3D Realism examples

AJ2112AJ2112 Posts: 1,416

I read alot of post, pertaining to 3D realism, what I would like to know is, what is 3D realism to you, examples would be helpful.  I view top images weekly, I don't see any realism, but mostly post worked art, more photoshop then 3D software created.  Before Iray, I viewed alot of 3D created art, from artist using 3Delight, Bryce, etc....  just curious what artist consider 3D realism, thanks.     

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Comments

  • SorelSorel Posts: 1,395

    Just a few things from my gallery that I thought got pretty close to real 

     

  • I like the hand with ring and the cake. That is some amazing skill, there.

    Thanks for sharing...er share more!

    It reminds me of that photoshop digital site where they quiz you to tell the digital pictures from the real ones and they are all real. lol

     

  • srieschsriesch Posts: 4,241

    I would consider realism to be "you can't tell if it's a photo of something real or not".  But maybe it would be helpful to know why you are asking, in case that affects the answers you get?

  • hacsarthacsart Posts: 2,025

    Well. I have a few that I think are pretty realistic, but none done in DAZ - al vray in 3d Studio MAx,,

     

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  • fastbike1fastbike1 Posts: 4,077
    edited November 2017

    Ford GT, Mei Fen. No post work.

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  • 3Diva3Diva Posts: 11,471

    Here are some that I think get pretty close to realism:

  • Take a look at Bertrand Benoit's gallery http://www.bertrand-benoit.com

  • 3Diva3Diva Posts: 11,471

    Here are a few more:

  • fastbike1fastbike1 Posts: 4,077
    edited November 2017

    @Divamakeup

    Image with (just) the pink bottom; are those your "standard" skin settings, or have you recently improved them? Your settings have been great, but this one looks like it's another step up. Outstanding job either way.

    The lighting is perfect to show off the texture (skin and bikini). yes

    Post edited by fastbike1 on
  • 3Diva3Diva Posts: 11,471
    fastbike1 said:

    @Divamakeup

    Image with (just) the pink bottom; are those your "standard" skin settings, or have you recently improved them? Your settings have been great, but this one looks like it's another step up. Outstanding job either way.

    The lighting is perfect to show off the texture (skin and bikini). yes

    That one is one of my shader variations. I have 4 custom shaders that I use on just about all of my renders - that one is one of the first ones I came up with. It's a mix of several freebie settings from Iray tutorials from Deviant Art, as well as some suggestions by Willbear (sorry, Will, I can't remember your new user name at the moment - I need coffee lol), mixed with my own experementing and tweaking. I've made quite a few Iray skin setting variations but have widdled it down to 4 of my favorites that I use pretty often.

  • jag11jag11 Posts: 885

  • SorelSorel Posts: 1,395
    jag11 said:

    Skin looks good, the eyes looks a bit fake though.  THe bike is nice as well

  • GregoriusGregorius Posts: 397
    edited November 2017

    Here's one of my latest attempts at a photo-realistic studio portrait of sorts.  Constructive critique is welcome as always, especially with respect to realism.

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  • ThatGuyThatGuy Posts: 794
    edited November 2017

    My very first dabble with realism.

    This was done using Reality.

    This second photo attached is another indoor setting that used almost the same environment.  I can't remember if I rendered it using Reality or Iray.

     

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  • DiomedeDiomede Posts: 15,168

    Here was my attempt at "Mrs. White in the Ballroom with the Candlestick."

    .

  • Take a look at Bertrand Benoit's gallery http://www.bertrand-benoit.com

    Some incredible images there! Thanks for the link.

  • DaremoK3DaremoK3 Posts: 798
    edited November 2017

    I don't care if a rendered image is postworked or not.  The 3D realism for me lies in the believability factor.  If it can convince me it is a photograph, and not a render.

    There are only three renders so far on this page that I would believe were photos if I saw them out of context of the 3D world (DAZ site, etc.), two are from Sorel, and one from jag11.  If I saw either the ringed hand on a jewelers site, or the tasty dessert on a restaurant site or a foodie blog, I think I would be fooled into believing they were photographs.  Also, jag11's closeup of the male face; I thought he had just uploaded a resource photo for comparison.  If that is a render, then I am impressed.  To me, those are what qualify as 3D realism...

    Some of you suffer from missing the fine details if you are going for realism.  Things like no asymmetry in your figures, to no feeling of weight in your poses/collisions.  There are other nuances, but those are the dead giveaways.

    Both of hacsart's images are a close second, and almost beliveable, but the trees looking like one-sided Sprite Billboards in the building scene (close-up -- passable not at full size), and the wheels of the car being so black and clean.  Though, he nailed it with giving them weight, and the environment lighting matches, but it still looks like a render to me.

    * EDIT:  I missed one; ThatGuy's table scene -- I would probably believe it was a photo if I saw that image on a housing site, or in a magazine such as Better Homes And Gardens.

    Post edited by DaremoK3 on
  • That one is one of my shader variations. I have 4 custom shaders that I use on just about all of my renders - that one is one of the first ones I came up with. It's a mix of several freebie settings from Iray tutorials from Deviant Art, as well as some suggestions by Willbear (sorry, Will, I can't remember your new user name at the moment - I need coffee lol), mixed with my own experementing and tweaking. I've made quite a few Iray skin setting variations but have widdled it down to 4 of my favorites that I use pretty often.

    Your shaders are quite amazing as evidenced by the great renders above (especially the 'hip' shots) and ones you've shown before in other threads.

    Do you tend to build shaders with a specific lighting rig in mind? Or do you find that a great shader produces great results under a variety of lighting set-ups?

  • 3Diva3Diva Posts: 11,471
    edited November 2017

    That one is one of my shader variations. I have 4 custom shaders that I use on just about all of my renders - that one is one of the first ones I came up with. It's a mix of several freebie settings from Iray tutorials from Deviant Art, as well as some suggestions by Willbear (sorry, Will, I can't remember your new user name at the moment - I need coffee lol), mixed with my own experementing and tweaking. I've made quite a few Iray skin setting variations but have widdled it down to 4 of my favorites that I use pretty often.

    Your shaders are quite amazing as evidenced by the great renders above (especially the 'hip' shots) and ones you've shown before in other threads.

    Do you tend to build shaders with a specific lighting rig in mind? Or do you find that a great shader produces great results under a variety of lighting set-ups?

    I find that a good shader will make skin look pretty good in most lighting - however skin can always look better with the "right" lighting and render settings. That's just my experience though. :)

    Edit - Thank you for the awesome compliment on my shaders! That put a huge smile on my face! :) I work hard on trying to get my skin to look as real as I can. I still have a lot of learning to do, but I'm having fun learning! 

    Post edited by 3Diva on
  • One of my attempts, this T Shirt was actually gifted to the character in real life, and I converted it to 3D using MD.

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  • 3Diva3Diva Posts: 11,471
    Karuki said:

    One of my attempts, this T Shirt was actually gifted to the character in real life, and I converted it to 3D using MD.

    Wow! That's awesome! Well done!

  • FSMCDesignsFSMCDesigns Posts: 12,754

    Here are a few more:

     

     

     

    Diva, what skin/settings did you use on this? I love the skin detail.

  • hacsarthacsart Posts: 2,025

    Yeah.. No argument there - In the building scene my main focus was building lighting.. As for the wheels? I need to find a good procedural dirt plugin for Max.. T

    DaremoK3 said:

    I don't care if a rendered image is postworked or not.  The 3D realism for me lies in the believability factor.  If it can convince me it is a photograph, and not a render.

    There are only three renders so far on this page that I would believe were photos if I saw them out of context of the 3D world (DAZ site, etc.), two are from Sorel, and one from jag11.  If I saw either the ringed hand on a jewelers site, or the tasty dessert on a restaurant site or a foodie blog, I think I would be fooled into believing they were photographs.  Also, jag11's closeup of the male face; I thought he had just uploaded a resource photo for comparison.  If that is a render, then I am impressed.  To me, those are what qualify as 3D realism...

    Some of you suffer from missing the fine details if you are going for realism.  Things like no asymmetry in your figures, to no feeling of weight in your poses/collisions.  There are other nuances, but those are the dead giveaways.

    Both of hacsart's images are a close second, and almost beliveable, but the trees looking like one-sided Sprite Billboards in the building scene (close-up -- passable not at full size), and the wheels of the car being so black and clean.  Though, he nailed it with giving them weight, and the environment lighting matches, but it still looks like a render to me.

    * EDIT:  I missed one; ThatGuy's table scene -- I would probably believe it was a photo if I saw that image on a housing site, or in a magazine such as Better Homes And Gardens.

     

  • I did post all my pics on personal thread, but since this topic is interesting to me as well, I would like to showcase a few things.  I do use postwork to try and bring my images either closer to photo look, or make some kind of pseudo-artistic stylization in other cases.  I consider my latest portrait as the best "photo" try yet:

     

     

    Once I had another pic which I was partly satisfied with,  namely with the car part:

     

     

    Also with the latest banner I did for my music page, I think it has some nice shot at realism:

     

     

    But in large, I have to say, that if the raw Iray output doesn`t have "it" - no post will make it a gem. In my view, you can enhance it, but cannot fix a flop. BTW some great pics in this thread too ;)

     

     

  • DiomedeDiomede Posts: 15,168

    I agree that I did not mimic a photograph.  I am proud of the image anyway, with all its flaws. smiley 

    Fully recognizing that I am in a tiny minority, I respectfully disagree that being mistaken for a photograph equates to looking closer to reality.  I do agree that most people would accept that definition of realism.  The most popular program is named Studio, after all.  For my side (photographs often distort reality, not reflect it), here is exhibit A.

    https://www.yahoo.com/lifestyle/our-beauty-hero-an-unretouched-jamie-lee-curtis-113020098248.html

    .

     

     

     

    DaremoK3 said:

    I don't care if a rendered image is postworked or not.  The 3D realism for me lies in the believability factor.  If it can convince me it is a photograph, and not a render.

    There are only three renders so far on this page that I would believe were photos if I saw them out of context of the 3D world (DAZ site, etc.), two are from Sorel, and one from jag11.  If I saw either the ringed hand on a jewelers site, or the tasty dessert on a restaurant site or a foodie blog, I think I would be fooled into believing they were photographs.  Also, jag11's closeup of the male face; I thought he had just uploaded a resource photo for comparison.  If that is a render, then I am impressed.  To me, those are what qualify as 3D realism...

    Some of you suffer from missing the fine details if you are going for realism.  Things like no asymmetry in your figures, to no feeling of weight in your poses/collisions.  There are other nuances, but those are the dead giveaways.

    Both of hacsart's images are a close second, and almost beliveable, but the trees looking like one-sided Sprite Billboards in the building scene (close-up -- passable not at full size), and the wheels of the car being so black and clean.  Though, he nailed it with giving them weight, and the environment lighting matches, but it still looks like a render to me.

    * EDIT:  I missed one; ThatGuy's table scene -- I would probably believe it was a photo if I saw that image on a housing site, or in a magazine such as Better Homes And Gardens.

     

  • 3Diva3Diva Posts: 11,471

    Here are a few more:

     

     

     

    Diva, what skin/settings did you use on this? I love the skin detail.

    I tried to recreate the scene as best as I could: https://sta.sh/0gs0a3wfoiy

    I can't share the skin from the original image as it's a skin I modified in Photoshop that is a mix of V7's textures and the base G3F's textures. I also can't share the HDRI that I used. But I set the scene up with V7's textures with my shader settings applied and the default Daz HDRI and tried to get it as close to the original as I could with those limitations. So it's not going to look exactly the same with a different skin and different HDRI - but I did the best I could.

    You should be able to set up a Materials Preset or a Shader Preset from the scene. :) I hope that helps. 

  • FSMCDesignsFSMCDesigns Posts: 12,754
    edited November 2017

    I tried to recreate the scene as best as I could: https://sta.sh/0gs0a3wfoiy

    I can't share the skin from the original image as it's a skin I modified in Photoshop that is a mix of V7's textures and the base G3F's textures. I also can't share the HDRI that I used. But I set the scene up with V7's textures with my shader settings applied and the default Daz HDRI and tried to get it as close to the original as I could with those limitations. So it's not going to look exactly the same with a different skin and different HDRI - but I did the best I could.

    You should be able to set up a Materials Preset or a Shader Preset from the scene. :) I hope that helps. 

    Thanks for the reply Diva. I have both skin resources so can probably make my own now that I know what you used. I really liked the detail on the skin. Thanks for the link, although I did a bunch of files not found when loaded.

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  • 3Diva3Diva Posts: 11,471
    edited November 2017

    I tried to recreate the scene as best as I could: https://sta.sh/0gs0a3wfoiy

    I can't share the skin from the original image as it's a skin I modified in Photoshop that is a mix of V7's textures and the base G3F's textures. I also can't share the HDRI that I used. But I set the scene up with V7's textures with my shader settings applied and the default Daz HDRI and tried to get it as close to the original as I could with those limitations. So it's not going to look exactly the same with a different skin and different HDRI - but I did the best I could.

    You should be able to set up a Materials Preset or a Shader Preset from the scene. :) I hope that helps. 

    Thanks for the reply Diva. I have both skin resources so can probably make my own now that I know what you used. I really liked the detail on the skin. Thanks for the link, although I did a bunch of files not found when loaded.

    Yeah, I think those got saved somehow with the original character I had in the scene that I loaded V7's shape to. It shouldn't effect the scene as it should just be V7, the Daz HDRI, and the base G3F underwear. :)\

    As for the skin, if I remember correctly it was the G3F base skin layered over the V7 skin and set to multiply - the color, brightness, and contrast adjusted. Just be sure to remember exactly what you did with each skin texture map - you're going to need to duplicate it EXACTLY or you'll get visible seem issues. 

    Post edited by 3Diva on
  • algovincianalgovincian Posts: 2,610
    As for the skin, if I remember correctly it was the G3F base skin layered over the V7 skin and set to multiply - the color, brightness, and contrast adjusted. Just be sure to remember exactly what you did with each skin texture map - you're going to need to duplicate it EXACTLY or you'll get visible seem issues. 

    Photoshop actions are your friend!

    - Greg

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