Problem texturing

Hello,

I created a simple disk (a flat cylinder obj) and a jpeg map to texture it that I apply as a map.
Pic 1 shows what happens, pic 2 is an example of what happens when I play with vertical/horizontal tiling and offseting.
Obviously not the result desired.
What am I doing wrong ?
What area do I have to work on ?

Thanks,
Oliver

DISK.png
1920 x 1080 - 461K
JPEG.jpg
64 x 64 - 28K
PIC 1.png
1920 x 1080 - 511K
PIC 2.png
1920 x 1080 - 576K

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