It depends. I have this converter which makes G2M/F clothes usable for Genesis (sorry, forgot the name of the product; it's somewhere in the shop), and I only needed to widen the skirt, scarf, waistcoat and belt a bit (Parameters tab). The boots are comme ci, comme ça; the pants don't work well because if you widen them, they cover the waistcoat (all on Genesis Basic Male; see pic). But of course you could try to scale only the thighs/shins.
Don't forget that poke-away for genesis can help those poke throughs. or you can even just make the legs/hip invisible... Between these 2 and the autofit I rarely have issues with pokethrough that can't be fixed with just a hint of postwork, unless I use some heavy morph forms such as Anubis or Moleman... Boots on the otherhand are difficult for me as I use a lot of digitigrade morphs as well, so footwear is usually a mess... But those boots look good on a regulare genesis.
Check mesh smoothing, and you can set collision to the character (or an undershirt). This can be adjusted.
If the clothing lacks mesh smoothing (which I suspect leads to a lot of pokethrough problems), you can add it through Edit/Geometry/Apply Smoothing Modifier.
Comments
It depends. I have this converter which makes G2M/F clothes usable for Genesis (sorry, forgot the name of the product; it's somewhere in the shop), and I only needed to widen the skirt, scarf, waistcoat and belt a bit (Parameters tab). The boots are comme ci, comme ça; the pants don't work well because if you widen them, they cover the waistcoat (all on Genesis Basic Male; see pic). But of course you could try to scale only the thighs/shins.
Thanks
Don't forget that poke-away for genesis can help those poke throughs. or you can even just make the legs/hip invisible... Between these 2 and the autofit I rarely have issues with pokethrough that can't be fixed with just a hint of postwork, unless I use some heavy morph forms such as Anubis or Moleman... Boots on the otherhand are difficult for me as I use a lot of digitigrade morphs as well, so footwear is usually a mess... But those boots look good on a regulare genesis.
Another tip:
Check mesh smoothing, and you can set collision to the character (or an undershirt). This can be adjusted.
If the clothing lacks mesh smoothing (which I suspect leads to a lot of pokethrough problems), you can add it through Edit/Geometry/Apply Smoothing Modifier.
http://www.daz3d.com/genesis-2-female-clone-for-genesis
http://www.daz3d.com/genesis-2-male-clone-for-genesis