Growing Up Skin Merchant Resource for Genesis 3 Female and Male [Commercial]

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  • wizard1200wizard1200 Posts: 239
    Zev0 said:
    There is no difference..MR stands for merchant resource. Should all be named the same. Can you send a screenshot of where you see the differences?

    I thought one version would be for DAZ 4.8 and one version for DAZ 4.9, but i guess it was my imagination.

  • FobokFobok Posts: 96
    edited April 2016

    Finding that I need a skin for an African-American child for an upcoming image, I thought I'd try my hand at editing a copy of the skins from this MR. However, beyond using the LIE, (which isn't really enough for this), I really don't know where to start.

    Is there a tutorial or something that I might look at? (I know, there won't be one for specifically this resource, but something a little more generic is fine.)

    *ETA: I'm asking people in general, by the way, not Zev specifically. :)

    Post edited by Fobok on
  • How much would I have to alter the textures to use on my character if I might try and sell in the DAZ store? Could I just change the colors? Or would I have to paint on some different details?

    Thanks for an awesome product!

    Zach

  • Zev0Zev0 Posts: 7,089
    edited April 2016
    Not much as long as the textures is not 100% the same as the product. Eg add 4 to 5 moles and that constitutes enough change.
    Post edited by Zev0 on
  • Awesome, I assume that goes for the Bump, Specular, and Transparency maps also?

  • Zev0Zev0 Posts: 7,089
    edited April 2016

    Yes, some form of changes there as well. I'm not too worried about that to be honest, mainly the diffuse needs changing.

    Post edited by Zev0 on
  • Ok, thanks for the help!!!

  • nicsttnicstt Posts: 11,715

    Awesome, I assume that goes for the Bump, Specular, and Transparency maps also?

    Not changing them to reflect the diffuse, can make them appear fake; freckles, moles etc, have depth to them. Although for lighter ones, just the diffuse makes them more subtle.

  • nicsttnicstt Posts: 11,715

    What's the update for?

  • Zev0Zev0 Posts: 7,089
    edited May 2016

    Basically the legs was missing an assigned diffuse map in the Transmitted Color map property. All other areas had one assigned so there was a visible difference. It has been corrected. It was discovered on page 6 of this thread.

    Post edited by Zev0 on
  • nicsttnicstt Posts: 11,715

    Ahh ty.

  • marblemarble Posts: 7,500
    edited May 2016

    I have searched this thread for a clue on how to bake the eybrows. I have LIE Baker but I must be doing something wrong. The PDF that comes with the Skin MR doesn't explain how to bake the eye brows.

    Any advice appreciated.

    Post edited by marble on
  • Zev0Zev0 Posts: 7,089
    edited May 2016

    Once you apply LIE, you can get the baked results here. (see attachment) EG after I applied a LIE Brow, I went to the face surface and clicked on face colour and went browse. That takes you to the temp folder where you will see all the maps that LIE preset generated (baked). The reason I do not show how to do this in the tutorial is because vendors who are interested in using such products for MR purposes, usually overlay the elements (skin and overlay options) and merge it themselves in apps such as Photoshop. But if its automation you want, then this is how it is done with Studio and LIE.

    Capture.JPG
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    Post edited by Zev0 on
  • marblemarble Posts: 7,500
    edited May 2016

    OK yes - but I thought that was the whole point of LIE Baker: to avoid having to go searching for temp files and moving them to the runtime/textures? Tha't what I use LIE baker for with another 3rd. Party product (from 3feetwolf). It's a 10 second task with LIE baker which also creates a Mat preset at the same time, but I can't seem to be able to do the same with the eyebrows.

    Post edited by marble on
  • Zev0Zev0 Posts: 7,089

    Hmm. That's strange. Maybe ask Draagonstorm. She wrote the script. The brows from this product also uses LIE, so in theory it should work as well.

  • marblemarble Posts: 7,500

    Thanks Zev, I'll ask her. I'm probably missing some simple step but can't put my finger on it. 

  • I generate a character, I add the age preset, I add the merchant skin resource. I add the brows, the face turns white in the render - like a geisha. I hold down CTRL and select "Surfaces, All, Images, Stack..." same thing. This happens on my i5 with Nvidia GTX 750 TI, but not on my i7 with Intel IRIS 540 GPU. Makes no difference if the character is male or female. I can have brows or a normal toned face - but noth both, on the i5. 

    Any suggestions? I prefer to render on the I5 with Nvida GPU. 

     

  • Zev0Zev0 Posts: 7,089
    No idea why hardware would make a difference to be honest.
  • I generate a character, I add the age preset, I add the merchant skin resource. I add the brows, the face turns white in the render - like a geisha. I hold down CTRL and select "Surfaces, All, Images, Stack..." same thing. This happens on my i5 with Nvidia GTX 750 TI, but not on my i7 with Intel IRIS 540 GPU. Makes no difference if the character is male or female. I can have brows or a normal toned face - but noth both, on the i5. 

    Any suggestions? I prefer to render on the I5 with Nvida GPU. 

     

    In the renders in the texture view or in both?

     

  • Here is the interesting thing... 

    In the texture shaded view it looks fine in the preview window. When I switch the view to IRAY or render IRAY the face turns white in the preview, and the actual render has the same issue. 

    I didn't try rendering in 3D Delight - but I believe if I did, it would be fine. 

    I am using the IRAY skin - although, there is only an IRAY skin, right? 

     

  • Before application of eyebrows, and after. I suppose I could just add the eyebrows with LAMH or some other solution... but it bugs me that this isn't working...

    ​And only on my i5 which has the more powerful GPU.

    Screenshot (1).png
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    Screenshot (2).png
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  • nicsttnicstt Posts: 11,715

    Here is the interesting thing... 

    In the texture shaded view it looks fine in the preview window. When I switch the view to IRAY or render IRAY the face turns white in the preview, and the actual render has the same issue. 

    I didn't try rendering in 3D Delight - but I believe if I did, it would be fine. 

    I am using the IRAY skin - although, there is only an IRAY skin, right? 

     

    It's not about the textures, only the shaders (as a rule).

  • Nicstt, any ideas what might be going wrong that would be causing this, or how I might fix it? 

    I've thought about uninstalling and reinstalling it all via the Install Manager. 

  • Uninstalled and reinstalled all of the merchant skin and all related shaping morphs for G1, 2 and 3 then reinstalled. The issue persists. 

  • This is what the log is saying:



    2016-02-26 19:02:48.294 Loaded image Eyebrow 1.png
    2016-02-26 19:02:46.529 Loaded image RyZeGUF_face_1001.jpg

    2016-02-26 19:02:48.654 WARNING: dzneuraymgr.cpp(261): Iray WARNING - module:category(MATCNV:RENDER):   1.0   MATCNV rend warn : At 'DS_Genesis 3 Female__Face_1744_599.volume.absorption_coefficient': unsupported function call: 'operator/(color,float)'

    2016-02-26 19:02:48.654 Iray INFO - module:category(MATCNV:RENDER):   1.0   MATCNV rend info : Material instance 'DS_Genesis 3 Female__Face_1744_599' uses MDL JIT compilation.
     

  • Noticed these comments in the log on the i7

    016-54-26 19:54:20.190 Saved image: C:\%userenv*\AppData\Roaming\DAZ 3D\Studio4\temp\d13.png

    2016-54-26 19:54:23.786 Iray INFO - module:category(IMAGE:IO):   1.0   IMAGE  io   info : Loading image "C:/%userenv%/AppData/Roaming/DAZ 3D/Studio4/temp/d12.png", pixel type "Rgba", 4096x4096x1 pixels, 1 miplevel.

    And didn't recall seeing those in the log on the i5. 

    I have my temp data writing to a removable drive on the i5, and that drive was disconnected. It looks like the eyebrows are dependent on writing temp files out to the temp directory and then reading them back in. That was causing the error. I reattached the removable drive, tried again, and everything is working fine. 

    So, pretty much, operator error.  All my fault. :) 

  • nicsttnicstt Posts: 11,715

    Are your using one source for your content? I mean both computers access the same files.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 2016

    With this on sale atm, I'm looking at grabbing the full bundle because it seems like a better deal than a one off MR. My intention is commercial characters, but I'm noticing the line on the product page, "Please view product Tutorial for Merchant Resource agreement and product usage tips." 

    Can someone elaborate what the MR agreement is before I buy? Are there watermarks that need to be left in tact, does any part of this require the end user to own this product, etc? I know freebies and creating other MRs aren't allowed, but what are any other restrictions?

    If anyone knows of an online link to the included PDF that'd be amazing.

    Post edited by Lissa_xyz on
  • KeryaKerya Posts: 10,943
    Vaskania said:

    With this on sale atm, I'm looking at grabbing the full bundle because it seems like a better deal than a one off MR. My intention is commercial characters, but I'm noticing the line on the product page, "Please view product Tutorial for Merchant Resource agreement and product usage tips." 

    Can someone elaborate what the MR agreement is before I buy? Are there watermarks that need to be left in tact, does any part of this require the end user to own this product, etc? I know freebies and creating other MRs aren't allowed, but what are any other restrictions?

    If anyone knows of an online link to the included PDF that'd be amazing.

    http://docs.daz3d.com/doku.php/public/read_me/index/24373/start

    Scroll down for the Additional Details ...

  • gorbettgorbett Posts: 1
    edited December 2016

    I searched through the forum and couldnt find this issue, but after I apply the "GU Apply Yound Skin" (MDL), the eye irises become tiny dots of color rather than any color at all. I can reproduce this everytime. Something I am doing wrong here?

    1. Add Genesis 3 model

    2. Add "GU Apply Young Skin" (MDL) either before or after applying "Growing Up for Genesis 3" preset

    Been messing around in the Surfaces and can't find what to change to fix the eyes.

    EDIT: Not sure if it matters, but I am using the 4.9.3.153 Public Build of Daz

     

    EyeIssue.PNG
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    Post edited by gorbett on
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