Any way to get Daz Studio 3?

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  • Cayman StudiosCayman Studios Posts: 1,135
    edited December 1969

    icprncss said:
    Cayman said:
    Male-M3dia, I developed the product with .duf files, then thought I'd better do a Poser version, so I produced the .cr2, pp2 and mc6 files, and finally I did some .dsa files for the DAZ MATs. So my guess is that it will probably work in DS3 and Poser 6, but 'probably' does not sound very professional. :coolsmirk:

    My fear is that there is some obscure surface or material setting or some other minor innovation which would compromise the integrity of the product if loaded into an older version. But perhaps newer vendors either have to put up with fewer sales or just brazen it out and keep their fingers crossed!

    icprncss, yes, the beta-testers would pick up any problems, but only after the product had been submitted, and it may prove too unwieldy to unpick.

    But I am new to this, and I am probably fretting unduly, but it seems to me that it would make the development of products a lot easier if we could legitimately get our hands on these earlier versions.

    I'm not sure what you mean by "unwieldy to unpick". Beta testing is done well before you get to submission. Often times I beta test products while the vendor is still working on the products. Beta testers are you first line of defense not the last line. They find all the little quirks, errors and boo boo's so you can fix them long before a product gets to QA or, Heaven forbid, the store.

    If you are planning listing a product as working in DS3 and up and/or Poser 6 and up, then the products should be tested in all those versions.

    Poser was never free (except for P5 on a long weekend just before the P6 release and Poser Debut for one day last December). Poser 6 is long out of print as is Poser 7. Even if you purchased them from eFrontier, you wouldn't be able to get a download. When SMS acquired Poser and it's assets, they gave CP members 30 days to download their order history before they killed the links. If you didn't buy back up CD's or back up your own before the end of that time, you were out of luck.

    DAZ might give you a link to DS3 as the standard version was free at downloads.com. You would have to submit a ticket, explain the issue and see what they say.

    Odd question but did you even do any beta testing on your product?

    Thanks for your reply, icprncss. I suppose my understanding of the process is not as detailed as yours and I take 'beta-testing' to simply mean testing of the product prior to final release.

    But nomenclature aside, when developing a product I have a need to continually check I am "on track". In the event that something does not take I can consider alternative strategies before going for too long along a doomed path. So even if beta-testers pick up something well before final submission it is still more work than it otherwise might be.

    As for whether my product has been 'beta-tested', all I can say is that I have tested it pretty thoroughly myself, and it works as intended in the software packages that I have. It is not a complicated product and no-one has ever mentioned before that one needs beta-testers. I am just someone sitting at my PC having a go at something new. If it works, good - if it doesn't, well that's alright too.

  • ChoholeChohole Posts: 33,604
    edited May 2014

    If you hope to sell something then you really need experienced beta testers. I even have a beta tester (experienced) for my freebies. They can find all sorts of things that you may have missed, and as icprncss says, if they have access to programs that you don't, then they can also test in that. This is how I, a Bryce and Poser user, can distribute textures that work in DS as well. My beta tester also sets up the DS mats for me.

    Post edited by Chohole on
  • Kendall SearsKendall Sears Posts: 2,995
    edited December 1969

    chohole said:
    If you hope to sell something then you really need experienced beta testers. I even have a beta tester (experienced) for my freebies. They can find all sorts of things that you may have missed, and as icprncss says, if they have access to programs that you don't, then they can also test in that. This is how I, a Bryce and Poser user, can distribute textures that work in DS as well. My beta tester also sets up the DS mats for me.

    And remember this this beta testers: 10% will actually do anything, and fewer will report. Many folks offer to be testers but life situations intrude. So if you need 1 or 2 active testers, you'll need to recruit 10-20 people. After a while, you'll have a known pool of reliable testers.

    Kendall

  • Muon QuarkMuon Quark Posts: 561
    edited December 1969

    Speaking of DS3, I seem to recall that it came with uberlight2 like DS4? Is that right?

  • Cayman StudiosCayman Studios Posts: 1,135
    edited December 1969

    chohole said:
    If you hope to sell something then you really need experienced beta testers. I even have a beta tester (experienced) for my freebies. They can find all sorts of things that you may have missed, and as icprncss says, if they have access to programs that you don't, then they can also test in that. This is how I, a Bryce and Poser user, can distribute textures that work in DS as well. My beta tester also sets up the DS mats for me.

    And remember this this beta testers: 10% will actually do anything, and fewer will report. Many folks offer to be testers but life situations intrude. So if you need 1 or 2 active testers, you'll need to recruit 10-20 people. After a while, you'll have a known pool of reliable testers.

    Kendall

    Well, all in all, this is a very unsatisfactory state of affairs. >:-(

  • icprncssicprncss Posts: 3,694
    edited December 1969

    chohole said:
    If you hope to sell something then you really need experienced beta testers. I even have a beta tester (experienced) for my freebies. They can find all sorts of things that you may have missed, and as icprncss says, if they have access to programs that you don't, then they can also test in that. This is how I, a Bryce and Poser user, can distribute textures that work in DS as well. My beta tester also sets up the DS mats for me.

    And remember this this beta testers: 10% will actually do anything, and fewer will report. Many folks offer to be testers but life situations intrude. So if you need 1 or 2 active testers, you'll need to recruit 10-20 people. After a while, you'll have a known pool of reliable testers.

    Kendall

    Than can happen although most of the tester I know and many I test product with are reliable. Once or twice I have had to refuse to do testing on a product because I have a project that needs all of my attention but if I agree to test a product, I will put in whatever time is needed to complete the testing within the agreed upon time.

    Many times there is miscommunication between vendors and testers. If a vendor does spell out things like expectations and timelines, I ask. Better to have the details in place than assume everyone knows who's doing what when. Many who volunteer as testers have never done so and have no idea how to test or what to look for.

    No matter how attentive to detail you think you are, you can still miss something. It's always good to get a fresh perspective.

  • Cayman StudiosCayman Studios Posts: 1,135
    edited December 1969

    OK, thank you very much everyone for replying to my question. The whole thing has taken a completely unexpected turn and I shall have to chew over it. :-S

  • ChoholeChohole Posts: 33,604
    edited December 1969

    Cayman said:
    chohole said:
    If you hope to sell something then you really need experienced beta testers. I even have a beta tester (experienced) for my freebies. They can find all sorts of things that you may have missed, and as icprncss says, if they have access to programs that you don't, then they can also test in that. This is how I, a Bryce and Poser user, can distribute textures that work in DS as well. My beta tester also sets up the DS mats for me.

    And remember this this beta testers: 10% will actually do anything, and fewer will report. Many folks offer to be testers but life situations intrude. So if you need 1 or 2 active testers, you'll need to recruit 10-20 people. After a while, you'll have a known pool of reliable testers.

    Kendall

    Well, all in all, this is a very unsatisfactory state of affairs. >:-(

    Ah yes, but Alessandro and Kendalls products are quite different to that majority of products, so need more specialised knowledge. Yes some beta testers will sign on with you just to get a free copy of your product, but most are pretty good.

  • Kendall SearsKendall Sears Posts: 2,995
    edited December 1969

    chohole said:
    Cayman said:
    chohole said:
    If you hope to sell something then you really need experienced beta testers. I even have a beta tester (experienced) for my freebies. They can find all sorts of things that you may have missed, and as icprncss says, if they have access to programs that you don't, then they can also test in that. This is how I, a Bryce and Poser user, can distribute textures that work in DS as well. My beta tester also sets up the DS mats for me.

    And remember this this beta testers: 10% will actually do anything, and fewer will report. Many folks offer to be testers but life situations intrude. So if you need 1 or 2 active testers, you'll need to recruit 10-20 people. After a while, you'll have a known pool of reliable testers.

    Kendall

    Well, all in all, this is a very unsatisfactory state of affairs. >:-(

    Ah yes, but Alessandro and Kendalls products are quite different to that majority of products, so need more specialised knowledge. Yes some beta testers will sign on with you just to get a free copy of your product, but most are pretty good.

    I wasn't speaking in reference only to DS/Poser projects, but projects in general. Even large companies like EA, Square Enix, and such also complain about the ratio of registered testers to reporting testers. In my projects outside of 3D, there is a similar ratio, however, over the years I have found a core pool of reliable testers. Everyone has to work through this issue.

    Once you have a reliable core, things work better. Finding those people is the challenge.

    Kendall

  • ChoholeChohole Posts: 33,604
    edited December 1969

    OK, but I am a beta tester, as are several other people I know, and we all give our fair input to the PAs we support. And to be fair this thread was about producing 3D products for use in DS and Poser.

    I agree that it can be difficult to get the right team together, but there are many good beta testers around.

  • Kendall SearsKendall Sears Posts: 2,995
    edited December 1969

    chohole said:
    OK, but I am a beta tester, as are several other people I know, and we all give our fair input to the PAs we support. And to be fair this thread was about producing 3D products for use in DS and Poser.

    I agree that it can be difficult to get the right team together, but there are many good beta testers around.

    Right. And I don't mean to impugn beta testers, just letting folks know that it takes a bit of time/effort to locate the good ones.

    :-)

    Kendall

  • Cayman StudiosCayman Studios Posts: 1,135
    edited December 1969

    chohole might be pleased to know that my product, despite the plethora of undetected errors, at least has a Welsh flag in it. ;-)

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