456

    I have also been learning to do BVH import into DAZ and have found that some characters work better than others, with my best BVH import results using the G2F base character.  Once imported (using a saved maped) I then create an aniBlock which I can apply to other characters.  I have been avoiding using the G3 character as additional bones have been provided.

    As I am working my way up to doing facial mocap I will be interested in seeing how this issue gets resolved.  Thanks for posting this problem and maybe using G2F will help.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,595
    edited January 2016

    Yes but only Genesis 3 has facial bones

    I do use Genesis quite well for body motions but liked the fact I can get iclone facial puppet animation in this way,   

    I can then use it on HD morphed figures in Octane and Iray in close ups, iClone FBX imports via 3DXchange are not HD

    is about the only use I have for G3F and male, I use older figures otherwise

    it works but all those damned boxes to tick each time getting old fast !!!!

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,595

    Bringing this up again as people using facial mocap probably want this feature too.

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