Question on Face morphs for G2F
cosmo71
Posts: 3,609
in The Commons
I just have bought the 200 Face morphs for G3F and it is a great product, my question, is there something like that also for G2F?
I just have bought the 200 Face morphs for G3F and it is a great product, my question, is there something like that also for G2F?
Comments
i dunno about 200 head morphs but there were tons of face moprh kits for G2F. typically each character got one, and I think the base G2F had oen first.
http://www.daz3d.com/genesis-2-head-morph-resource-kit
You can find a few more in their catalog
http://www.daz3d.com/handspan-studios
What are "Morph Resouce Kits"? and vs like the Body/Head Morph bundles?
They are basically the same thing. Assuming you mean the body/head moprh packages that have lots of morphs to shape the figure.
The ones from the vendor I showed are also Merchant Resources. So you could use them to make characters you could resell if you want. You just can't give away the morphs as they are.
Oh the "200 Plus - Head & Face Morphs for Genesis 3 Female(s)" is a really good product with morphs I have missed on g3f and some I know from V4.2 for example (other name but same result) and of course it has much more as the name shows (200 Plus)
http://www.daz3d.com/200-plus-head-face-morphs-for-genesis-3-female-s
yeah i have the 200 plus morpsh for G3. but I don't know of a true equivlant for G2F. I have a bunch of smaller kits for G2F and I have been using those for years.
From the vendor I listed, I got their G3 head morphs even though I got the 200+ ones. just cause I tend to like their kits. I probably would only get one more head morph kit (i now have 3) and that would be for an Aiko type character. Since I do a lot of toons, specialized morphs just for them tend to be worth a few bucks.
well, I like this morph set, it has some really good morphs that are very usefull I think.
Dogz makes good stuff. But they didn't make one for G2F. So you will need to open up a bit and find some other options. I use what works for each generation without limiting it to a single source.
Morph bundles are usually 'end-user' ready. Morph Resource kits are usually merchant resources...meaning that they can be used to create and be packaged with custom morphs/redistribuable. You need to read the fine print on each, though.