AoA's Subsurface Toon Shaders issues

IkyotoIkyoto Posts: 1,159
edited December 1969 in Technical Help (nuts n bolts)

Loaded Genesis.
Applied V5 Bree texture, Nothing special
Applies STS Bikini.
Checked UV- Bree.
In all cases. ALWAYS does this

sststhighs.jpg
1000 x 1300 - 428K

Comments

  • Richard HaseltineRichard Haseltine Posts: 97,076
    edited December 1969

    An overlay is going to be specific to a particular UV set. What UV set are you using instead when you uncheck the V5 set?

  • IkyotoIkyoto Posts: 1,159
    edited December 1969

    An overlay is going to be specific to a particular UV set. What UV set are you using instead when you uncheck the V5 set?
    v5 as product says. the only way it works is by using only the set as packaged.
  • Richard HaseltineRichard Haseltine Posts: 97,076
    edited December 1969

    What are the tan lines from? I thought Skin Builder but the pattern doesn't look like that, and anyway the Skin Builder tan lines seem to be working.

  • IkyotoIkyoto Posts: 1,159
    edited December 1969

    What are the tan lines from? I thought Skin Builder but the pattern doesn't look like that, and anyway the Skin Builder tan lines seem to be working.

    Subsurface Toon Shaders
  • Richard HaseltineRichard Haseltine Posts: 97,076
    edited December 1969

    I don't see anything in the on-line documentation, but on a quick test I think the overlays use the V4 mapping. You also, of course, need to use the same shader settings for the rest of the figure in order to avoid the abrupt change at the edge of the material zone.

  • IkyotoIkyoto Posts: 1,159
    edited December 1969

    I don't see anything in the on-line documentation, but on a quick test I think the overlays use the V4 mapping. You also, of course, need to use the same shader settings for the rest of the figure in order to avoid the abrupt change at the edge of the material zone.
    I need to do tanlines on genesis and g2f. Do I hae to beak out Photoshop, or is there something faster for DAZ Studio?
  • Richard HaseltineRichard Haseltine Posts: 97,076
    edited December 1969

    Skin Builder http://www.daz3d.com/skin-builder-basic-for-genesis-and-genesis-2-female-s uses the V5 maps and willa dd tan-lines, though as I said it doesn't have the pattern you were using from the toon shaders.

  • IkyotoIkyoto Posts: 1,159
    edited December 1969

    Skin Builder http://www.daz3d.com/skin-builder-basic-for-genesis-and-genesis-2-female-s uses the V5 maps and willa dd tan-lines, though as I said it doesn't have the pattern you were using from the toon shaders.
    Thanks mate! How easy is it to make custom tans. I have to do a character who falls sleep with part of their face in the sun...
  • Richard HaseltineRichard Haseltine Posts: 97,076
    edited December 1969

    Hmm, if you are going to want to do custom tans you may be better off just doing so - Skin Builder isn't built to take expansions, as I recall, though I think you can swap the maps out (butt hen you'd want to bake them to a single map, for which Dragonstorm has a product, so that you could revert to the normal maps for general use. There are also packs of overlays designed for manual use in Photoshop (layer in screen mode to lighten the base colour, or multiply to darken the non-shielded areas) or the like, though I can't recall where or who by - at Rendo would be my guess.

  • IceCrMnIceCrMn Posts: 2,114
    edited December 1969

    I had this same situation not long ago.Here is the link to the thread.Maybe this will help.

    http://www.daz3d.com/forums/discussion/53271/

  • IkyotoIkyoto Posts: 1,159
    edited December 1969

    icecrmn said:
    I had this same situation not long ago.Here is the link to the thread.Maybe this will help.

    http://www.daz3d.com/forums/discussion/53271/

    That does help. Thank you!
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