Bake pose before exporting to collada file

Hello!

When I export my model in a posed state as a collada file and view it in another program, the model is unposed (in a T-Pose).
Does anybody know how I can "bake" the current pose in DAZ? I am not using an animation or so.

Thank you very much for your help!

Post edited by johann.hesters_2e9dd0ece9 on

Comments

  • DigiDotzDigiDotz Posts: 514
    edited December 1969

    Can you load obj files in the other program?

    If you dont need animation then I'd export as obj file with collect maps ticked

  • edited December 1969

    Unfortunately I cannot use obj files because the armature / bones are lost during the process.
    I would really need a collada file.

  • DigiDotzDigiDotz Posts: 514
    edited December 1969

    For collada, Even though not an animation, when I tried, I had to create an extra keyframe and check

    show individual settings> Animation>include Transformations

    to get the pose through

  • edited February 2015

    Hmmm.... did you do anything else?
    Because for me that doesn't work. The pose does not get through.

    Do I have to "bake" the keyframes? I did not find an option to do that however.

    I added a keyframe in the TimeLine (attached as a screenshot).
    Is this the right place where I should add a keyframe?

    keyframes1.jpg
    1890 x 164 - 28K
    Post edited by johann.hesters_2e9dd0ece9 on
  • WendyLuvsCatzWendyLuvsCatz Posts: 37,947
    edited December 1969

    Would an FBX export converted to collada using the free Autodesk FBX convertor work better?
    What software are you exporting to? Can it load the pose as a bvh?

  • hermiewhermiew Posts: 1
    edited February 2015

    .

    Post edited by hermiew on
  • WendyLuvsCatzWendyLuvsCatz Posts: 37,947
    edited December 1969

    Well reading your misplaced Mechanim post I see you are using Unity.
    I have it but not tried it much, have used Unreal more for rendering with matinee not so far games but recall I had to do two FBX exports, one for the figure one for the motions, the latter has to be motions you can use licensed for games so not too much covered by the DAZ indy license, one reason buying iClone 5 pro and 3DX5 pipeline a good idea and much easier to retarget stuff for game engines too. Ultimate Unwrap 3D is also valuable for polyreducing for games, I use decimator as well just to get DAZ stuff in it, but it seems to do a neater job.

  • edited December 1969

    Wow, you're so much into this!

  • medamine.ayarimedamine.ayari Posts: 1
    edited December 1969

    same problem for me, when exporting as collada the pose is not preserved ! Any solution ?

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