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Well, I saved the figure, props and camera out as a subset and then I loaded it up and tried a dfferent set of your lights. This time I also found the render setting presets which I didn't know about in my first attempt. Hope this is an improvement. (I also selected that focus group and pointed at my figure. Not sure if I was suppose to do that, but I figured that your lights probably didn't match the angle of my camera.)
I'd have looked through one of the guide lights and rotated the focus myself since the focus is around V7's head. You can also raise and lower the focus as a way to move the lights up and down for other poses. If it were a pose that was going to move the figure away from 0,0 I would parent the focus to the head before I moved the figure. All that said the important thing is that you get renders that you like.
Now that I see the image I would say he is overlit compared to how the lighting should look. My guess is that the addional pointing (all the lights are pointed at the null) has somehow made them all point from the same place which is causing too much light.
I went ahead and bought the lights also from all the good feedback.
Testing out the lights, the same thing happened to me when deleting the lights (Daz would crash instantly).
This is using the light set on a Mac and Daz 4.9.1,
tried installing with DIM and connect to see if it made a difference.
Both installs crash when deleting lights.
*Also I know you said there was a readme file? I can't locate it in the install directory, can you point me in the right direction.
Thank you, and looking forward to using the lights.
readme http://docs.daz3d.com/doku.php/public/read_me/index/24284/start
Thank you.
I was looking in the local install folders. Noticed a lot of the products installed via connect had a document folder, but could not find this one.
I'm on Mac using 10.11.3, but I am still on the DS 4.9 beta. I have had no problems with deleting the light sets. Does it only happen on these lights or any lights?
I'm happy to report that I did indeed get these. I haven't had a chance to play with them yet. They are installing now. Should be able to have a go with them here in a little bit.
I had to test deleting the lights after the crash reports here. Works without problems for me. Windows 10. DAZ 4.9.1.
And I had no issues with it in 4.9.0.63 or the beta 4.9.1.30 which I installed today to check. I wonder what the two of you have in common that the rest of us do not.
I have 4.9.1.30 and I'm on Windows 10.
I just tried deleting the lights from the second scene which I created by loading the subset of the figure, props and camera that I saved out of the first scene. (The original scene crashed when I tried deletting the Light Focus. I never tried deleting the lights from the Light Focus folder in that scene.)
I am able to delete the lights from the second scene. But if I try to delete the Light Focus folder (or whatever it is) that's when DS will crash. Doesn't matter if if the Light Focus is empty or contains things, it crashes. And it's immediate. No hang on a second; I don't feel good. Just bam and I'm gone. Little window that says PLEASE WAIT and then it brings up an offer to save a bug report which I did and I submitted to Tech support yesterday.
I'm certain that I have deleted lights in other scenes that I created with out a crash. But I haven't tried in this build which I just installed yesterday from the DIM. All my new contect is installed through Connect. All my older content has been installed via the DIM. Not sure if that's the only way to install an update to DS or if there is some way to install it through Connect.
I should also add that I am deleting by selecting what I want to delete from the Scene outline. (Not sure what it is called for sure.) But I select the thing I want to delete in the list and then I hit the delete key.
Not really a fix, but I don't really know why its going wrong, but you could delete the lights and leave the focus. Its a null so its not really a "thing" in the scene. I tried using the delete button and deleting from the scene tab with the right click option and neither of them crashed the program for me. I wonder if there is some instability with the non beta version of 4.9.1 I am unaware of.
I have not tried using the lights in the 4.9.1.30 beta.
The couple of other light sets I have tried, do not crash Daz when deleting them.
If I get time, I will reinstall the beta to see if the lights still crash Daz when deleting.
I'm guessing that for some reason some peoples versions of Studio don't like nulls.. Which is so odd since a null is really nothing other than a place holder.
For some reason I keep reading the title as Sentient Portrait Lights... And then my mind goes to the sentient doors and stuff from Hitchhiker's Guide...
"While I am overjoyed to light up this subject for you, don't you think the young lady might want some clothing? It just seems awfully cold out to be wandering around abandoned temples and I rather doubt that sword provides much warmth..."
I installed the beta 4.9.1.30.
Get the same results using the 4.9.1 and beta 4.9.1.30.
The individual lights do delete without crashing Daz. But When trying to delete the main Focus Light group, this is when the Daz instantly crashes.
I'm sure these lights do have a sunny dispostion.. really.. Bit hitchikers fan.. I have a cat named Ford and we had another named Trillian who passed away.
What OS are you running? I've tried deleting individual and the whole null set with no problems on my Mac.
Wait, it's crashing when you delete the null but not when you delete the lights?
That's an old error, something I reported in a pre-Iray version of Studio, version 4.7.0.12. According to the ticket, it was something they couldn't replicate for a long time, passed it to the Dev team, and then allegedly it was fixed in whatever the next version of Studio was that came out after March 2015.
I say "allegedly" because the response saying it was fixed was addressed to "Christopher" -- not my actual name -- and the response was so generic and so long after the last update that it wasn't at all clear that they knew what they were responding to. I do remember that when I tested it in the next version of Studio, the same thing still happened. What I don't remember is if, after it was fixed, the issue was limited to existing scenes where the issue may have been baked into the scene, so to speak, or if it occurred in later scenes as well. I just got used to not deleting nulls, so I never thought to check again.
That was also a computer and a very slightly different operating system ago, so I don't know if that's an issue with this computer or not. I'll have to give it a shot and see.
I'm running the latest Mac OS, 10.11.3
I am on Windows 10 - When I delete the Light Focus in 4.9.1.30 Public Build it crashes every time (individual lights delete OK) but when I delete the Light Focus in 4.9.1.30 Pro Edition it works fine.
Both are using the same content libraries & the lights were installed with DIM not Connect - The only obvious difference I can see in my 2 installs is that in the Beta I also have Reality Plugin
As far as I know I have the latest official version. I have 4.9.1.30. Don't you have to sign up to get the beta? I didn't do that. I heard there was a new version and I checked DIM and saw there were some updates, including DS and I installed that.
I do have the Reality Plugin. I have the latest version.
I really hate crazy stuff that I can't just fix myself. Does it crash if you use edit/delete/delete all lights? That should leave the null but take the em light that is parented to a spot. I know people who have an issue would have a scene tab potentially littered with nulls and that is not ideal but it is better than a crash in my book.
Beta is in DIM for everyone but you need to have the settings so it can show.
So, I ran this render last night. I have to say I love this set! It took me a few minutes to figure out how it works. I was almost ready to attempt tracking down a help file or readme, but I managed to figure it out before needing to take such drastic measures! I probably could have made it easier on myself if I had actually started with a standing model, but, no, I had to make things more difficult and have my model sitting for the first render! This is also my first render with Male-M3dia's Jesse model, too. I think he looks pretty good. I miss having the muscularity and vein products for G3 males, though, like I do for the previous generation. Hopefully, soon. @Khory Awesome set!
He is a big ole boy isn't he? Good looking image. Sitting poses should be almost as easy to deal with as standing. Just move the null down to where the head is and peer through the guide light or do a test render to see if you need to rotate the null.
In Beta All the lights get deleted if I use delete all lights - The focus remains & if I then try to delete that it will crash.
@Khory - The lights are great & the crashing doesn't get in the way of me using them -
Here is a quick V7 render
Yep, that is what I finally ended up doing, but my old brain took a little longer to figure that out! It probably didn't help that I had to keep stopping and then figure out where I was. Too many interuptions, at the time.
Lovely render Tottallou. Really warm. And I am not saying that just because she has my favorite hair color.
I'm glad to know there is a work around even if it is less than perfect. Especially since I have been working on another set..
"It probably didn't help that I had to keep stopping and then figure out where I was. Too many interuptions, at the time."
When I am moving stuff around and know I am not as focused as I might be I use the universal tool because then I can see that big drag around thing. I just wish I didn't always lose my "grasp" of the little triangles trying to pull things around. But, at least I can see where I left what I was moving.
I've had the delete issue...I did not want to raise it in this thread because its NOT a problem with the product, but something in Studio. I have a ticket open regarding it.
Happens to me on one of my machines with the latest release, but not the other one with the latest release... go figure. Of course, the one that does crash is my main rendering machine.