(Solved) Viewing Spherical Renders in Unity
I've been playing around with the spherical lense in Daz Studio, and I've gotten better at camera and model placements. I can now look at scenes in my Oculus Quest 2, and see characters I created in VR. That in itself is really cool. From there, I attempted to take a Daz model over to Unity and use my VR goggles to check her out from all sides. It was super laggy, because I think the Daz models are too detailed for the Quest 2 to handle. So, this brought me to the next idea. How about using Unity for a VR visual novels, with the images for the novel being rendered as spherical in Daz Studio. The problem is, I cannot for the life of me figure out how to get a XR rig in Unity to view the images properly. I'm guessing that the XR rig just doesn't work that way. The question is, is there a way to get a camera in Unity to view an image from Daz as 360 degrees? My guess, is that it is really easy to do, but I cannot figure it out, or find any information on the Internet on the subject.
This isn't a huge deal, I'm not even sure if I'll ever get around to making a Visual Novel. I've been spending my time learning Daz, instead of working on a story anyway. However, if someone reads this and just happens to have an answer, that would be super duper awesome. Here is a quick video of me looking at my models in my Quest 2 set. https://youtu.be/bWYauaN1BTw
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Can't believe after hours of trying to figure this out, I finally found a solution only minutes after posting this. I took my spherical render, turned it into a material. Added that to the skybox, and it was done. Looks really good too.