A little trick I just discovered

marblemarble Posts: 7,500
edited March 2016 in The Commons

Feel free to add your own tricks and tips but I just discovered one that might be useful to others. I'm sure it is stating the obvious but here goes: I was looking at long hair and noticing that the areas around the ears and shoulders often had hair bending at sharp angles instead of soft and flowing. I was unsure about adding a smoothing modifier in case the hair started clinging to the face and neck. Anyhow, I tried a smoothing iteration of 2 and set the collision parameter to zero. At first look, it seems to do exactly what I was hoping for. I guess I'll find out whether other problems will arise as I use the hair with various poses.

Post edited by marble on
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Comments

  • marblemarble Posts: 7,500

    Here's a quick example using Leyton Hair:

     

     

    B7_Cailin_Leyton.jpg
    506 x 796 - 532K
  • Oso3DOso3D Posts: 15,014

    Huh, I'll have to try that, thanks.

     

  • mtl1mtl1 Posts: 1,507

    Yeah, collision and smoothing modifiers are really useful for collisions when morphs aren't satisfactory. I remember one similar trick to simulate squishing of skin while sitting.

  • IceDragonArtIceDragonArt Posts: 12,548

    Wonder if this will take care of the elf ear issue I keep running into....

  • Wonder if this will take care of the elf ear issue I keep running into....

    Hi Sonja, are you setting the elf ear morph to zero in the hair item under hidden properties?

  • marblemarble Posts: 7,500

    Wonder if this will take care of the elf ear issue I keep running into....

    Hi Sonja, are you setting the elf ear morph to zero in the hair item under hidden properties?

    That sound like another useful tip. :)

  • nonesuch00nonesuch00 Posts: 18,131

    Yes, I used this also on jeans that had poke through...

  • RedzRedz Posts: 1,459

    Maybe it's common knowledge, but discovering the CTRL Z shortcut to zero a parameter has helped me hugely :) is there a hot key list for Daz Studio some place? 

  • TaozTaoz Posts: 9,943

    Autofit often distorts parts of a hair, parenting it instead usually solves the problem.

  • marblemarble Posts: 7,500
    edited March 2016
    Redz said:

    Maybe it's common knowledge, but discovering the CTRL Z shortcut to zero a parameter has helped me hugely :) is there a hot key list for Daz Studio some place? 

    I use Alt-Left Click to zero a parameter. Didn't know that CTRL Z would work too. But yes, a great time saver. 

    I don't know where the hot-key list is - I looked for it quite recently.

    Post edited by marble on
  • FSMCDesignsFSMCDesigns Posts: 12,755
    Taozen said:

    Autofit often distorts parts of a hair, parenting it instead usually solves the problem.

    Agreed, I always parent any hair made for another figure.

  • KharmaKharma Posts: 3,214
    marble said:
    Redz said:

    Maybe it's common knowledge, but discovering the CTRL Z shortcut to zero a parameter has helped me hugely :) is there a hot key list for Daz Studio some place? 

    I use Alt-Left Click to zero a parameter. Didn't know that CTRL Z would work too. But yes, a great time saver. 

    I don't know where the hot-key list is - I looked for it quite recently.

    When I tried CTRL-Z on toes that were sticking out of a pair of shoes ( as following the video) it zeroed my entire pose, I don't know why

    Taozen said:

    Autofit often distorts parts of a hair, parenting it instead usually solves the problem.

    Agreed, I always parent any hair made for another figure.

    and when I tried autofitting hair or parenting either it wouldn't move with the pose or the hair morphs weren't available anymore, but I can't remember which didn't work with which, at work and can't check right now.

  • mjc1016mjc1016 Posts: 15,001

    I often think that Autofit adds too many bones to the hair, which is one of the causes of the distortion....seriously why does a hair model really need the pectoral bones added to it, unless it is a chest length hair?

  • frogimusfrogimus Posts: 200
    edited March 2016

    CTRL-Z is the undo shortcut, so it should only work if the parameter change was the last thing you did.

    ETA: and CTRL-Y is the redo shortcut

    Post edited by frogimus on
  • FSMCDesignsFSMCDesigns Posts: 12,755
    Kharma said:
     

    and when I tried autofitting hair or parenting either it wouldn't move with the pose or the hair morphs weren't available anymore, but I can't remember which didn't work with which, at work and can't check right now.

    Either way should move with any pose. Autofit can and will destroy the morphs at times. Sometimes with parenting you have to click into the figure (head or neck, etc) to find the morphs if the hair is poser specific, like the ones from Ali or some other non DAZ PAs

  • KharmaKharma Posts: 3,214
    Kharma said:
     

    and when I tried autofitting hair or parenting either it wouldn't move with the pose or the hair morphs weren't available anymore, but I can't remember which didn't work with which, at work and can't check right now.

    Either way should move with any pose. Autofit can and will destroy the morphs at times. Sometimes with parenting you have to click into the figure (head or neck, etc) to find the morphs if the hair is poser specific, like the ones from Ali or some other non DAZ PAs

    ok I will try that later tonite and see if it works for me, thanks

  • marblemarble Posts: 7,500
    edited March 2016
    frogimus said:

    CTRL-Z is the undo shortcut, so it should only work if the parameter change was the last thing you did.

     

    Doh! Silly me - of course it is - I use it all the time :) Yes - I use Alt-Click for zero parameter.

    Post edited by marble on
  • marblemarble Posts: 7,500

    For hands - I zero by Right-Clicking the hand in the scene tab, select children and then use Alt-Click in the parameters tab to quickly zero all translations.

  • tl155180tl155180 Posts: 994
    marble said:

    For hands - I zero by Right-Clicking the hand in the scene tab, select children and then use Alt-Click in the parameters tab to quickly zero all translations.

    Oh, now that is very useful. Thanks marble!

  • marblemarble Posts: 7,500

    Another: Set Focus Script

    Just create a Null, put it where you want the camera to be in focus and keep the null selected. Then run the script. Easy-Peasy.

  • ChoholeChohole Posts: 33,604
    edited March 2016
    Redz said:

    Maybe it's common knowledge, but discovering the CTRL Z shortcut to zero a parameter has helped me hugely :) is there a hot key list for Daz Studio some place? 

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/actions/action_accelerators/start

    Post edited by Chohole on
  • KeryaKerya Posts: 10,943
    edited March 2016

    http://www.daz3d.com/forums/discussion/comment/64909/#Comment_64909

    Edited to add: an  official list wouldn't make sense, as everybody can customize their own DazStudio shortcuts ...

    Post edited by Kerya on
  • JeremyDJeremyD Posts: 265
    marble said:

    Another: Set Focus Script

    Just create a Null, put it where you want the camera to be in focus and keep the null selected. Then run the script. Easy-Peasy.

    Ooh I need to try this. Ty! Manually wrestling with the camera's  DOF is tedious for me.

  • You can change the navigation with mouse to anything you like, (i use "maya" shortcuts), with the mouse buttons modifiers.

    You can find it in Winow>workspace>customize. It's the first thing i change in any new installation.

    Second is to change ctrl+y to ctrl+shift+z (redo)

    Third to change move, rotate, scale, universal to w, e, r, y. (Many years in others programs)

  • chris-2599934chris-2599934 Posts: 1,817

    Took me a long time to figure out how to set up your own keyboard shortcuts, but it can save you a lot of time once you do...

    • Go to Window > Workspace > Customize (or just press F3)
    • Find the action(s) you want to add shortcuts for (which can take some time as they're in a different structure to the one in the menu. Frankly, a straight alpabetical list would have been easier)
    • Right-click the action, select Change Keyboard Shortcut and press the key combination you want.

    I've only set up two of them, but they save me a ton of time: I've set Shift-Ctrl-C to be "Select Children" (in the Scene Hierarchy section), and Shift-Ctrl-Z to "Zero Selected Items Pose" (in the Parameters section).

    So to zero a hand, to use Marble's example, I just select the hand, hold down Ctrl and Shift, and then press C followed by Z. Simple and effective!

  • CybersoxCybersox Posts: 9,059

    DAZ hotkey and time saving tip video

     

  • marblemarble Posts: 7,500

    Took me a long time to figure out how to set up your own keyboard shortcuts, but it can save you a lot of time once you do...

    • Go to Window > Workspace > Customize (or just press F3)
    • Find the action(s) you want to add shortcuts for (which can take some time as they're in a different structure to the one in the menu. Frankly, a straight alpabetical list would have been easier)
    • Right-click the action, select Change Keyboard Shortcut and press the key combination you want.

    I've only set up two of them, but they save me a ton of time: I've set Shift-Ctrl-C to be "Select Children" (in the Scene Hierarchy section), and Shift-Ctrl-Z to "Zero Selected Items Pose" (in the Parameters section).

    So to zero a hand, to use Marble's example, I just select the hand, hold down Ctrl and Shift, and then press C followed by Z. Simple and effective!

    Ah yes - even better. Thanks :)

  • Given that there are so very few hairs specifically for G3M (which is what I almost exclusively use now), I'm fitting hairs by parenting quite frequently as I have a very large collection of them which will not autofit. It may seem obvious, but what I do to fit them better is to hide all but the cap with the transparency/cut out parameters in surfaces and then translate and scale the cap so it fits the target head, and then, of course, restore the transparency settings to 100% on all the other parts.

    As others have said, parenting avoids all the sometimes nasty distortions you can get with autofit.

  • frogimusfrogimus Posts: 200

    Given that there are so very few hairs specifically for G3M (which is what I almost exclusively use now), I'm fitting hairs by parenting quite frequently as I have a very large collection of them which will not autofit. It may seem obvious, but what I do to fit them better is to hide all but the cap with the transparency/cut out parameters in surfaces and then translate and scale the cap so it fits the target head, and then, of course, restore the transparency settings to 100% on all the other parts.

    As others have said, parenting avoids all the sometimes nasty distortions you can get with autofit.

    "may seem obvious " but wasn't obvious enough that I ever did it. I will now. Thanks for the tip!

  • LayLo 3DLayLo 3D Posts: 329
    edited March 2016

    One thing I'll sometimes do when hair looks choppy is turn up the SubDivision Level. If you don't see Mesh Resolution under the General section of the parameters tab, you can go to Edit > Object > Geometry > Convert to SubD... this will convert it to a SubD model and add the Mesh Resolution parameter.

    Increasing the SubDivision level will increase render times, and it doesn't always look better, but sometimes it works great.

    Post edited by LayLo 3D on
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