Need help fixing lighting using PWToon
![gibrril_fa945a6cee](https://secure.gravatar.com/avatar/ef0211386faac807ab2178460e8593a1?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fef0211386faac807ab2178460e8593a1_100.png)
in The Commons
Hi all,
I'm trying to render an indoor scene using PW Toon, but I end up having way to much shadows every single time.
I've tried turning off shadowcasting, changing the shadowcolors of the lights to white, turning back shadow intensity to zero, changing specular color of all the assets to white, turning of the interior line, but nothing helps...
I always get the result I've attached to this message... The "second half of the hallway is always rendered almost solid black...
If anyone knows a good setup for lights to use with toon-style shading, please let me know...
Thanks a lot,
Me
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/6b/0a00c3f8da55361e389a4d2a603f28.jpg)
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/6b/0a00c3f8da55361e389a4d2a603f28.jpg)
Hallwaytest011.jpg
2750 x 2063 - 2M
Comments
Try messing with the shading color.
Use this online control so you can visually see what that setting does.
http://www.poseworks.com/shaders/pwtoon/pages/diffuse.html
Altering the camera angle can hep sometimes.
Personally I often don't bother with applying the shader to the floor.