Creating Morphs in DS4.5

KLH22KLH22 Posts: 20
edited December 1969 in New Users

I have been trying to create a morph for genesis.

I export the geometry, change it in Silo then try bring it back into DS4.5 using morph loader pro. But I get a geometry not mathchin error which suggests that the number of vertices has changed.

From some where in the Daz forums I found out that the problem may be the subdivision level setting.

But I can't figure out how to set subdivision level in DS4.5 !!! (I have looked everywhere, its like a game of wehre's Waldo!)

Where do I look for this setting ?

Thank you for any help

KLH

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited January 2013

    Select Genesis in the Scene pane, and then go to the Parameters pane, under General there is Mesh Resolution. Set it to base and that should work.

    It is much easier to use Hexagon for morphs, since DS4 has a bridge to Hexagon. It simplifies the whole process, just a thought.

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  • KLH22KLH22 Posts: 20
    edited December 1969

    AH-HA !!! There it is.

    Morph geometries now load fine.

    Thank you so much.

    :-) KLH

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