dForce Longdrape Hair - Starting Shape

I love using this hair because of its realistic dForce movement. 

However, the initial shape of the hair is so close to Genesis 8 Female's body that when I apply a pose, it usually places the hair inside the character mesh.  It would be great if there could be a selection of initial shapes to simulate from, or, at the very least, an alternate initial shape with the hair raised from the face and body. 

This could save hours of extra simulation time when having to always simulate from the default pose.

Comments

  • RGcincyRGcincy Posts: 2,808

    If we are talking the same product (dForce Longdrape Hair for Genesis 3 and 8 Female) mine loads with the hair up and away from the body and head, and it remains that way after loading a pose. 

    longdrape hair G8.jpg
    684 x 395 - 95K
    longdrape hair G8 - 2.jpg
    573 x 321 - 79K
  • nicsttnicstt Posts: 11,714

    I made a couple of morphs for the hair, which are available in my sig on my deviant art thread.

  • TBorNotTBorNot Posts: 362
    edited December 2021

    Turn the body upside down, simulate, save the hair that way as a scene subset?

    Post edited by TBorNot on
  • Thanks all for the suggestions. For now, I think I'll keep simulating from the default pose.

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