How do I tell my pz2 to keep the negative and positive bumps?

BlazeMystEraBlazeMystEra Posts: 464
edited December 1969 in The Commons

Hello community,

I've been trying to create a texture for M4 with the "createPoserMs script". Worked rather well, but it doesn't keep the bump settings... I do know how to correct the bumppercentage, but I can't get the negative and positive settings into the pz2 file.

I tried the node-thingie that I saw in a bought character, but... it doesn't seem to work...

I'd really appreciate if someone in this community could help me with this... I'd really like to get this to work :)

Thanks in advance!

Comments

  • RawArtRawArt Posts: 5,868
    edited December 1969

    You have to attach a math functions node and plug the bump (or even displacment) into that.
    Set the math node to "subtract" and set the Value1=2 and Value2=1 plug in your map to the values and then plug the result into the bump channel

    RAwn

  • BlazeMystEraBlazeMystEra Posts: 464
    edited December 1969

    Thank you for the Answer Rawn!
    Would this suffice?

      shaderTree
       {
       node "poser" "PoserSurface"
        {
        name "PoserSurface"
        pos 10 10
        showPreview 1
        nodeInput "Bump"
         {
         name "Bump"
         value 0.5 -17 10
         }
        }
       }
  • RawArtRawArt Posts: 5,868
    edited December 1969

    Not sure how to answer that....my fix would be done in the material room.

  • BlazeMystEraBlazeMystEra Posts: 464
    edited January 2013

    I should have mentioned, that I'm using DS 3 and 4.5, sorry.

    As for why I'm going for pz2s then... ;) because I'd like to make it useable for others and not only for DS.

    Post edited by BlazeMystEra on
  • Richard HaseltineRichard Haseltine Posts: 99,447
    edited December 1969

    DS will not use ShaderTree settings in any event, unfortunately. If you want to make it usable in Poser, create Poser settings in a PZ2 and place that, along with an identically named .dsa materials preset, in your Poser or Materials library - Poser will then use its settings and DS will use its.

  • BlazeMystEraBlazeMystEra Posts: 464
    edited December 1969

    Ah! Thank you Richard!

Sign In or Register to comment.