?? Philemo plugin dynamic hair to mesh ??

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  • PhilWPhilW Posts: 5,144

    There are a selection of glossy settings to add more shine if required. A lot of it can also depend (as with most things) on the lighting as well. Very diffuse lighting will not give specific highlights while strong direct lights will.

  • HeadwaxHeadwax Posts: 9,964
    edited June 2018

    beaut hair!!

    @PhilW trick is to add a bone to the object before exporting the obj 

     

    except I note the poly count is different (simple sphere was test obj)

     

    edit i reran test again

    this time I centred bone and object before attaching skeleton

    I attached bone before making my morph (previpusly I added a morph before boning object)

    I then exported with all first four options ticked (in export window)

    when I bring morphed obj back it has correct number of polys 

     I assume attach bone before making  morph was the winner step

     

     

    Post edited by Headwax on
  • PhilWPhilW Posts: 5,144

    HW - thanks. Ill have to try that and see if that works out.

  • HeadwaxHeadwax Posts: 9,964

    good luck - please see my edit to above comment

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