Question on glossiness and specular strength
cosmo71
Posts: 3,609
Maybe someone can help me with this new AoA Shader related to glossiness and specular strength.
I can try and try and try either I get a result where everthing is without gloss or it is totally glossy but I want some glossiness, highlights if you want, my english is not so good that I can clear explain what I mean but maybe it is understandable.
What does specular noise density and specular noise strength?
Post edited by cosmo71 on
Comments
Glossiness parameter controls the size of the highlight...low number is wide/spread out; high number is small/tight.
Speculart strength is how strong the highlight is.
Specular noise density and strength are a procedural noise to add an unevenness to the highlight. Density is how much 'noise'/unevenness there is and strength is how prominent it will be...a very high strength with a mid to high density will almost, but not quite, make a sparkly surface.
Well it seemed to me that the values are contrariwise than normal that is why I was asking, maybe I have a kink in the optics
In 3Delight, 100 % glossy means just a tiny pin-prick of a highlight.
okay, then it is as it was :) as I said "knik in the optics"