Help with naming conventions

Kia ora

I'm trying to work out which files are what in the texture line and how Daz name their files

 

Eva7TorsoMapB_1002 <-- Bump map? but what is the _002

GwenniliTorsoScMapD_1002 <-- Diffuse, Base Colour, Allbedo?  stiff _002 and whats the Sc in the middle

GwennilHairTrs ????

Eva7EyesMap01T_1007

Eva7EyesMap02T_1007   Sorry don't get the 01T, 02T is than tranparent?

 

Is there a page some place that will translate all this please

 

Comments

  • Richard HaseltineRichard Haseltine Posts: 97,310
    edited June 2017

    The numbrs refer to UDIM tiles - which map theya re on in effect. I would expect T and Trs to be Transparency (meaning Opacity). D could, as you say, be Diffuse or Displacement - if it's colour it would be the former, greyscale the latter. B is probably Bump, yes. None of the names has any functional siginifcance so you can't expect absoloute consistency. On the Gwennli maps, I suspect Sc is for Scar - the character has scarred and unscarred versions.

    Post edited by Richard Haseltine on
  • Kiwi-HawkKiwi-Hawk Posts: 88
    edited June 2017

    Thank you Sir, I just wanted to be sure I was using them in the correct places

     

    Oh I guess I can take it then, that there is no real standard naming convention used within Daz Peoducts, that comes down to the Author, which ends up leaving the users to figure that out on a percase baseis

    Post edited by Kiwi-Hawk on
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