Blockey... blockie... blocks in renders

spearcarrierspearcarrier Posts: 686
edited December 1969 in The Commons

After two long dayyysss... okay 12 hours... I rendered a scene I'm kind of proud of. Or I could be, except my Genesis figure is kind of blocky.

I've seen this on other items in scenes, but that's always fixeable by turning them into subd. I can't do that with the figure, obviously.

I'm not sure where to even begin looking to find the source of the problem.

Ideas? Thanks.

wut.jpg
648 x 659 - 211K

Comments

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    After two long dayyysss... okay 12 hours... I rendered a scene I'm kind of proud of. Or I could be, except my Genesis figure is kind of blocky.

    I've seen this on other items in scenes, but that's always fixeable by turning them into subd. I can't do that with the figure, obviously.

    I'm not sure where to even begin looking to find the source of the problem.

    Ideas? Thanks.

    Shadow maps, or ray traced shadows?
  • spearcarrierspearcarrier Posts: 686
    edited December 1969

    Ray traced. I usually go ray traced, cuz my computer is near its death bed. LOL

  • Testing6790Testing6790 Posts: 1,091
    edited March 2015

    I'm 95% sure that ray-tracing is the higher-demand shadow option.

    That being said, you get square artefacts sometimes when mixing shadow maps and ray-tracing. Though mine are usually blue.

    That could be fixed really easily in photoshop, though.

    Post edited by Testing6790 on
  • spearcarrierspearcarrier Posts: 686
    edited December 1969

    Hrm!

    Well I'm not mixing to the best of my knowledge. I'll switch the shadows to deep shadow and see what happens, but I won't know until tomorrow. I'm pretty sure the surfaces themselves have raytracing set in them, though, as default. I usually leave that alone, but with me using the shadows as ray trace as well it shouldn't have been a problem? Time to poke at it.. well, after work anyway.

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    Ray traced. I usually go ray traced, cuz my computer is near its death bed. LOL
    And you said you used Sub-D on something, What did you Sub-D?
  • spearcarrierspearcarrier Posts: 686
    edited December 1969

    No, what I meant was if say her clothing did that I know that I could use sub-d on it and the problem would go away as it would smooth out and the blocks would seem to vanish. But you can't sub-d a Genesis figture.

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